You/Strategy

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Ratings

You  

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 S A B 2022-04-22
Kamigame 9.5 S C C 2022-04-30

Overview

You is an attacker featuring permanent boosted stats, guaranteed triple attacks and some defensive utility. She excels in shorter fights and 1TKO setups but is somewhat restricted in longer fights due to the nature of Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.

Strengths

  • Permanent ATK and Cap Up buffs when she posesses Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    , which is at max stacks when the battle starts.
  • Guaranteed triple attacks.
  • C.A. is ready on turn 1 with no button presses.
  •  Shifu's IllusionGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    .
    can negate single target/random single target charge attacks on a reasonable 7 turn cooldown.
  •  You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: 1 turn
    .
    (Consume 2 Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    .)
    can be activated any time for a powerful burst turn, useful for pushing past triggers and one turn setups.


Weaknesses

  • Reduced HP/DEF.
  • Each cast of  You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: 1 turn
    .
    (Consume 2 Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    .)
    consumes 2 stacks of Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    and will drastically decrease her firepower for the rest of the fight, restricting its use in extended battles.

How to Play

Short Fights

Simply use  You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.
(Consume 2 Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.)
and let her ougi or attack depending on the fight and team comp. Consider using  Utsushi's Flame300% Light damage to a foe (Damage cap: ~315,000).
Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Base Accuracy: 100%Duration: 4 turnsLocal status effect
.
(Increase number of hits based on number of Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
[Max: 6 hits].
Can't be used without Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.)
before that if you need the extra damage to 1TKO.  You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.
(Consume 2 Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.)
can be used every turn for 3 turns in fights that last slightly longer.


Medium/Long Fights

Avoid using  You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.
(Consume 2 Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.)
unless it's near the end of the fight or if you needed extra damage to push past triggers/dispel omens, as the consumption of Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
tanks her sustained firepower. Fire  Utsushi's Flame300% Light damage to a foe (Damage cap: ~315,000).
Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Base Accuracy: 100%Duration: 4 turnsLocal status effect
.
(Increase number of hits based on number of Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
[Max: 6 hits].
Can't be used without Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.)
at will and use  Shifu's IllusionGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
and Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
when needed.


Full Auto

She will not use  You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.
(Consume 2 Tender TiesATK and DMG cap are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.)
in full auto, allowing her to keep her potent buffs and be a valid candidate for a full auto team despite missing a skill.

Synergy

MCs

Viking : Can provide various offensive buffs, most notably 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns


Characters

Nehan : Provides powerful buffs to further boost You's power in shorter fights.

Jeanne d'Arc (Grand) : You's guaranteed triple attacks benefit greatly from Jeanne's  Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
10% Bonus Light DMG effect to Light allies' triple attacks.
.

Halluel and Malluel (Summer) : Provides 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
and supplemental damage which You can make good use of. The team-wide shielding and healing is also greatly appreciated due to You's naturally low defences.

Extended Mastery Perks

You Stars: 6 EMP: 21
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Perk unknown, please help fill it out
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update:

Gamewith's recommended EMP build for You.

Priorities

Maxing out two Crit nodes takes priority, after that, take either C.A. DMG or Crit + ATK depending on preference. Save 3 stars for future EMP support skill

(Note: EMP support skills for characters with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
may require FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
to function, so one may wish to save 6 stars instead, in case debuff success rate becomes worth getting.)

You Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ☆☆☆ ☆☆☆ ★★★ ★★☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Perk unknown, please help fill it out
★★★ ★★☆ ★★☆ ☆☆☆ ☆☆☆
Last update: 2024-04-07
Kamigame's recommended EMP build for You.

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