Hraesvelgr is an Illustrious Weapon that synergizes incredibly well with burst playstyles. When equipped, it transforms MC into a potent damage dealer. To make the most of MC's increased damage, classes like Soldier and Relic Buster are frequently used for their Instant Attack abilities. Soldier rotations are preferred for faster raids while Relic Buster is used for slower rooms when more damage is needed.
Expert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Genesis Nova ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
Deal one-foe attacks until all bullets are consumed. Open FireGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. Ammunition BeltNot Selected
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's Might IIIMassive boost to water allies' ATKWater's TriumSmall boost to water allies' multiattack rate
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rateWater's MightSmall boost to water allies' ATK
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rateWater's MightSmall boost to water allies' ATK
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed) .Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap.Water's MajestySmall boost to Water allies' ATK and max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
MC Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns.
Catura Honeyed WordsCaster and Water MC gain 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 40%Duration: 4 turns. (From 2nd cast: Caster and Water MC also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4 turns. From 3rd cast: Caster and Water MC also gain 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4 turns.) S1 Legendairy LoveCaster and Water MC gain Double StrikeAttacks twice each turn Duration: 4 turns. S2
Gabriel Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut. and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Glacies Ward ends upon taking damage 3 times.) S2
MC Deal one-foe attacks until all bullets are consumed.Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 1 turn .
Instantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz RaidGain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns. Taking Chances IINot Selected
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Hoarfrost's Might IIIMassive boost to water allies' ATKWater's TriumSmall boost to water allies' multiattack rate
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed) .Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap.Water's MajestySmall boost to Water allies' ATK and max HP
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
MC Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)Gain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns.
Lucio RevelationAll allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. S1 Without YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. S3 → MC
Erika Ordre de Soutien1-turn cut to a Water ally's skill cooldowns. Target ally gains 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Duration: 3 turns, and 15% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns. S2 → MC
MC Instantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Instantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Instantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Erika Ordre de LutteAnother Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical EdgeConsumed upon using Erika's skills (Can't be removed) to end cooldown.) S1 → MC
MC Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)Instantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Instantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Instantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Erika Ordre de LutteAnother Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical EdgeConsumed upon using Erika's skills (Can't be removed) to end cooldown.) S1 → MC
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that provide MC with a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Any characters that provide MC with strong offensive buffs:
Any characters that provide MC with Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs :
Any characters that enable MC to attack more times in a single turn: