You/Strategy

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Ratings

You  

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 S A B 2022-04-22
Kamigame 9.5 S B C 2025-08-22

Overview

You is a character who deals high damage through her normal attacks. She excels in short fights and OTK setups, but lacks the survivability and sustainability in most long fights due to the nature of her Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.

Strengths

  • Deals instant burst damage on the first turn of the battle as she starts with 6 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    .
  • Gains 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: 1 turn
    every turn as long as she still has Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    to spare.
  • Has permanent guaranteed triple attacks.
  • Starts every battle with 100% boost to charge bar, allowing her to use her charge attack immediately.
  • Has Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    to compensate her low survivability.

Weaknesses

  • Has permanent 20% hit to DEF and 15% hit to max HP.
  • She recovers 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    every 6 turns, and only if there is a harp specialty light ally in the previous position.

How to Play

  • Use Utsushi's Flame3-hit, 300% Light damage to a foe (Damage cap: ~315,000 per hit).
    Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 100%Duration: 4 turnsLocal status effect
    .
    (Against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    :
    Hit number doubles.)
    to inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Base Accuracy: 100%Duration: 4 turnsLocal status effect
    on her foe.
  • Use her charge attack on the first turn to take advantage of 6 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    .
  • Use You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: 1 turn
    .
    (Consumes 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    .)
    before attacking on the subsequent turns until she runs out of Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    .
  • Use Shifu's IllusionGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    .
    to avoid taking any damage on a particular turn.
  • In long fights, manage her Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    by using You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: 1 turn
    .
    (Consumes 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
    .)
    only when it is necessary, and consider placing a harp specialty light ally in the previous position.

Synergy

Characters

  • Halluel and Malluel (Summer) provides 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    and supplemental damage which You can make good use of. The team-wide shielding and healing are also greatly appreciated due to You's naturally low defenses.
  • Jeanne d'Arc (Grand)'s  Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
    10% Bonus Light DMG effect to Light allies' triple attacks.
    increases You's damage by adding another source of Bonus Light DMG.
  • Nehan provides powerful buffs to further boost You's power in short fights.

Extended Mastery Perks

You Stars: 6 EMP: 21
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to charge attack damage cap when HP is full.
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2025-08-22

Gamewith's recommended EMP build for You.

Priorities

Maxing out two Critical Hits takes priority. After that, take either C.A. DMG or another Critical Hit with ATK, depending on preference.

You Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to charge attack damage cap when HP is full.
★★★ ★☆☆ ★☆☆ ☆☆☆ ★★★
Last update: 2025-08-22

Kamigame's recommended EMP build for You.

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