Pholia/Strategy

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Ratings

Pholia Icon Gamewith.png 9.4This character's rating from GameWith out of 10 Icon Kamigame.png 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating. Label Type Special.png Label Race Erune.png Label Weapon Staff.png Label Weapon Melee.png
Npc m 3040181000 01.jpg
  • Role: Attacker/Support
  • Synergizes well with high HP grids through Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Status Sea-Sky Offing 2.pngSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra

Overview

Pholia is a powerful hybrid attacker-supporter, especially after her June 2019 rebalance. The centerpiece of her kit is Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
—as long as she can maintain its Shield endurance, she gets guaranteed critical hits, guaranteed double attacks, and a 30% boost to ATK/DEF. She also grants a party-wide Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
to all allies through her Charge Attack, which also refills her Shield's endurance to self-maintain White Veil.

Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
is a single-ally buff that grants the following: guaranteed crits, guaranteed DA, guaranteed damage reduction, a boost to triple attack rate, debuff immunity, and a boost to damage cap. Needless to say, it is a buff appreciated by players at any stage of the game, although slightly better for players with developed grids to take full advantage of the DMG cap boost.

She provides a debuff that is extremely useful if used effectively. Status Sea-Sky Offing 2.pngSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
Local status effect
extends the turns it takes for all enemies to fill their charge diamonds by 2 turns. As long as the debuff is active, C.A. activations from HP triggers won't be used either, buying time to prepare for it. (Its effect will not work on enemies whose HP triggers bypass Status Paralysis.pngParalyzedCan't attack
effects.)

How to Play

Synergy

Main Character

  • Class 300301 sw icon.pngChrysaor: Pholia wants to C.A. often to maintain Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    , and Chrysaor enables this through its high innate multiattack rate and Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
    ; each C.A. gives +10% charge bar for allies after them, allowing Pholia to gain +20% (or more) charge bar in a single turn. Its high-damage skills like Ability Aurum Flow.png Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
    and Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    have an easier time making use of Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    's DMG Cap boost, since Skill DMG is relatively easy to hit cap on.
    • Although Unsigned Kaneshige square.jpg Unsigned KaneshigeSkill charge attack.png Blade of the Five Rings Massive Dark damage to a foe.
      All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      .
      can only be used as a main weapon by Kengo, it can be used as an auxiliary weapon. Doing so can allow MC to give following allies +40% charge bar in one turn through Ability Blade Swap.png Blade Swap IIGain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
      Duration: 1 turn
      , Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
      Strength: 20%Duration: Until used
      , and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
      Strength: 10%Duration: Until used
      .
      (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
      and Ability Dual Arts.png Dual ArtsGain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
      Duration: 2 turns
      .
      (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
      .
  • Class 220301 kt icon.pngKengo: Kengo is extremely effective at charge bar control through its 200% maximum charge bar, Unsigned Kaneshige square.jpg Unsigned KaneshigeSkill charge attack.png Blade of the Five Rings Massive Dark damage to a foe.
    All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    's C.A. effect, and its Devilry effectWhen main weapon: All allies gain Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    upon MC using charge attack
    . It is further enabled by Summon s 2040167000.jpg BonitoFlying Ace Massive Water damage to all foes.
    Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    Duration: 180 seconds
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    Duration: 180 seconds
    .
    Slight chanceAbout 10% for all allies to gain Status Uplift.pngCharge Bar +200%Instantly boosts Charge Bar by 200%
    Strength: 200%
    .
    (4★) for near-indefinite endurance on Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
    • In turn, Pholia's 2000-damage Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
      Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
      On the next turn, it'll have 3 turns remaining.
      to all allies helps protect MC to keep Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
      (Can't be removed)
      Special buff
      up. The buff allows Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
      to go to another ally, although MC is always a solid option regardless.

Characters

  • Npc s 3040132000 01.jpg Anne: Anne's passive unique ATK buff and C.A. DMG buff can easily make use of Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    's damage cap boost. Anne's Ability Anti-Collision Spell.png Anti-Collision SpellAll allies gain Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    .
    Consume 1 Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
    :
    All allies also gain Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 5 turns
    .
    helps Pholia maintain Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    by reducing the amount of damage her shield takes. Anne is a solid pick for players with less developed grids, or need to play more defensively.
  • Npc s 3040023000 01.jpg Lancelot: Lancelot's role as a dodge-tank attacker, with Ability Attack2.png Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
    At level 55:
    Damage increased to 400%-500%.
    At level 100:
    Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    .
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single
    .
    activating every time he dodges, makes good use of Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    's Crit and DMG Cap buffs. Before he reaches level 90 (for Ability Wogenstrom 2.png Wogenstrom2-hit, 150% Water damage to all foes (Damage cap: ~320,000 per hit~640,000 total).
    Gain Status Dodge.png60% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 60%Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    .
    At level 90:
    Also gain Status DoubleUp.pngGuaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    , and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    's upgrade), he also particularly appreciates the boost to multiattack rate—and he still appreciates it after the skill upgrade, since it can cover Wogenstrom's 3-turn downtime. Meanwhile, Lancelot draws single-target attacks away from Pholia, helping preserve her shield's endurance.
  • Npc s 3040089000 01.jpg Narmaya (Summer): Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    's multiattack boost pairs well with Narmaya's Bonus Damage from Status Butterfly.pngButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    . Its damage reduction helps to negative the Butterfly Effect's Status DefenseDown.pngDEF DownDEF is lowered
    drawback.
  • Npc s 3040033000 01.jpg Feower: Ability ExtendTime.png AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) can extend Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    's duration by a turn, which may come handy in some situations due to the 3-turn downtime between Trance Absolution's expiration and Ability Recognition.png RecognitionGrant another Water ally Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    .
    's recast. Ability Gammadion Cross.png Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
    Inflict one random debuff.
    At level 55:
    Effect enhanced.
    At level 85:
    Now inflicts two random debuffs.
    's debuffs are always useful (though random), and Feower's Status Gravity.pngGravitySpecial attack max charge turn is extended
    (and Dispel at level 95) combined with Pholia's Status Sea-Sky Offing 2.pngSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can make for a powerful crowd control team.

Extended Mastery Perks

Pholia Stars: 16 EMP: 136
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★★☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithWaterAtk.pngWater ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★★☆ ☆☆☆ ★★☆ ★★★
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithFireDmgDown.pngFire Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngChance to remove a debuff at turn start
☆☆☆ ★★☆ ★★★ ★★☆ ☆☆☆
Last update: 2019-06-17

Gamewith's recommended EMP build for Pholia.

Priorities

Your first priority should be to put 3 points in Debuff Success, so that Status Sea-Sky Offing 2.pngSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 90%Duration: 2 turnsLocal status effect
will have 100% base accuracy. To keep the Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
up for longer, invest 2 points in both DEF Up nodes and Fire DMG Lowered (in either order). Next, get Water ATK Up to 3★, followed by the two Triple Attack nodes up to 2★.

Since Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
provides guaranteed Double Attack, it makes her DA node unnecessary, so to round out her masteries, it's recommended to put any further points into the HP Up and/or Defense Up nodes to give her extra durability.

Pholia Stars: 11 EMP: 66
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithWaterAtk.pngWater ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ★★★ ★★★
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithFireDmgDown.pngFire Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngChance to remove a debuff at turn start
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2018-11-02
Kamigame's recommended EMP build for Pholia.

Resources

References