Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% having high uptime.
Can provide CharmedAttacks are slightly limited and DelayReduce a foe's filled charge diamonds by 1 which can help the party survive by avoiding dangerous charge attacks.
Has 3 damage skills that help with dealing damage early on.
Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% to add DelayReduce a foe's filled charge diamonds by 1 to Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000). Inflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. At level 75: Effect enhanced. or remove the debuffs from her Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) ..
Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80%.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Metera is a selfish attacker, providing moderate utility with a DelayReduce a foe's filled charge diamonds by 1 and a CharmedAttacks are slightly limited Strength: 35%Duration: 180 seconds debuff, while dealing very high damage. Her main draw is her ability to hit way over the Damage cap thanks to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80%. However, unlike other characters of the same kind, she has very little ability to increase her base damage or Multi Attack Rate and can only shine with a fully developed grid and proper support.
Exploiting her full potential requires to operate at, or close to, the damage cap, and consistently dealing triple attack. Because of that, Metera is usually not considered a free to play friendly character, as Omega Fire grids have a hard time achieving both of those goals.
Strengths
Powerful 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80%, one of the strongest in the game.
Stacks with other sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks .
Metera gains 5 when using Starry Sky5-hit Fire damage to random foes (Damage cap: ~80,000 per hit). Gain 5 Aetherial SealAetherial Seal is casted Duration: Indefinite (Max: 5). At level 55: Damage increased to 90% per hit., a skill with a 6 turns cooldown, for a very high up time.
Double and triple attacks only consume 1 stack, making them very sizable increase in damage with no down side.
All of her skills deal damage.
Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000). Inflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. At level 75: Effect enhanced. has a low damage cap, but can inflict a decently powerful CharmedAttacks are slightly limited Strength: 35%Duration: 180 seconds. Can also inflict a highly accurate DelayReduce a foe's filled charge diamonds by 1 by consuming a Aetherial SealAetherial Seal is casted .
Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) . has a pretty high damage cap and multiplier.
Is very reliant on grid and other characters to increase her damage and multi attack rate.
Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000). Inflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. At level 75: Effect enhanced. and Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) . both use Aetherial SealAetherial Seal is casted whenever available, which reduces her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% up time.
When using Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) . without Aetherial SealAetherial Seal is casted , Metera self inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns.
This usually causes her death within a few turns, as she has no defensive mechanic.
It can be used to draw attacks away from another ally, if her own death is not a concern.
It makes her hard to fit in a team centered around another Weapon Specialty as Attacker are usually characters that benefit the most from being covered by the Ultima buff.
Bow is also an unlikely Ultima Weapon choice, as Bow Specialty characters are very rare.
Ultima Weapons are also one of the main sources of Multi Attack Rate in Omega Fire grids, making them difficult not to use.
How to Play
Use Starry Sky5-hit Fire damage to random foes (Damage cap: ~80,000 per hit). Gain 5 Aetherial SealAetherial Seal is casted Duration: Indefinite (Max: 5). At level 55: Damage increased to 90% per hit. on cooldown to maximize Aetherial SealAetherial Seal is casted uptime, as it is Metera's main source of damage. If you want to take advantage of the CharmedAttacks are slightly limited Strength: 35%Duration: 180 seconds and don't particularly need the DelayReduce a foe's filled charge diamonds by 1 , use Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000). Inflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. At level 75: Effect enhanced. first so as not to use an Aetherial SealAetherial Seal is casted . This skill has otherwise very little damage and can usually be ignored.
Due to the strength of her passive Bonus Damage, barring any restrictive type of Damage cap increase:
It is more interesting to spend a Seal on a Normal Attack than on Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) . if you can consistently deal more than 875,000 damage in a turn, as the bonus damage will be more important than the skill damage (more than 700,000).
It is as interesting to spend a Seal on Normal Attack as on Charge Attack if you can consistently triple attack with damage near the cap.
The bonus damage effect on the C.A. is similar to a use of Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) ., but the C.A. itself makes up for the difference in damage.
While the best scenario is to use Metera's C.A. during the turn of downtime in her Seals, stalling other characters C.A. to wait for that is not recommended.
On the other hand, stalling Metera's C.A. to wait for other characters (e.g. to Chain Burst) has no adverse effect on her damage.
Bear in mind that Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) . and the Aetherial SealAetherial Seal is casted effect of Dense Caress450%Massive Fire damage to a foe. Consume 1 Aetherial SealAetherial Seal is casted : 200% Bonus Fire damage (Damage cap: ~700,000). are both Skill Damage. Fire has relatively easy access to Skill Damage Cap boost with Ushumgal and Tien's Danza Cremazione500%Massive Fire damage to a foe (Damage cap: ~2,020,000). Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn Base Accuracy: 100%Duration: 180 seconds. All Fire allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. which can change which Seal use to prioritize quite a bit.
Also note that "Assassin" buffs, like Assassin's Aim (Break)ATK is boosted against a foe in break mode or Path of DestructionATK is boosted , have a stronger effect on Normal Attack than on Charge Attack, which make a triple attack with a 80% Bonus Damage stronger than a C.A.
An alternative use of Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) . is to cast it withoutAetherial SealAetherial Seal is casted to sacrifice Metera, either to draw attacks away from other character, or to make a sub ally take her place. However, this method does not guarantee that Metera will be targeted, and should not be relied upon too heavily.
Synergy
Benefits from any and all buffer, as she needs all the damage and multi-attack rate you can give her.
Using a strong buffer with low personal damage in combination with her, rather than a weaker buffer with better personal damage, is potentially more interesting as Metera can more than make up for the difference if she's properly supported.
Benefit greatly from Ushumgal, Ultima Weapons with Gauph Key βBoost to skill DMG cap, and Tien's 5★ Danza Cremazione500%Massive Fire damage to a foe (Damage cap: ~2,020,000). Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn Base Accuracy: 100%Duration: 180 seconds. All Fire allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. as she has a total of 4 sources of Skill DMG.
Alternatively, a Gauph Key αBoost to one-foe attack DMG cap can go a long way in improving Metera's damage, if she can consistently triple attack and reach the damage cap.
Due to her Bow Specialty, Metera can be used in combination with the Hollowsky Bow, making her indirectly synergize with all sources of Critical hit rate.
At level 90, Tien's passive Treacherous Trigger gives all allies a weak but guaranteed crit against foes in Break, a highly efficient way to trigger the Hollowsky Bow effect. Additionally, Tien's The Final OrderGain 180% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn . At level 75: Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack increased to 280%. At level 85: Also inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended , and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on a foe. can artificially activate all effect requiring a foe to be in Break state, regardless of its actual state, further improving the uptime.
Other notable sources of Critical Hit rate include Anila's Hidden Tiger, Crouching DragonAll allies gain Hidden Tiger, Crouching DragonCharge bar gain is boosted / Debuff resistance is boosted / ATK is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed) Multiplier: NormalDuration: 3 turns. At level 95: Effect enhanced. Hidden Tiger, Crouching DragonCharge bar gain is boosted / Debuff resistance is boosted / ATK is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed) Multiplier: NormalDuration: 5 turns duration increased to 5 turns., Io (Summer)'s Elemental CascadeMassive Fire damage to a foe. All Fire allies gain 60% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 60% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. and Zahlhamelina's Alexander Plasma450%Massive Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when FlareATK is modified by number of turns passed Field effect is in effect.) All Fire allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining...
Metera can help quickly build Ilsa (Summer)'s Summer Hell Drill Sergeant stacks, as her 3 skills are considered "damage skill" (identifiable by their red border).
Sutera (Event)'s passive Diligent gives her a Critical Hit rate when in the same party as Metera, making them more interesting to play together if you only have a limited number of Fire characters, but shouldn't be considered over more powerful choices.
Chance to not consume Aetherial SealAetherial Seal is casted upon using skills
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Last update: 2017-08-16
Gamewith's recommended EMP build for Metera (Fire).
Priorities
Prioritise Skill DMG Cap first as Metera's abilities hit hard. After that, take Critical, then Fire ATK, then TA. Lastly take DA and optionally a point in each of the DEF nodes to compensate the DEF DOWN given by a seal-less Descent of the Flames. Her extended mastery support skill is also an option.
Chance to not consume Aetherial SealAetherial Seal is casted upon using skills
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Last update: 2018-08-20
Priorities
This EMP grid is a more normal attack focused intended for fire teams with the necessary buff/debuff support for Metera to hit cap thereby making her seals more useful on normal attacks than on skills. Take D.A and T.A first in order to fire off more shots per attack essentially doubling or tripling her Aetherial Seal Bonus. Next take Critical and Fire Atk up as usual for most attackers. After this, you have a choice of going all in on D.A, T.A and Fire Atk up or taking Metera's support skill paired with skill cap up to be able to use her skills without losing seals.