You is a character who deals high damage through her normal attacks. She excels in short fights and OTK setups, but lacks the survivability and sustainability in most long fights due to the nature of her Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) .
Strengths
Deals instant burst damage on the first turn of the battle as she starts with 6 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) .
Gains 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn every turn as long as she still has Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) to spare.
Has permanent guaranteed triple attacks.
Starts every battle with 100% boost to charge bar, allowing her to use her charge attack immediately.
Has Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn to compensate her low survivability.
Weaknesses
Has permanent 20% hit to DEF and 15% hit to max HP.
She recovers 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) every 6 turns, and only if there is a harp specialty light ally in the previous position.
How to Play
Use Utsushi's Flame3-hit, 300% Light damage to a foe (Damage cap: ~315,000 per hit). Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 100%Duration: 4 turnsLocal status effect. (Against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect: Hit number doubles.) to inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn Base Accuracy: 100%Duration: 4 turnsLocal status effect on her foe.
Use her charge attack on the first turn to take advantage of 6 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) .
Use You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn . (Consumes 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) .) before attacking on the subsequent turns until she runs out of Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) .
Use Shifu's IllusionGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn and Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn . to avoid taking any damage on a particular turn.
In long fights, manage her Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) by using You'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn . (Consumes 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) .) only when it is necessary, and consider placing a harp specialty light ally in the previous position.
Synergy
Characters
Halluel and Malluel (Summer) provides 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns and supplemental damage which You can make good use of. The team-wide shielding and healing are also greatly appreciated due to You's naturally low defenses.
Jeanne d'Arc (Grand)'s Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack. 10% Bonus Light DMG effect to Light allies' triple attacks. increases You's damage by adding another source of Bonus Light DMG.
Nehan provides powerful buffs to further boost You's power in short fights.