Magisa (Holiday)/Strategy
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Gamewith's recommended EMP build for Magisa.
Kamigame's recommended EMP build for Magisa.
Game | Strategy | Lore | Voice |
Contents
Ratings
Magisa (Holiday) | ||||
|
Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
---|---|---|---|---|---|
GameWith | 9.5 | A | S | S | 2023-11-09 |
Kamigame | 8.5 | B | B | B | 2023-11-09 |
Overview
Magisa is a character who provides support and deals damage based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Her skills allow her to fit in most teams, but she can be an even better unit when combined with the proper allies that synergize well with her abilities.
Strengths
- Has constant access to buff removal via O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff.
Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite., which will also activate every time she uses her Charge Attack. - Deals high damage with Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) and Earthen MagicsLvl 1: ATK is boosted /
DEF is boosted /
Lvl 2: Double attack rate is boosted /
Triple attack rate is boosted /
Lvl 3: Morax attacks alongside while in effect /
Lvl 4: Deals bonus earth DMG /
Lvl 5: Charge attack DMG is boosted /
Charge attack DMG cap is boosted
(Can't be removed)
based on the number of her Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. - Provides useful defensive buffs such as Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns to all Earth allies. - Has good synergy with teams that rely on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.- Provides 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to all allies with SerenadeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns.. - Increases Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
even when Magisa is a sub ally.
- Provides 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Weaknesses
- Requires several turns to increase her own Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
without any help from her allies. - Depends heavily on Earthen MagicsLvl 1: ATK is boosted /
DEF is boosted /
Lvl 2: Double attack rate is boosted /
Triple attack rate is boosted /
Lvl 3: Morax attacks alongside while in effect /
Lvl 4: Deals bonus earth DMG /
Lvl 5: Charge attack DMG is boosted /
Charge attack DMG cap is boosted
(Can't be removed)
to deal damage, and will be considerably weak without it. - Has unreliable defensive utility against all-ally attacks.
How to Play
- Use SerenadeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns. and O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff.
Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. to increase her Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. - Use any other skills that can increase her Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
before using her Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) (e.g. PhantasmagoriaAll allies gain Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Duration: 3 turnsStacking: Special Buff and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
At level 75:
Effect enhanced.
At level 100:
All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns., Mighty EyeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 5 turns and 20% Water CutWater DMG is cut 20%
Duration: 5 turnsWater Damage Cut.., Secret TriadFill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Crest gained based on caster's element.)). - Use Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) to deal damage, grant charge bar, and gain Earthen MagicsLvl 1: ATK is boosted /
DEF is boosted /
Lvl 2: Double attack rate is boosted /
Triple attack rate is boosted /
Lvl 3: Morax attacks alongside while in effect /
Lvl 4: Deals bonus earth DMG /
Lvl 5: Charge attack DMG is boosted /
Charge attack DMG cap is boosted
(Can't be removed)
. - Use her Charge Attack whenever it is available to gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and reduce the cooldown of her Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) at the same time. - If foe(s) will have several buffs that need to be removed, consider holding on to her O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff.
Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. and her Charge Attack in advance. - In Battle System 2.0, Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) is useful for clearing Omens that place their requirements on Charge Attack or skill damage.
Synergy
Classes
- Relic Buster's Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.) allows Magisa to use her Charge Attack on the first turn to gain an additional Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
for her Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) on her next turn. - Kengo with Unsigned Kaneshige (Earth) will boost the rate of her Charge Attack.
- Rising Force's Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.) will benefit from the number of buffs that Magisa can provide with SerenadeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns.. It also provides FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to boost Magisa's multi-attack during her downtime, and Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.) to increase the rate of her Charge Attack during Earthen MagicsLvl 1: ATK is boosted /
DEF is boosted /
Lvl 2: Double attack rate is boosted /
Triple attack rate is boosted /
Lvl 3: Morax attacks alongside while in effect /
Lvl 4: Deals bonus earth DMG /
Lvl 5: Charge attack DMG is boosted /
Charge attack DMG cap is boosted
(Can't be removed)
.
Characters
- Cagliostro provides Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Duration: 3 turnsStacking: Special Buff, 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and most importantly a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to all allies in a single skill. She also has World Cutest!Boost to Earth allies' critical hit rate based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Cagliostro is a sub ally.) that raises the critical hit rate of Earth allies based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. - Monika (Valentine) increases the rate of Magisa's Charge Attack with Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% and 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns.
(When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite.), which will allow her to use Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) more often in the battle. - Eahta receives double the effect of Magisa's charge bar boost, which increases the rate of her Charge Attack in return.
- Mahira accentuates Magisa's burst and stabilizes her output during her downtime with Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95:
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.
No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.. - Medusa reduces Water damage taken by Earth allies based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
, and can be placed as a sub ally.
Weapons
- Yggdrasil's Bough or Ultima Weapons with Gauph Key β can boost the skill damage cap of all allies, which increases the damage output of Magisa's skills.
- Galleon's Jaw provides supplemental damage and massive boost to earth allies' C.A. DMG.
- Dark Opus Weapons provides a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to all allies with its Charge Attack.
Summons
- DoguGiga Jomon Cannon 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and 25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3 turns. gives 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to all Earth allies with its Call, and also has a Sub Aura that increases Earth allies' Earth Elemental ATK based on their number of crest. - TyphonChaos Typhoon Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%. and HuanglongOmnictus Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Cannot resummon) provide immediate boost to all allies' charge bar. - QilinDelta Massive Dark damage to all foes. End all allies' skill cooldowns. has massive burst potential by ending the skill cooldowns of all allies.
Extended Mastery Perks
Magisa (Holiday) | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
|
DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
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Double Attack Rate
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Critical Hit
|
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Triple Attack Rate
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Critical Hit
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Skill Damage
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Skill Damage Cap
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Chance to gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite upon normal attacks |
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☆☆☆ | ★★★ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Last update: 2023-11-09 |
Magisa (Holiday) | Stars: 17 | EMP: 153 | ||||||||||||||||||||||||||||||||
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ATK
|
DEF
|
Debuff Resistance
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Overdrive Attack
|
Overdrive Curbed
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
|
Double Attack Rate
|
Critical Hit
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Triple Attack Rate
|
Critical Hit
|
Skill Damage
|
Skill Damage Cap
|
Chance to gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite upon normal attacks |
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★★☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Last update: 2023-11-09 |
- Recommendations
- Skill DMG Cap and Skill DMG
- Skill damage represents most of Magisa's output and especially reach
- (Although Skill DMG is not recommended on most characters, it can be useful when using Gauph Key β)
- Critical Hit , Triple Attack
- Powerful and efficient on almost every character
- Other options can be taken to taste; consider holding 3 stars for her unreleased EMP Support Skill
- Skill DMG Cap and Skill DMG
- Over Master Bonuses
- Skill DMG Cap and/or C.A. DMG Cap are ideal
- Generally powerful options like Stamina and Triple Attack are also fine
- Perpetuity Ring
- Her damage focus benefits greatly from the ATK and DMG Cap , and the HP isn't bad given her relative lack of defenses. EM Star Cap however is only moderately useful as she can acquire her most competitive EMPs in the standard 18 stars. (Moderate-to-High Recommendation)