Mishra (SSR)/Strategy

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Ratings

Mishra (SSR)

  • Role: Support
  • Grants target ally unremovable Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    , enhancing offensive/defensive capability for entire fight.
  • Charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    ; her support skill also grant allies with that buff bonus Light damage.
    • Allies under Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      potential.
  • Completely heals and removes all debuffs from target ally.
  • Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.3 C B S 2021-01-18
Kamigame 8.5 D C A 2021-01-23

Overview

Mishra is a support character who directly supports allies with Incursion RuneATK is boosted /
Double attack rate is boosted /
Triple attack rate is boosted /
Maximum amount of DMG that can be dealt per hit is boosted
(Can't be removed)
and Fortification RuneDEF is boosted /
Chance of lowering DMG taken /
Debuff resistance is boosted
(Can't be removed)
, which greatly enhance the ally's stats. Despite her skills only targeting one character per cast, her skill is very useful in longer battles, since the applied buff lasts indefinitely and can't be removed.

Strengths

  • Greatly enhances target ally's offensive capability with  Incursion RuneGrant a Light ally Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 100% DA Up / 20% TA Up / 5% DMG Cap UpMultiplier: PerpetuityDuration: Indefinite
    .
    , granting the ally these effects: 30% ATKPerpetuity Modifier Up, 100% DA Up, 20% TA Up, and 5% DMG Cap Up.
  • Greatly enhances target ally's defensive capability with  Fortification RuneGrant a Light ally Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored100% chance of taking 30% less damage effect / 100% Debuff Resistance UpDuration: Indefinite
    .
    , granting the ally these effects: 100% DEF Up, 100% / 30% Armored effect100% chance of taking 30% less damage, and 100% Debuff Resistance Up, protecting vital allies from receiving debuffs or from getting knocked out too early.
    • Both Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      are permanent, unremovable buffs which last the entire fight.
  • Completely recovers target ally's HP and removes all debuffs with  Recovery RuneFully restore a Light ally's HP and remove all debuffs..
  • Allies affected with Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    and/or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    gain increased healing cap from  Ancient Rune and Beauty ResearchBoost to healing cap of allies with Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    and/or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    .
    .
  • Her charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , which further increases their damage contribution via  Secret Serum10% Bonus Light DMG effect to Light allies with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    .
    .
    • Combined with her support skill  Ancient Rune and Beauty ResearchBoost to healing cap of allies with Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      .
      , affected allies can recover faster and stay alive longer.
  • She can fill the healer and support slot at the same time, freeing up spaces for defensive/offensive allies in the party.

Weaknesses

  • After enhancement, all of her skills have a terribly long 8-turn cooldown, which isn't favorable for shorter battles. This includes her healing skill.
  • Lack of damage contribution, as none of her skills deal damage.
  • Not full-auto friendly, as all of her skills require manual targeting.
  • Ramp-up time is extremely long. Theoretically, about 24 turns are needed to grant all allies all her buffs without using skill cooldown resets (such as 3★ Qilin's call).
  • Devalues herself once all of her buffs have been applied to all allies, as her only skill left will be her healing skill.

How to Play

Synergy

Cooldown Cut Skills

  • Yuni:  Seize the DayEnd cooldown for another Light ally's skills and grant Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    .
    (Uses 7 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    .)
    lets Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    and Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    be used twice through Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed)
    when her Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    is at 7 stacks.
  • Florence (Halloween):  Casa dei FantasmiGrant a Light ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and end cooldown for skills.
    (Consumes 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .)
    can reset the cooldown of Mishra's skills when Florence has 5 Auroras Crests, letting her cast Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    and Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    again.

Extended Mastery Perks

Mishra (SSR) Stars: 6 EMP: 21
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Light ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
Dark DMG reduction to all allies
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2020-01-18

Gamewith's recommended EMP build for Mishra (SSR).

Priorities

As she is lacking firepower by herself, taking 3★ Light ATK each is a necessity.

Optional Choices

The rest are very flexible. DEF and Dark DMG down are solid choices to help her sustain herself in longer battles. Avoid taking Double Attack as it's already covered with Incursion RuneATK is boosted /
Double attack rate is boosted /
Triple attack rate is boosted /
Maximum amount of DMG that can be dealt per hit is boosted
(Can't be removed)
. Pick any EMPs until she has at most 15★, then save 3★ for when her EMP Support Skill is released.

Resources