Shiva/Strategy
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Gamewith's recommended EMP build for Shiva.
Kamigame's recommended EMP build for Shiva.
Game | Strategy | Lore | Voice |
Contents
Ratings
Shiva | ![]() |
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Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
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9.6 | A | S | A | 2023-10-04 |
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9.0 | A | A | B | 2023-11-15 |
Overview
Shiva is a character that can support his allies with various buffs, and deal high damage with his normal attack and Charge Attack at the same time. He is straightforward and easy to use, but also requires extra help from other characters to bring out his maximum potential.
Strengths
- Inflicts
Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite that will stay on his foe permanently. - Grants
Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns to all allies for 5 turns, and it cannot be removed by foe(s). - Has
Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
Fully restore all allies' HP.
Remove all allies' debuffs.
(Can only be used whenRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl is 10.
Can't recast.) that can be used in an emergency. - Very effective in Full Auto, since none of his skills has complicated mechanic.
Weaknesses
- Several turns are needed to raise the level of his
RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite, and it can only be raised through his Charge Attack. Brahma and RudraAll allies gain
Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns. has a very long cooldown, and prior to his 5★ uncap, the team will spend more time without the buff in a long battle.Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%.
At level 95:
When Fire ATK is boosted: Also boost all allies' damage cap by 10%. provides a great boost to the offensive capabilities of all allies when they are affected byFire ATK UpFire ATK is boosted
, but Shiva cannot provide anyFire ATK UpFire ATK is boosted
.- After his 5★ uncap, his Charge Attack provides a 1-turn cut to his skill cooldowns, and raises the level of his
RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite by 2. Both effects are necessary for him to work effectively, but his Charge Attack grants them alternately.
How to Play
- Use
Brahma and RudraAll allies gain
Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns. andTandavaGain
Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. andVibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
Duration: 2 turns.
At level 95:
(WhenRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl is 7 or above: Affects all allies.) first to apply buffs to all allies and himself. - Use
Trishula800% Fire damage to a foe (Damage cap: ~1,160,000).
InflictPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite. to inflictPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite, and then use it subsequently to deal damage whenever it is available. - Attack normally until his Charge Attack is available.
- After his 5★ uncap, it is important to use his Charge Attack to gain 1-turn cut to his skill cooldowns, and reduce the downtime of
Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns as much as possible. - After level 95, consider waiting for his
RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite to reach level 7 before usingTandavaGain
Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. andVibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
Duration: 2 turns.
At level 95:
(WhenRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl is 7 or above: Affects all allies.) for the second time, since it will grantGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns to all allies for 2 turns. - His
Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
Fully restore all allies' HP.
Remove all allies' debuffs.
(Can only be used whenRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl is 10.
Can't recast.) can only be used whenRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite is at level 10, and it should be kept for emergency situations. However, please be wary of status effects that can prevent Shiva from using the skill (e.g.ParalyzedCan't attack
,SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage, andSkill SealedCan't use skills
).
Synergy
Characters
Athena grants
15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. to all allies with her Charge Attack, and she also provides various defensive buffs that are beneficial for the survival of the team, especially when Shiva's buffs are down.Colossus grants
30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns for 3 turns to all allies viaDutiful MetalWhen
Standby ModeResolute Reactor activates at end of turn / Colossus will be knocked out upon activation (Can't be removed)
ends: Resolute Reactor activates and Colossus will be knocked out., but it is applied before Colossus gets knocked out. This means the sub ally switching in, if any, will not gain the effect.Kumbhira (Summer) gains
30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30% for herself whenever she has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit.Tank-and-CounterCounters upon taking DMG
Counter attacks grant 5% charge bar per hit.Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. effect, and Shiva can provide her withDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. while her own Counter is on cooldown.Luffy gains
50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 5 turns for himself after usingGum-Gum Red Hawk800% Fire damage to a foe (Damage cap: ~800,000).
Raise foe'sSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
(When used from 10th turn onward:
Also gain50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 5 turns.), but only from 10th turn onward. His offensive capabilities fit well with Shiva, but the lack of charge bar gain upon normal attacks means that they will need other allies to support them in this area.Michael can grant Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. andC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite to another Fire ally, which will expedite Shiva's Charge Attack in order to raise the level of hisRuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
Duration: Indefinite. On top of that, she also grants30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. to all allies with her Charge Attack.Ms. Miranda grants
30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns and20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns to all allies, which partially mitigates Shiva's innate 35% hit to charge bar gain.Percival (Grand) is a great character that grants
100% Fire ATK UpFire ATK is boosted
Strength: 100%Duration: 1 turn and30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 30%Duration: 1 turn to all Fire allies viaKoenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain100% Fire ATK UpFire ATK is boosted
Strength: 100%Duration: 1 turn and30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 30%Duration: 1 turn .
All Fire allies instantly perform a normal attack without using up a turn.
(ConsumesKing's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
after activation.). In addition, all Fire allies instantly perform a normal attack without using up a turn, immensely increasing the burst potential of the entire team.Rackam (Grand) has access to Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. that can be given to any Fire ally, and he also grants30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. to all allies with his Charge Attack.Shion grants
Fire ATK UpFire ATK is boosted
to all allies throughDiscovering the PastUpon chain burst activation: All allies gain
Fire ATK UpFire ATK is boosted
based on number of chains.
(Takes effect even when Shion is a sub ally.), which takes effect even when Shion is a sub ally.Tsubasa provides support to Shiva by granting
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% to all allies viaFistfight CityFill 1 charge diamond on a foe. If successful, all allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%,30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite, and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite., and on top of that, his Charge Attack grants25% Fire ATK UpFire ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. to all allies.Zahlhamelina grants
20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 5 turns to all Fire allies viaNew FaithAll Fire allies gain
20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 5 turns,20% Wind CutWind DMG is cut 20%
Duration: 5 turnsWind Damage Cut., andHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
., which lasts for 5 turns, and comes withHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
that provides synergy withSurtr as well.
Weapons
Heat of The Sun grants
20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 5 turns to all parties for 5 turns when it is awakened bySword Master or
Glorybringer.
Mortality Bow Mk II increases the skill DMG cap and normal attack DMG cap of all Fire allies, and it also grants
Fire ATK UpFire ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. to all Fire allies upon Charge Attack.- Sword of Michael grants
Fire ATK UpFire ATK is boosted
to all allies with its Charge Attack, and provides Seraphic modifier to the team at the same time.
Summons
Garnet CarbuncleGarnet Blast All allies gain
50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 3 turns and50% Fire CutFire DMG is cut 50%
Duration: 3 turnsFire Damage Cut.. grants50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 3 turns to all allies for 3 turns and has a cooldown of 8 turns.GrendelFire Beam Massive Fire damage to all foes.
All allies gain20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3 turns. grants20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3 turns to all allies for 3 turns and has a cooldown of 9 turns.PrometheusFire of the Goddess Massive Fire damage to all foes. All allies gain
70% Fire ATK UpFire ATK is boosted
Strength: 70%Duration: 3 turns and60% Wind CutWind DMG is cut 60%
Duration: 3 turnsWind Damage Cut.. grants70% Fire ATK UpFire ATK is boosted
Strength: 70%Duration: 3 turns and60% Wind CutWind DMG is cut 60%
Duration: 3 turnsWind Damage Cut. to all allies for 3 turns and has a cooldown of 9 turns.SurtrFlaming Sword 900% Fire damage to all foes.
InflictBlindedAttacks have a slight chance to miss
Duration: 3 turnsLocal status effect.
All Fire allies gainHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and60% Fire ATK UpFire ATK is boosted
Strength: 60%Duration: 3 turns. grants60% Fire ATK UpFire ATK is boosted
Strength: 60%Duration: 3 turns to all allies for 3 turns, and it is immediately available on the first turn when it is paired with any SSR Fire main weapon.Xeno IfritSoulfire Immolation 500% Fire damage to all foes (Damage cap: ~1,100,000).
All allies gain30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns. grants30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns to all allies for 3 turns and has a cooldown of only 6 turns at 4★ uncap.
Extended Mastery Perks
Shiva | Stars: 17 | EMP: 153 | ||||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
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★★★ | ★★☆ | ★★☆ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2023-11-16 |
Shiva | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★☆☆ | ||||||||||||||||||||||||||||||
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★★★ | ★★☆ | ★★☆ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2023-11-15 |
Priorities
Prioritize Critical Hit and Fire ATK first. After that, it is recommended to put 2 points into all TA nodes to help him fill his Charge Bar consistently, as well as to make use of his strong one-foe attacks.
Optionally, after that you may consider putting 2 points into DA or 1 point into each C.A. DMG node. If you find that his damage is already sufficient, you may invest into HP or Defense.