Advanced Grids/Common Grid Types

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Aura Boost & Exalto

Aura boosting is often an essential part of building optimized grids due to the 280% threshold present on certain weapon skills. This can be achieved through the use of summon auras & sub auras, character passives and the Exalto weapon skill.

Exalto weapons boost the aura of Omega, Odious, or Optimus weapon skills. For example, Colossus Cane Ira will boost Omega Fire weapon skills, Fienddagger of Prosperity Verboten will boost Odious Fire weapon skills, and Overrider will boost Optimus Fire weapon skills.

Exalto Weapons

Omega Exalto Weapons

Colossus Cane Ira

Leviathan Gaze Mare

Yggdrasil C.B. Arbos

Tiamat Bolt Aura

Luminiera Bolt Credo

Celeste Grace Ater

20% per Weapon (Max: 100%) - 5 copies

Optimus Exalto Weapons

Overrider

Rubea Stiria

Bloodwrought Coral

Kaguya's Folding Fan

Efes

Causality Driver

30% per Weapon (Max: 90%) - 3 copies

Odious Exalto Weapons

Fienddagger of P.V.

Fiendspear of M.V.

Unreleased

Unreleased

Unreleased

Unreleased

25% per Weapon (Max: 100%) - 4 copies

Additional Aura Boost Sources

All sources below stack with each other within the same element.

Character Passives

Michael

Gabriel

Uriel

Raphael

Sandalphon

Sariel

20% boost to Omega and Optimus skills.


Chichiri

Uruki

Shushuku

Ami

Pijiu

Koku

10% boost to Omega skills ONLY.

Sub Aura Summons

Wilnas (Summon)

Wamdus (Summon)

Galleon (Summon)

Ewiyar (Summon)

Lu Woh (Summon)

Fediel (Summon)

Up to 40% boost to Optimus skills ONLY.


Wedges of the Sky

30% boost to Omega skills ONLY.

Aura Boost Thresholds

Stacking Exalto weapons is often used as a means to reach the 280% aura boost requirements from items such as Dark Rapture Zero Pendulums Pendulum of Extremity
Pendulum of Sagacity
Pendulum of Supremacy
and Versusia Anklets Anklet of Oblivion
Anklet of Ascendance
Anklet of Maximality
on single-sided setups.

Single-sided Omega example:

+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 4 = 80%) 170% 30%


+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 3 = 60%) 20% 170% 30%

Single-sided Optimus example:

+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 290%
(30% × 2 = 60%) 20% 170% 40%
+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(30% × 3 = 90%) 170% ≥20%

Ways To Increase Damage Output

Utilizing weapons that allow damage to exceed the damage cap is a core aspect of building optimized grids. This is primarily done through weapon skills that provide the following:

  • DMG Cap Up / DMG Cap Up (Special)
  • Supplemental Damage
  • DMG Amplify

This section covers sources that provide the above bonuses to all types of damage. For sources that specifically affect normal attack, skill damage and charge attack, refer to the corresponding tabs.

DMG Cap

The simplest way to increase damage output is by increasing general DMG cap. This bonus stacks up to a maximum of 20% and any excess will be converted into DMG Cap Penetration via the Overskills system. Keep in mind that increasing DMG Cap is only beneficial if you are hitting the damage cap.

There are many sources that provide DMG Cap and meta weapon options will often also provide other desirable modifiers as well.

Notable Farmable DMG Cap Sources

Colossus Cane Ira

Leviathan Gaze Mare

Yggdrasil C.B. Arbos

Tiamat Bolt Aura

Luminiera Bolt Credo

Celeste Grace Ater
Celestial Weapons
Notable Premium DMG Cap Sources

Crimson Scale

Gospel of Water & Sky

Pillardriver

Piercing Galewing

Harmonia

Pain and Suffering

DMG Cap (Special)

Special DMG Cap functions identically as regular DMG Cap, but uses a separate frame and has its own independent maximum of 20%. This means that grids using both regular DMG Cap and Special DMG Cap can have up to effectively 40% DMG Cap Up. Like regular DMG Cap, any excess will be converted into DMG Cap Penetration via the Overskills system.

Notable Farmable DMG Cap (Special) Sources

Karmasword of P.V.

Deepstrings of M.V.
Notable Premium DMG Cap (Special) Sources

Lord of Flames

Calamitous Aquashade

Landslide Scepter

Claíomh Solais Díon

Imperious Fury

Bodhicitta Hammer

Eternal Signature

General Supplemental DMG

General supplemental damage adds a flat amount of damage to all damage sources. As a result, it is especially effective for setups with many damage instances, such as normal attack focused teams that stack Bonus DMGDeals bonus DMG for one-foe one-ally attacks
or for setups with a lot of multi-hit skill damage.

Different weapons provide various skills that all fall under general supplemental damage. These effects stack with one another up to a maximum of 100,000. The most common skills are listed below:

  • Pact: 50,000 unconditional supplemental damage
  • Craft: 20,000 supplemental damage only applied on critical hits
  • Persistence: Up to 30,000 staminaScales based on how high a character's HP is-based supplemental damage
  • Fortitude: Up to 60,000 enmityScales based on how low a character's HP is-based supplemental damage
Q: What makes Pact weapons so good?
Not only do they provide 7% Damage Cap Up, their unconditional 50,000 supplemental damage means that allies will always get the boost regardless of HP or critical hit rate. This can then stack up to the max of 100,000 with only 2 copies leaving the rest of the grid open for other useful weapons!
Notable Farmable Supplemental Sources

Benbenet

Extinction Blade

Wamdus's Cnidocyte

Ished

Solomon's Axe Militis

Abu Simbel

Mandjet

Harsiesis

Abydos

Ramsund Militis
Notable Premium Supplemental Sources

Crimson Scale

Gospel of Water & Sky

Pillardriver

Piercing Galewing

Harmonia

Pain and Suffering

DMG Amplify

The DMG Amplify modifier applies a percentage increase to your final damage. This bonus is additive with any other weapons or effects that provide damage amplification such as Arcarum Summons and the Seraphic-ATK modifier found on Seraphic Weapons, Ultima Weapons and Destroyer Weapons.

Notable Farmable DMG Amp. Sources

Demonspear of P.V.

Demonsword of M.V.

Lusterbow of D.V.

Gougelance of L.V.

Blightrifle of K.V.

Spiritcleaver of S.V.

Lvl 230+ Dark Opus

Ways To Increase Normal Attack DMG

Increasing Normal Attack DMG is achieved mostly through weapon skills that provide the following:

  • Normal Attack DMG Cap Up
  • Normal Attack Bonus DMG (commonly referred to as Echo)
  • Normal Attack Supplemental DMG
  • Normal Attack Amplify

Normal Attack DMG Cap Up

Normal Attack DMG Cap Up stacks up to a maximum of 20%.

Notable Farmable N.A. Cap Sources

Mortality Bow

Claw o.t Dragonsl...

Concordia

Forsaken Agastia
Notable Premium N.A. Cap Sources

Bridekeeper

Normal Attack Bonus DMG

Some weapon skills may provide allies with Bonus DMG (commonly referred to as echoes) to normal attacks. All weapons that grant Bonus DMG provide Bonus DMG corresponding to the weapon's element, with the exception of Destroyer Weapons. Depending on the weapon, this effect may only activate under specific conditions. If there multiple weapons provide Bonus DMG of the same element, only the highest value will apply.

Unlike C.A. Bonus DMG and Skill Bonus DMG, Normal Attack Supplemental DMG is added to each instance of Normal Attack Bonus DMG, making these two modifiers particularly valuable for normal attack setups.

Notable N.A. Bonus DMG Sources

Chain of Falsehood

Sol Remnant

Destroyer Weapons
Notable Premium N.A. Bonus DMG Sources

Overrider

Heldenhymne

Causality Driver

Normal Attack Supplemental DMG

Normal Attack Supplemental (N.A. Supp.) and N.A. Supp. (Sp.) function identically, with each stacking independently up to maximum of 100,000. Because this amount is added to each normal attack damage instance, it is particularly effective in setups that stack Bonus DMGDeals bonus DMG for one-foe one-ally attacks
or utilize Flurry. Normal Attack Supplemental DMG can be used alongside General Supplemental DMG, further enhancing this playstyle.

Notable Farmable N.A. Supplemental (Sp.) Sources

Anklet of Oblivion
Notable Premium N.A. Supplemental Sources

Nebula Gauntlets

Bridekeeper

Canifortis

Executioner

Normal Attack Amplify

Normal Attack Amplify (N.A. Amp.) and N.A. Amp. (Sp.) function identically with each stacking independently up to a maximum of 30% and 20% respectively. This modifier applies a percentage increase to your final normal attack damage, before supplemental damage is added. This bonus is additive with any other weapons or effects that provide damage amplification such as Arcarum Summons and the Seraphic-ATK modifier found on Seraphic Weapons, Ultima Weapons and Destroyer Weapons.

Notable Farmable N.A. Amp. Sources
Notable Farmable N.A. Amp. (Sp.) Sources

Pendulum of Extremity
Notable Premium N.A. Amp. (Sp.) Sources

Nebula Gauntlets

Bloodwrought Coral

Kag's Fold. Fan

Canifortis

Executioner

Ways To Increase Skill DMG

Increasing Skill DMG is achieved mostly through weapon skills that provide the following:

  • Skill DMG Cap Up
  • Skill DMG Supplemental
  • Skill Bonus DMG (commonly referred to as Echo)
  • Skill DMG Amplify

Skill DMG Cap Up

Skill DMG Cap and Skill DMG Cap (Sp.) function identically with each stacking independently up to a maximum of 100% and 60% respectively.

Notable UnboostableWeapons that have skills that cannot be boosted by any summon aura. Skill DMG Cap Sources

β Pendulum

Gauph Key β

Anklet of Ascendance

Mortality Bow

Lagrange

Claw o.t Dragonsl...

Spada di Vento
Notable Boostable Skill DMG Cap Sources

Magma Rush

Knight of Ice

World Ender

Radiant Rinne

Symmetria

Skeletal Eclipse

Boosted by Optimus aura.


Colossus Bomber Ira

Tiamat Edge Aura

Celeste Saber Ater

Boosted by Omega aura.



Cyclestaff of Mortality Verboten

Boosted by Odious aura.

Notable Farmable Skill DMG Cap (Sp.) Sources

Pendulum of Sagacity
Notable Premium Skill DMG Cap (Sp.) Sources

Sennen Goji

Aetherial Maverick

Skill DMG Supplemental

Skill DMG Supplemental (Skill DMG Supp.) and Skill Supp. (Sp.) function identically, stacking independently of each other. Skill DMG Supp. stacks up to a maximum of 100,000. Because this amount is added to each instance of skill damage, it is most effective on characters that deal multi-hit skill damage. Skill DMG Supplemental can be used alongside General Supplemental DMG, further enhancing this playstyle.

Notable UnboostableWeapons that have skills that cannot be boosted by any summon aura. Skill Supplemental Sources

Sennen Goji

Aetherial Maverick

White Sword of Splendor
Premium Weapons

Ewiyar's Beak

Agonize
Farmable Weapons
Notable Boostable Skill Supplemental Sources

Magma Rush

Knight of Ice

World Ender

Radiant Rinne

Symmetria

Skeletal Eclipse

Boosted by Optimus aura.


Colossus Bomber Ira

Tiamat Edge Aura

Celeste Saber Ater

Boosted by Omega aura.



Cyclestaff of Mortality Verboten

Boosted by Odious aura.

Notable Skill Supplemental (Sp.) Sources

Anklet of Ascendance

Bonus Skill DMG

Rigor is a weapon skill that adds an additional instance of skill damage whenever skill damage is dealt to a foe. This extra instance deals a percentage of the total skill damage inflicted. For example, with 10% Rigor, if a skill deals 6 hits of 1,000,000 damage, an additional skill hit of 600,000 damage will be triggered.

Notable Bonus Skill DMG Sources

White Sword of Splendor

Skill DMG Amplify

Skill DMG Amplify (Skill Amp.) and Skill Amp (Sp.) function identically, stacking independently of each other. Skill Amp (Sp.) stacks up to a maximum of 20%. This modifier applies a percentage increase to your final skill damage. This bonus is additive with any other weapons or effects that provide damage amplification such as Arcarum Summons and the Seraphic-ATK modifier found on Seraphic Weapons, Ultima Weapons and Destroyer Weapons.

Notable Farmable Skill Amp. Sources
Notable Farmable Skill Amp. (Sp.) Sources

Pendulum of Sagacity
Notable Premium Skill Amp. (Sp.) Sources

Sennen Goji

Aetherial Maverick

Ways To Increase Charge Attack DMG

Increasing Charge Attack DMG is achieved mostly through weapon skills that provide the following:

  • Charge Attack DMG Cap Up
  • Special Charge Attack DMG Cap Up
  • Charge Attack Supplemental DMG
  • Charge Attack Bonus DMG (commonly referred to as Echo)
  • Charge Attack DMG Amplify
  • Chain Burst Cap Up
  • Chain Burst DMG Amplify

Charge Attack DMG Cap Up

Charge Attack DMG Cap Up stacks up to a maximum of 100%.

Notable UnboostableWeapons that have skills that cannot be boosted by any summon aura. C.A. DMG Cap Sources

γ Pendulum

Gauph Key γ

Anklet of Maximality

Al-Abad

Harakhte

Lagrange

Sette di Spade

Spada di Vento

Concordia

Forsaken Agastia
Notable Boostable C.A. DMG Cap Sources

Purifying Thunderbolt

Shimmering Bloom

Bab-Bell Rendezvous

Sky Ace

Impossible Diagram

Boosted by Optimus aura.

While this chain can be used in Optimus grids, optimal grids will tend to utilize other weapons with the Glory skill instead.

Tyros Zither

Abyss Spine

Ygg. Bark Bracer

Boosted by Omega aura.



Deathcannon of Prosperity Verboten

Boosted by Odious aura.

Special Charge Attack DMG Cap Up

Special C.A. DMG Cap Up allows charge attacks to exceed the hard damage cap of 13.1 or 6.6 million present in most Impossible Raids. This bonus stacks up to a maximum of 30%. It is important to note that this boost to damage cap only applies if the hard cap has been reached. Therefore, to benefit from this weapon skill, the grid must have substantial C.A. DMG boosting sources.

Notable Farmable Special C.A. DMG Cap Sources

γ Pendulum

Schrodinger

Sette di Spade
Notable Premium Special C.A. DMG Cap Sources

Partly Powerful Popgun

Fediel Float

Bab-Bell Rendezvous

Impossible Diagram

Eleventh Fang o.t Pack

Charge Attack Supplemental DMG

Charge Attack Supplemental (C.A. Supp.) and C.A. Supp. (Sp.) function identically, stacking independently of each other. C.A. Supp. stacks up to a maximum of 1,000,000.

Notable Farmable C.A. Supplemental Sources

Anklet of Maximality

Al-Abad

Galleon's Jaw

Harakhte

Deathcannon of Pros. Ver.

Schrodinger
Notable Premium C.A. Supplemental Sources

Shimmering Bloom

Equilibrium Tannenwand

Charge Attack Bonus DMG

Some weapon skills may grant Bonus DMG to charge attacks. This modifier adds an extra instance of damage that deals a percentage of the total charge attack damage inflicted.

Notable Farmable C.A. Bonus DMG Sources

Destroyer Weapons
Notable Premium C.A. Bonus DMG Sources

Ebony Retribution

Staff o.t Med. Master

Charge Attack DMG Amplify

Charge Attack Amplify (C.A. Amp.) and C.A. Amp (Sp.) function identically, stacking independently of each other. This modifier applies a percentage increase to your final charge attack damage. This bonus is additive with any other weapons or effects that provide damage amplification such as Arcarum Summons and the Seraphic-ATK modifier found on Seraphic Weapons, Ultima Weapons and Destroyer Weapons.

Notable Farmable C.A. Amp. Sources
Notable Farmable C.A. Amp. (Sp.) Sources

Pendulum of Supremacy
Notable Premium C.A. Amp. (Sp.) Sources

Ebony Retribution

Staff o.t Med. Master

Chain Burst DMG Cap Up

Chain Burst DMG Cap Up stacks up to a maximum of 100%.

Notable Farmable C.B. Cap Sources

Δ Pendulum

Chain of Glorification

Gauph Key Δ

Ygg. Bark Bracer

Deathcannon of Pros. Ver.
Notable Premium C.B. Cap Sources

Partly Powerful Popgun

Fediel Float

Bab-Bell Rendezvous

Sky Ace

Impossible Diagram

Eleventh Fang o.t Pack

Chain Burst DMG Amplify

Charge Burst Amplify is a modifier that applies a percentage increase to your final Chain Burst damage. This bonus is additive with any other weapons or effects that provide damage amplification such as Arcarum Summons and the Seraphic-ATK modifier found on Seraphic Weapons, Ultima Weapons and Destroyer Weapons.

Notable Farmable C.B. Amp. Sources

Pendulum of Supremacy
Notable Premium C.B. Amp. Sources

Ebony Retribution

Staff o.t Med. Master

100% Critical Hit Rate Grids

Critical damage is one way grids can increase their overall damage output. While critical hits do not raise the damage cap, they can help reach existing damage caps more consistently. Additionally, some weapon skills may only activate on critical hits.

It is important to note that critical hit rate from the grid does NOT stack additively with other sources like character skills or EMP. For example, having 80% grid crit and 20% crit from EMPs does not mean that you have 100% critical hit rate. Instead, each instance is calculated separately. See Critical Damage for further information.

All types of damage can critically hit, however critical hits can only occur against elements that are weak to your element, as well as against Null element foes.

For consistency, crit grids will often focus on reaching 100% critical rate. By default, critical hits deal 50% increased damage and this value can be increased through the Overskills system.

Crit grids can often be quite restrictive to build as they require numerous weapon slots to achieve a reliable critical hit rate.

Here's a tip!
Players can check a grids current critical hit rate with the in-game grid skill boost info menu or by manually calculating it with numbers from the Weapon Skills page.
* Note: The in-game estimated damage calculator will not apply critical hit damage unless your critical hit rate is 100%.

Achieving 100% Crit

The typical crit calculation is as follows:

(Combined Weapon Crit Rate) x (1 + (Combined Summon Aura Boost))

Example 1:
This example uses double sided 5★ aura boost from Tiamat which allows for more grid customization but limits the summon options.

Critical Weapons Aura Boost
+ ×
icon.jpg
+
icon.jpg
= 100.7%
(10% + 10% + 6.5%) = 26.5% 1 + (140% + 140%) = 380%

Example 2:
This example uses a single Lvl 250 Tiamat which requires quite a few grid weapons, but frees up the main/support summon to run something with more utility.

Critical Weapons Aura Boost
+
×
icon.jpg
|Transcendence Lvl 5
+
= 102.3%
(10% + 10% + 6.5% + 6.5%) = 33.0% 1 + (170% + 20% + 20%) = 310%

Critical Hit Weapons

Notable Omega Crit Weapons

Ancient Auberon

Last Storm Harp

Pillar of Flame

Celeste Saber Ater

Forbidden Agastia
Notable Optimus Crit Weapons

Overrider

Phoenix's Torch

Purifying Thunderbolt

Gold Beak

Rubea Stiria

Galilei's Insight

Taisai Spirit Bow

Felinovus

Heldenhymne

Forbidden Silence

Efes

Vacation Toolbox

White Sword of Spelndor
Notable UnboostedWeapons that have crit skills that are not boosted by any summon aura. Crit Weapons

Wamdus's Cnidocyte

Critical Amplify Weapons

Critical Amplify is a modifier that applies a percentage increase to all types of damage when the attack is a critical hit. This bonus is additive with any other weapons or effects that provide damage amplification such as Arcarum Summons and the Seraphic-ATK modifier found on Seraphic Weapons, Ultima Weapons and Destroyer Weapons.

Notable Crit Amplify Weapons

Rubea Stiria

Heldenhymne

Efes