Shiva/Strategy

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Ratings

Shiva Label Type Attack.png Label Race Primal.png Label Weapon Spear.png Label Weapon Staff.png
Npc m 3040196000 01.jpg
  • Role: Attacker/Support/Debuffer
  • Increases the offensive and defensive capabilities of all allies with Status 6368.pngGuidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and Icon Support Skill.png Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%.
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Grants Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    to himself for 2 turns through Status 7525.pngVibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
    Duration: 2 turns
    , which will also affect all allies when Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is level 7 or above.
  • Inflicts Status Purifying Flame.pngPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    permanently on a foe.
  • Deals high damage with his normal attack due to the effect of Icon Support Skill.png Dance of Nataraja35% hit to charge bar gain.
    AmplifySeraphic modifier normal attack damage by 15%.
    Status 6370.pngRuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATK and triple attack rate based on Status 6370.pngRuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    At level 90:
    Increase max Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    (Also boost DEF and charge bar gain based on Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    , but suffers 35% hit to his charge bar gain instead.
  • Has the ability to fully restore all allies' HP and remove all their debuffs with Ability m 1914 1.png Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    (Can only be used when Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    .
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.6 A S A 2023-10-04
Icon Kamigame.png Kamigame 9.0 A A B 2023-11-15

Overview

Shiva is a character that can support his allies with various buffs, and deal high damage with his normal attack and Charge Attack at the same time. He is straightforward and easy to use, but also requires extra help from other characters to bring out his maximum potential.

Strengths

  • Inflicts Status Purifying Flame.pngPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    that will stay on his foe permanently.
  • Grants Status 6368.pngGuidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    to all allies for 5 turns, and it cannot be removed by foe(s).
  • Has Ability m 1914 1.png Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    (Can only be used when Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    that can be used in an emergency.
  • Very effective in Full Auto, since none of his skills has complicated mechanic.

Weaknesses

  • Several turns are needed to raise the level of his Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , and it can only be raised through his Charge Attack.
  • Ability Brahma and Rudra.png Brahma and RudraAll allies gain Status 6368.pngGuidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    .
    has a very long cooldown, and prior to his 5★ uncap, the team will spend more time without the buff in a long battle.
  • Icon Support Skill.png Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%.
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    provides a great boost to the offensive capabilities of all allies when they are affected by Status FireAtkUp.pngFire ATK UpFire ATK is boosted
    , but Shiva cannot provide any Status FireAtkUp.pngFire ATK UpFire ATK is boosted
    .
  • After his 5★ uncap, his Charge Attack provides a 1-turn cut to his skill cooldowns, and raises the level of his Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    by 2. Both effects are necessary for him to work effectively, but his Charge Attack grants them alternately.

How to Play

  • Use Ability Brahma and Rudra.png Brahma and RudraAll allies gain Status 6368.pngGuidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    .
    and Ability Tandava.png TandavaGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status 7525.pngVibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
    Duration: 2 turns
    .
    At level 95:
    (When Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 7 or above:
    Affects all allies.)
    first to apply buffs to all allies and himself.
  • Use Ability Trishula.png Trishula800% Fire damage to a foe (Damage cap: ~1,160,000).
    Inflict Status Purifying Flame.pngPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    .
    to inflict Status Purifying Flame.pngPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    , and then use it subsequently to deal damage whenever it is available.
  • Attack normally until his Charge Attack is available.
  • After his 5★ uncap, it is important to use his Charge Attack to gain 1-turn cut to his skill cooldowns, and reduce the downtime of Status 6368.pngGuidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    as much as possible.
  • After level 95, consider waiting for his Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    to reach level 7 before using Ability Tandava.png TandavaGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status 7525.pngVibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
    Duration: 2 turns
    .
    At level 95:
    (When Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 7 or above:
    Affects all allies.)
    for the second time, since it will grant Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    to all allies for 2 turns.
  • His Ability m 1914 1.png Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    (Can only be used when Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    can only be used when Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is at level 10, and it should be kept for emergency situations. However, please be wary of status effects that can prevent Shiva from using the skill (e.g. Status Paralysis.pngParalyzedCan't attack
    , Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , and Status SkillSeal.pngSkill SealedCan't use skills
    ).

Synergy

Characters

  • Npc s 3040202000 01.jpg Athena grants Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her Charge Attack, and she also provides various defensive buffs that are beneficial for the survival of the team, especially when Shiva's buffs are down.
  • Npc s 3040235000 01.jpg Colossus grants Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    for 3 turns to all allies via Icon Support Skill.png Dutiful MetalWhen Status Standby Mode.pngStandby ModeResolute Reactor activates at end of turn / Colossus will be knocked out upon activation (Can't be removed)
    ends
    : Resolute Reactor activates and Colossus will be knocked out.
    , but it is applied before Colossus gets knocked out. This means the sub ally switching in, if any, will not gain the effect.
  • Npc s 3040329000 01.jpg Kumbhira (Summer) gains Status 1383.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    for herself whenever she has CounterStatus Counter DodgeDMG.pngDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Status Counter.pngTank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Status Counter.pngDodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    effect, and Shiva can provide her with Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    while her own Counter is on cooldown.
  • Npc s 3040416000 01.jpg Luffy gains Status FireAtkUp.png50% Fire ATK UpFire ATK is boosted
    Strength: 50%Duration: 5 turns
    for himself after using Ability m 1846 1.png Gum-Gum Red Hawk800% Fire damage to a foe (Damage cap: ~800,000).
    Raise foe's Status 7392.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    (When used from 10th turn onward:
    Also gain Status FireAtkUp.png50% Fire ATK UpFire ATK is boosted
    Strength: 50%Duration: 5 turns
    .)
    , but only from 10th turn onward. His offensive capabilities fit well with Shiva, but the lack of charge bar gain upon normal attacks means that they will need other allies to support them in this area.
  • Npc s 3040440000 01.jpg Michael can grant Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    to another Fire ally, which will expedite Shiva's Charge Attack in order to raise the level of his Status 6370.pngRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Duration: Indefinite
    . On top of that, she also grants Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her Charge Attack.
  • Npc s 3040339000 01.jpg Ms. Miranda grants Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    and Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    to all allies, which partially mitigates Shiva's innate 35% hit to charge bar gain.
  • Npc s 3040425000 01.jpg Percival (Grand) is a great character that grants Status FireAtkUp.png100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and Status 1383.png30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    to all Fire allies via Ability m 1859 1.png Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain Status FireAtkUp.png100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and Status 1383.png30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes Status 3169.pngKing's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
    . In addition, all Fire allies instantly perform a normal attack without using up a turn, immensely increasing the burst potential of the entire team.
  • Npc s 3040059000 01.jpg Rackam (Grand) has access to Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    that can be given to any Fire ally, and he also grants Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with his Charge Attack.
  • Npc s 3040333000 01.jpg Shion grants Status FireAtkUp.pngFire ATK UpFire ATK is boosted
    to all allies through Icon Support Skill.png Discovering the PastUpon chain burst activation: All allies gain Status FireAtkUp.pngFire ATK UpFire ATK is boosted
    based on number of chains.
    (Takes effect even when Shion is a sub ally.)
    , which takes effect even when Shion is a sub ally.
  • Npc s 3040180000 01.jpg Tsubasa provides support to Shiva by granting Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all allies via Ability Fistfight City.png Fistfight CityFill 1 charge diamond on a foe. If successful, all allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite
    , and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    , and on top of that, his Charge Attack grants Status FireAtkUp.png25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies.
  • Npc s 3040075000 01.jpg Zahlhamelina grants Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 5 turns
    to all Fire allies via Ability m 14 3.png New FaithAll Fire allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 5 turns
    , Status Wind Cut 20.png20% Wind CutWind DMG is cut 20%
    Duration: 5 turnsWind Damage Cut.
    , and Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
    , which lasts for 5 turns, and comes with Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    that provides synergy with Summon s 2040338000.jpg Surtr as well.

Weapons

Summons

  • Summon s 2030031000.jpg Garnet CarbuncleGarnet Blast All allies gain Status FireAtkUp.png50% Fire ATK UpFire ATK is boosted
    Strength: 50%Duration: 3 turns
    and Status Fire Cut 50.png50% Fire CutFire DMG is cut 50%
    Duration: 3 turnsFire Damage Cut.
    .
    grants Status FireAtkUp.png50% Fire ATK UpFire ATK is boosted
    Strength: 50%Duration: 3 turns
    to all allies for 3 turns and has a cooldown of 8 turns.
  • Summon s 2040022000.jpg GrendelFire Beam Massive Fire damage to all foes.
    All allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 3 turns
    .
    grants Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 3 turns
    to all allies for 3 turns and has a cooldown of 9 turns.
  • Summon s 2040125000.jpg PrometheusFire of the Goddess Massive Fire damage to all foes. All allies gain Status FireAtkUp.png70% Fire ATK UpFire ATK is boosted
    Strength: 70%Duration: 3 turns
    and Status Wind Cut 60.png60% Wind CutWind DMG is cut 60%
    Duration: 3 turnsWind Damage Cut.
    .
    grants Status FireAtkUp.png70% Fire ATK UpFire ATK is boosted
    Strength: 70%Duration: 3 turns
    and Status Wind Cut 60.png60% Wind CutWind DMG is cut 60%
    Duration: 3 turnsWind Damage Cut.
    to all allies for 3 turns and has a cooldown of 9 turns.
  • Summon s 2040338000.jpg SurtrFlaming Sword 900% Fire damage to all foes.
    Inflict Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Duration: 3 turnsLocal status effect
    .
    All Fire allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    and Status FireAtkUp.png60% Fire ATK UpFire ATK is boosted
    Strength: 60%Duration: 3 turns
    .
    grants Status FireAtkUp.png60% Fire ATK UpFire ATK is boosted
    Strength: 60%Duration: 3 turns
    to all allies for 3 turns, and it is immediately available on the first turn when it is paired with any SSR Fire main weapon.
  • Summon s 2040367000.jpg Xeno IfritSoulfire Immolation 500% Fire damage to all foes (Damage cap: ~1,100,000).
    All allies gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    .
    grants Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    to all allies for 3 turns and has a cooldown of only 6 turns at 4★ uncap.

Extended Mastery Perks

Shiva Stars: 17 EMP: 153
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngWind DMG reduction.
★★★ ★★☆ ★★☆ ★★☆ ☆☆☆
Last update: 2023-11-16
Gamewith's recommended EMP build for Shiva.

Shiva Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ★★★ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngWind DMG reduction.
★★★ ★★☆ ★★☆ ★★☆ ☆☆☆
Last update: 2023-11-15
Kamigame's recommended EMP build for Shiva.

Priorities

Prioritize Critical Hit and Fire ATK first. After that, it is recommended to put 2 points into all TA nodes to help him fill his Charge Bar consistently, as well as to make use of his strong one-foe attacks.

Optionally, after that you may consider putting 2 points into DA or 1 point into each C.A. DMG node. If you find that his damage is already sufficient, you may invest into HP or Defense.

Resources