Shiva/Strategy

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Ratings

Shiva  

  • Role: Attacker/Support/Debuffer
  • Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and  Venerable DevaIncrease the effect of buffs on allies that boost Fire ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Grants guaranteed triple attacks to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority deal boosted DMG (Can't be removed)
    Duration: 2 turns
    , which also affects all allies when Shiva is level 95.
  • Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    permanently on a foe.
  • Deals high damage with his normal attack due to the effect of  Dance of Nataraja35% hit to charge bar gain.
    AmplifyMultiplier: Seraphic normal attack damage by 15%.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATKMultiplier: Perpetuity and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.)
    At level 90:
    Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 upon triple attacks.
    (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.)
    , but suffers 35% hit to his charge bar gain instead.
  • Has the ability to fully restore all allies' HP and remove all their debuffs with  Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    Caster gains ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    .
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    .
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.7 S S A 2024-08-29
Kamigame 9.5 S S A 2024-08-28

Overview

Shiva is a character that supports his allies with various buffs while dealing high damage with his normal attacks and charge attacks at the same time. He is straightforward and easy to use, but also requires extra help from other characters to bring out his maximum potential.

Strengths

  • Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    that stays on his foe permanently.
  • Grants a combination of offensive and defensive buffs to all allies through Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority deal boosted DMG (Can't be removed)
    Duration: 2 turns
    which cannot be removed by foe(s).
  • Provides a boost of 10% to all allies' damage cap when Fire ATK is boosted.
  • Very effective in Full Auto, since none of his skills have complicated mechanics.

Weaknesses

  • Several turns are needed to raise the level of his RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , and it can only be raised through his charge attacks and triple attacks.
  •  Brahma and RudraAll allies gain Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    .
    has a very long cooldown, and prior to his 5★ uncap, the team will spend more time without the buff in a long battle.
  •  Venerable DevaIncrease the effect of buffs on allies that boost Fire ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    provides a great boost to the offensive capabilities of all allies when they are affected by Fire ATK UpFire ATK is boosted
    , but Shiva cannot provide any Fire ATK UpFire ATK is boosted
    by himself.
  • Saving  Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    Caster gains ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    .
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    for its healing effects results in the loss of potential damage from ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    .

How to Play

  • Use  Brahma and RudraAll allies gain Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    .
    and  TandavaGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority deal boosted DMG (Can't be removed)
    Duration: 2 turns
    .
    At level 95:
    Now affects all allies.
    first to apply buffs to all allies and himself.
  • Use  Trishula800% Fire damage to a foe (Damage cap: ~1,160,000).
    Inflict Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    .
    Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    (While ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    is in effect:

    Number of hits increases to 2.)
    to inflict Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    , and then use it subsequently to deal damage whenever it is available.
  • Attack normally until his charge attack is available.
  • After his 5★ uncap, it is important to use his charge attack to gain 1-turn cut to his skill cooldowns, and reduce the downtime of Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    as much as possible.
  • His  Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    Caster gains ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    .
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is at level 10, and it could either be kept for emergency situations or used immediately to gain ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    . However, please be wary of status effects that can prevent Shiva from using the skill (e.g. ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , and Skill SealedCan't use skills
    ).

Synergy

Characters

  • Athena grants 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her charge attack, and she also provides various defensive buffs that are beneficial for the survival of the team, especially when Shiva's buffs are down.
  • Colossus grants 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    for 3 turns to all allies via  Dutiful MetalWhen Standby ModeResolute Reactor activates at end of turn / Colossus will be knocked out upon activation (Can't be removed)
    ends
    : Resolute Reactor activates and Colossus will be knocked out.
    , but it is applied before Colossus gets knocked out. This means the sub ally switching in, if any, will not gain the effect.
  • Kumbhira (Summer) gains 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    for herself whenever she has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    effect, and Shiva can provide her with Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    while her own Counter is on cooldown.
  • Luffy gains 50% Fire ATK UpFire ATK is boosted
    Strength: 50%Duration: 5 turns
    for himself after using  Gum-Gum Red Hawk800% Fire damage to a foe (Damage cap: ~800,000).
    Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    (When used from 10th turn onward:
    Also gain 50% Fire ATK UpFire ATK is boosted
    Strength: 50%Duration: 5 turns
    .)
    , but only from 10th turn onward. His offensive capabilities fit well with Shiva, but the lack of charge bar gain upon normal attacks means that they will need other allies to support them in this area.
  • Michael grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    to another Fire ally, which expedites Shiva's charge attack in order to raise the level of his RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Duration: Indefinite
    . On top of that, she also grants 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her own charge attack.
  • Ms. Miranda grants 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    to all allies, which partially mitigates Shiva's innate 35% hit to charge bar gain.
  • Percival (Grand) is a great character that grants 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    to all Fire allies via  Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
    . In addition, all Fire allies instantly perform a normal attack without using up a turn, immensely increasing the burst potential of the entire team.
  • Rackam (Grand) has access to Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    that can be given to any Fire ally, and he also grants 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with his charge attack.
  • Shion grants Fire ATK UpFire ATK is boosted
    to all allies through  Discovering the PastUpon chain burst activation: All allies gain Fire ATK UpFire ATK is boosted
    based on number of chains.
    (Takes effect even when Shion is a sub ally.)
    , which takes effect even when Shion is a sub ally.
  • Tsubasa provides support to Shiva by granting Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all allies via  Fistfight CityFill 1 charge diamond on a foe. If successful, all allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite
    , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    , and on top of that, his charge attack grants 25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies.
  • Zahlhamelina grants 20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 5 turns
    to all Fire allies via  New FaithAll Fire allies gain 20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 5 turns
    , 20% Wind CutWind DMG is cut 20%
    Duration: 5 turnsWind Damage Cut.
    , and 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , which lasts for 5 turns, and comes with Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    that provides synergy with Surtr as well.
  • Yuel grants 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    to all allies, providing Shiva with more damage and more consistent triple attacks for his RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    stacks.

Weapons

Summons

  •  Garnet CarbuncleGarnet Blast All allies gain 50% Fire ATK UpFire ATK is boosted
    Strength: 50%Duration: 3 turns
    and 50% Fire CutFire DMG is cut 50%
    Duration: 3 turnsFire Damage Cut.
    .
    grants 50% Fire ATK UpFire ATK is boosted
    Strength: 50%Duration: 3 turns
    to all allies for 3 turns and has a cooldown of 8 turns.
  •  GrendelFire Beam Massive Fire damage to all foes.
    All allies gain 20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 3 turns
    .
    grants 20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 3 turns
    to all allies for 3 turns and has a cooldown of 9 turns.
  •  PrometheusFire of the Goddess Massive Fire damage to all foes. All allies gain 70% Fire ATK UpFire ATK is boosted
    Strength: 70%Duration: 3 turns
    and 60% Wind CutWind DMG is cut 60%
    Duration: 3 turnsWind Damage Cut.
    .
    grants 70% Fire ATK UpFire ATK is boosted
    Strength: 70%Duration: 3 turns
    and 60% Wind CutWind DMG is cut 60%
    Duration: 3 turnsWind Damage Cut.
    to all allies for 3 turns and has a cooldown of 9 turns.
  •  SurtrFlaming Sword 900% Fire damage to all foes.
    Inflict BlindedAttacks have a slight chance to miss
    Duration: 3 turnsLocal status effect
    .
    All Fire allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and 60% Fire ATK UpFire ATK is boosted
    Strength: 60%Duration: 3 turns
    .
    grants 60% Fire ATK UpFire ATK is boosted
    Strength: 60%Duration: 3 turns
    to all allies for 3 turns, and it is immediately available on the first turn when it is paired with any SSR Fire main weapon.
  •  Xeno IfritSoulfire Immolation 500% Fire damage to all foes (Damage cap: ~1,100,000).
    All allies gain 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    .
    grants 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    to all allies for 3 turns and has a cooldown of only 6 turns at 4★ uncap.

Extended Mastery Perks

Shiva Stars: 17 EMP: 153
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Wind DMG reduction.
★★★ ★★☆ ★★☆ ★★☆ ☆☆☆
Last update: 2024-08-29
Gamewith's recommended EMP build for Shiva.
Shiva Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ★☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ★★★ ★★★ ☆☆☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Wind DMG reduction.
★★★ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2024-08-28
Kamigame's recommended EMP build for Shiva.

Priorities

Prioritize Critical Hit and Fire ATK first. After that, it is recommended to put 2 points into all Triple Attacks to help him fill his Charge Bar consistently, as well as to make use of his strong one-foe attacks. Optionally, consider putting 2 points into Double Attack or 1 point into each C.A. DMG to further increase his damage. Otherwise, invest into HP, DEF, or his Support Skill for more survivability.

Resources