Hallessena/Strategy

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Overview[edit | edit source]

Hallessena is a high-risk, high-reward character who relies on a stacking self-buff to deal high damage.

Strengths[edit | edit source]

  • Very high damage potential, Downright Crazy! allows her punch well above her weight if left alone.
  • Say Goodbye!Gain Status CriticalUp.png25% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 25% chance of dealing 50% more damage.Duration: 3 turns
    Lvl 90:
    5 turns
    .
    At level 90:
    Also gain Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 5 turns
    .
    Buff duration increased to 5 turns.
    provides a built in source of Critical hit rate.
  • Can't Catch Me!Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    (2 times).
    allows her to completely avoid all non plain damage for two times.
  • 5★ uncap makes Downright Crazy! stacks increase much faster on level 100 and gives her more consistent T.A and reduce her critical downtime from her Say Goodbye!Gain Status CriticalUp.png25% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 25% chance of dealing 50% more damage.Duration: 3 turns
    Lvl 90:
    5 turns
    .
    At level 90:
    Also gain Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 5 turns
    .
    Buff duration increased to 5 turns.
    on level 90.

Weaknesses[edit | edit source]

  • Luck Based. Taking any non Status Effect based damage will reduce Downright Crazy! by 2 and remove Status Hype1.pngHypedATK is boosted
    stacks and reducing her damage significantly for the next turn.
  • Extremely fragile. Her base HP and defenses are low enough that she dies quickly if left alone.
  • As critical hits can only occur against enemies with an elemental weakness to the attacking character; Say Goodbye!Gain Status CriticalUp.png25% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 25% chance of dealing 50% more damage.Duration: 3 turns
    Lvl 90:
    5 turns
    .
    At level 90:
    Also gain Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 5 turns
    .
    Buff duration increased to 5 turns.
    does nothing against non Water enemies.
  • Her 5★ uncap gives her more way to deal more damage from her Passive Everyone's Safety Blanket and You're Toast!500% Earth damage to all foes (Damage cap: ~520,000).
    Inflict Status DA Down 2.png DA DownDouble attack rate is lowered
    Base Accuracy: 90%Duration: 2 turnsLocal status effect
    and Status TA Down 2.png TA DownTriple attack rate is lowered
    Base Accuracy: 90%Duration: 2 turnsLocal status effect
    .
    At level 100:
    Also raise Status Divine Death Saw of Death.pngDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
    lvl by 2.
    that increase Downright Crazy! much faster.
  • The Status HypeUp.pngHigh TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
    buff from Psycho's Path only lasts two turns with the Hype it provides falling off at the end of the next turn. Because of this it's challenging to keep the Hype buff up permanently and she only gets to benefit from the maximum 3-4 stacks for a single turn without another source of Hype. However, with the help of charge bar boosting characters and having her Charge Attack by herself, with the rest of the team boosting her, it's possible to maintain 4 Status Hype1.pngHypedATK is boosted
    stacks.
  • Increasing amounts of bosses that have normal attacks hit all allies, making it even harder for her to be put onto teams.

How to Play[edit | edit source]

Hallessena's playstyle is rather straightforward. Hit the enemy and don't get hit back. Her core mechanic is the stacking buff provided by her Support Skill, Downright Crazy! The buff provides a 20% increase to her attack every turn, up to a maximum of 100% after 5 turns, as well as buffs to her Double and Triple Attack rates. The drawback to this is that any damage taken from a source other than Status Effects will cause her to lose 2 stacks.

This core mechanic means Hallessena will need to be protected and supported in order to reach her full potential. She's most effective when you build around her and work to let her build up her stacks. Some form of damage prevention or redirection is extremely helpful when using her as she'll otherwise be at the mercy of random chance and unlikely to reach six stacks with any frequency.

She gains a minor benefit from being put in the fourth party slot, as doing so allows her to use C.A more constantly and keep Status Hype1.pngHypedATK is boosted
much easier.

EMPs may increase her survivability through additional means to dodge the enemy's attack.

Synergy[edit | edit source]

  • The Holy Saber and Spartan classes.
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    , Status Charm.pngCharmedAttacks are slightly limited
    and Status Paralysis.pngParalysisCan't attack
    effects all help to keep enemies from landing hits on Hallessena.

Characters[edit | edit source]

  • Ayer: Ayer's skills Jolt CounterGain Status Counter.pngJolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
    .
    While Jolt Counter is active: Can't attack. Charge bar doesn't rise. Dodge one-ally attacks and counter up to 2 times per turn. Costs 10% charge bar each turn. (Ends on recast or when charge bar is 0.)
    At level 75:
    Counter increased up to 3 times per turn.
    At level 95:
    Status Counter.pngJolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
    upgraded to Status Counter.pngJolt Counter IIDodges and counters one-ally attacks (Can't use charge attacks / Consumes 10% of charge bar every turn / Can't be removed)
    . (Can now use one-foe one-ally attacks and gain charge bar while Jolt Counter II is active.)
    Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    upon cast.
    and ProvokeYou want a shot at me? Go ahead! Take it!
    (Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
    Duration: 2 turns
    . Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.)
    At level 100:
    I swing my fists to protect others!
    (Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    [instead of Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
    Duration: 2 turns
    ] and Status Dauntless Spirit.pngDauntless SpiritCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 2 turns
    .)
    allow him to act as a pseudo tank and draw hostility away from Hallessena whilst still dealing reasonable damage himself.
  • Catherine: Catherine's Status Charm.pngCharmedAttacks are slightly limited
    and Status Temptation.pngEnticedAttacks are slightly limited
    allow for Hallessena to work with more room to build her stacks safely.
  • Yggdrasil: Yggdrasil's Blathnat NornAll allies gain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turnsDual-sided
    , Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsDual-sided
    , and Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (Uses 10% of charge bar)
    At level 55:
    Buffs increased to Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Duration: 3 turnsDual-sided
    , Status DefenseUp.png25% DEF UpDEF is boosted
    Strength: 25%Duration: 3 turnsDual-sided
    , and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    provides charge bar which allows 5★ Hallessena to possibly maintain Status Hype1.pngHypedATK is boosted
    stacks easier. ZigguratAll Earth allies gain Status CriticalUpEarth.png80% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 80% chance of dealing 30% more damage.Duration: 3 turns
    .
    All allies except Yggdrasil gain a 2000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 2000 HPDuration: 3 turns
    .
    (Uses 20% of charge bar)
    protects Hallessena with Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    .
  • Eugen (Grand): Eugen can use Intercept IIGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    .
    (Uses 30% of charge bar)
    to draw hostility whilst building his Tunguska Butterfly support skill's stacks.
  • Sara: MaestitiaGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    's short cooldown makes it one of the best options for protecting Hallessena.
  • Razia: Can protect with Absolute GerechtigkeitGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    and Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    .
    (Uses 30% of charge bar.)
    At level 55:
    Also gain Status DefenseUp.png80% DEF UpDEF is boosted
    Strength: 80%Duration: 2 turns
    .
    and has naturally higher hostility. Note that she conflicts with Hallessena's race for Tezcatlipoca requirements.
  • Galadar (SR): An SR alternative to the SSR protector options. Note that he conflicts with Hallessena's race for Tezcatlipoca requirements.

Weapons[edit | edit source]

  • Baihu Fangstaff: While the effects of Terra's Third Spur don't work well with Hallessena directly due to the hostility increase it gives, the Fangstaff can be used to direct hostility towards a more defensive character in position 3.
  • Six-Ruin Fist Ecru: This weapon's Charge Attack gives all party members a 3-hit dodge and counter effect for enemy basic attacks.

Summons[edit | edit source]

  • Garuda: Garuda's Call gives a Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    effect to all party members.
  • Nacht: Nacht's Call gives a Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    effect to all party members with a small chance of also massively improving dodge rate.
  • Godsworn Alexiel

Extended Mastery Perks[edit | edit source]

Hallessena Pts: 15
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithHostilityDown.pngHostility Down
★☆☆★★☆★★★
-3-4-5
ZenithSupportSkill.pngSlight chance to dodge all attacks from foes
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2019-05-25

Gamewith's recommended EMP build for Hallessena.

Priorities[edit | edit source]

Prioritise Hostility DOWN and her Extended Mastery Support Skill first to ensure she can maintain her support skill for as long as possible. After that, take the Critical nodes, followed by C.A. damage.

Hallessena Pts: 18
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithHostilityDown.pngHostility Down
★☆☆★★☆★★★
-3-4-5
ZenithSupportSkill.pngSlight chance to dodge all attacks from foes
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2018-4-5

Priority[edit | edit source]

Hallessena is a cuhraaaazy underated beast of an attacker. Because of her passive, she can cap damage easily with a semi decent grid and so your main objective is really to make sure she doesn't get hit, at all. With that in mind, her Extended Mastery Support Skill, with a whopping 10% dodge, is core. Followed by hostility down and dodges and get crit after.

Support Skill > Hostility↓ > Dodge > Crit > C.A. Damage

Resources[edit | edit source]