Unite and Fight/November 2025/Omega Grids/NM200
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Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.youtube.com/watch?v=ho2wzgnzkPQ - quwatoro
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(When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics Duration: 5 turns. (Consumes 30% of all allies' charge bar.) Fever Pitch Strength: 70%Duration: 3 turns. Pandemonium |
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20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) 20% ATKMultiplier: EX boost to Wind allies' ATK and 15% boost to Wind allies' DEF. 15% Bonus Destruction DMG effect. 5% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Comments
- Occasionally adds 1 turn due to
Temperance ReversedWhen Sub Ally:
Upon a Wind chain burst:
All Wind allies gain a random buff.
At level 95:
Number of buffs increased based on number of chains (Max: 4).
At level 110:
Maximum number of buffs increased to 5.
Also deal 100% Wind damage to all foes(Damage cap: ~185,000).
(Hit number increased based on number of chains [Max: 5].) or HypeATK is boosted
variance. First Movement: BideGain
Refrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed)
Strength: 100% DEF Up / 50% DA / 20% TADuration: IndefiniteStacking: Special Buff.
Ends on recast.
(Consumes 30% of other allies' charge bars every turn.) and PandemoniumGain
70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns. can be dropped if sustain and damage are sufficient without them (such as during GW buffs).
Source:
- https://www.youtube.com/shorts/7dBazqtj41Q - User:Vespertine
- https://www.youtube.com/watch?v=9ZXHH1gEzbg - guilty (grid 2) w/
Mosh Pit
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect to the field.
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
| This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup. |
Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). 20% ATKMultiplier: EX boost to Wind allies' ATK and 15% boost to Wind allies' DEF. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) Unlimited Boost Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn |
Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. |
Source:
- https://www.youtube.com/watch?v=T0ZW0E-1peg - Q Wang (Time is mentioned as a range, shown as 6:12 but can go up to 7:30)
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Replacements: Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.) Sei Colpi Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.) Bespoke Tailoring |
Strength: 10% upon a Wind ally using a debuff skill. |
Source:
- https://www.youtube.com/watch?v=xLA1ktasNyw - SpectrumCharge
























































































































































































