Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed) greatly increases damage and multiattack but is lowered if she gets hit.
Can increase her damage further with HypeATK is boosted , Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3, and Supplemental Damage.
Strong even without defensive support like Hostility UpMore likely to be attacked or SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Hallessena is a high-risk, high-reward character who relies on a stacking self-buff to deal high damage.
Strengths
Very high damage potential, Downright Crazy! allows her punch well above her weight if left alone.
Say Goodbye!Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . (Can only be used when Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed) lvl is 5.) At level 90: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20% (Max: 100%)Duration: 1 turn and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10% (Max: 30%)Duration: 1 turn . Specs increase based on caster's HypeATK is boosted lvl. provides a built in source of Critical hit rate.
Can't Catch Me!Gain Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. allows her to completely avoid all non plain damage for two times.
5★ uncap makes Downright Crazy! stacks increase much faster on level 100 and gives her more consistent T.A and reduce her critical downtime from her Say Goodbye!Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . (Can only be used when Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed) lvl is 5.) At level 90: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20% (Max: 100%)Duration: 1 turn and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10% (Max: 30%)Duration: 1 turn . Specs increase based on caster's HypeATK is boosted lvl. on level 90.
Weaknesses
Luck Based. Taking any non Status Effect based damage will reduce Downright Crazy! by 2 and remove HypeATK is boosted stacks and reducing her damage significantly for the next turn.
Extremely fragile. Her base HP and defenses are low enough that she dies quickly if left alone.
As critical hits can only occur against enemies with an elemental weakness to the attacking character; Say Goodbye!Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . (Can only be used when Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed) lvl is 5.) At level 90: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20% (Max: 100%)Duration: 1 turn and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10% (Max: 30%)Duration: 1 turn . Specs increase based on caster's HypeATK is boosted lvl. does nothing against non Water enemies.
Her 5★ uncap gives her more way to deal more damage from her Passive Everyone's Safety Blanket and You're Toast!6-hit, 100% Earth damage to random foes (Damage cap: ~104,000 per hit). Inflict 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 180 seconds and 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 180 seconds on all foes. At level 100: Also raise Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed) Duration: Indefinite lvl by 2. that increase Downright Crazy! much faster.
The High TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) buff from Psycho's Path only lasts two turns with the Hype it provides falling off at the end of the next turn. Because of this it's challenging to keep the Hype buff up permanently and she only gets to benefit from the maximum 3-4 stacks for a single turn without another source of Hype. However, with the help of charge bar boosting characters and having her Charge Attack by herself, with the rest of the team boosting her, it's possible to maintain 4 HypeATK is boosted stacks.
Increasing amounts of bosses that have normal attacks hit all allies, making it even harder for her to be put onto teams.
How to Play
Hallessena's playstyle is rather straightforward. Hit the enemy and don't get hit back. Her core mechanic is the stacking buff provided by her Support Skill, Downright Crazy! The buff provides a 20% increase to her attack every turn, up to a maximum of 100% after 5 turns, as well as buffs to her Double and Triple Attack rates. The drawback to this is that any damage taken from a source other than Status Effects will cause her to lose 2 stacks.
This core mechanic means Hallessena will need to be protected and supported in order to reach her full potential. She's most effective when you build around her and work to let her build up her stacks. Some form of damage prevention or redirection is extremely helpful when using her as she'll otherwise be at the mercy of random chance and unlikely to reach six stacks with any frequency.
She gains a minor benefit from being put in the fourth party slot, as doing so allows her to use C.A more constantly and keep HypeATK is boosted much easier.
EMPs may increase her survivability through additional means to dodge the enemy's attack.
BlindedAttacks have a slight chance to miss , CharmedAttacks are slightly limited and ParalysisCan't attack effects all help to keep enemies from landing hits on Hallessena.
Characters
Ayer: Ayer's skills Jolt CounterGain Jolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed) Strength: 500%Duration: Indefinite. (Ends on recast or when charge bar hits 0.) At level 95: Jolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed) Strength: 500%Duration: Indefinite upgraded to Jolt Counter II (3 times)Dodges and counters one-ally attacks (Consumes 20% of charge bar every turn / Can't be removed) Strength: 500%Duration: Indefinite. (Can now use normal attacks, charge attacks and gain charge bar while Jolt Counter II is active.) and ProvokeYou want a shot at me? Go ahead! Take it! (Gain Hostility UpMore likely to be attacked (Can't be removed) Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.) At level 100: I swing my fists to protect others! (No longer gain Hostility UpMore likely to be attacked (Can't be removed) Duration: 2 turns. Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 2 turns and Undying (2 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. When below 25% HP: Also gain Dauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn .) allow him to act as a pseudo tank and draw hostility away from Hallessena whilst still dealing reasonable damage himself.
Catherine: Catherine's CharmedAttacks are slightly limited and EnticedAttacks are slightly limited allow for Hallessena to work with more room to build her stacks safely.
Yggdrasil: Yggdrasil's Blathnat NornAll allies gain 25% ATK UpATK is boosted Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual, 25% DEF UpDEF is boosted Strength: 25%Duration: 3 turnsStacking: Dual, and 25% Charge Bar Gain UpCharge bar gain is boosted Strength: 25%Duration: 3 turns. (Consumes 10% of charge bar.) At level 100: No longer grants 25% ATK UpATK is boosted Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual and 25% DEF UpDEF is boosted Strength: 25%Duration: 3 turnsStacking: Dual. Instead, all allies gain UrdarbrunnrATK is boosted / DEF is boosted (Can't be removed) Strength: 50% ATK Up, 50% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. All allies also gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. 25% Charge Bar Gain UpCharge bar gain is boosted Strength: 25%Duration: 5 turns duration increased to 5 turns. Charge bar cost removed. provides charge bar which allows 5★ Hallessena to possibly maintain HypeATK is boosted stacks easier. ZigguratZiggurat: All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. (Consumes 20% of charge bar.) At level 90: Shield endurance increased to Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: Indefinite and now has indefinite duration. (When Yggdrasil's Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) is 3 or more: Skill changes to Eunir.) Eunir: All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. All other allies gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: Indefinite. Caster gains Vessel of the World TreeReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DMG taken is reduced / At end of turn in which DMG is taken: Deals 4-hit earth DMG to random foes / 1-turn cut skill cooldowns (Can't be removed) Duration: 3 turns. Does not consume charge bar. protects Hallessena with ShieldNext ATK received will be ineffective for a fixed amount .
Eugen (Grand): Eugen can use Intercept IIGain Dodge-and-Counter (3 times)Dodges and counters normal attacks Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Hostility UpMore likely to be attacked Strength: +50Duration: 3 turns. (Consumes 30% of charge bar.) At level 90: Charge bar cost removed. Counter buff upgraded to Dodge-and-Counter (4 times)Dodges and counters normal attacks Strength: 400%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. Also gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. to draw hostility whilst building his Tunguska Butterfly support skill's stacks.
Sara: MaestitiaMaestitia: Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . (When Revelation of the DunesNext Maestitia: Substitute receives all-ally attacks / Full-Force Counter effect (Can't be removed) Duration: Indefinite is in effect: Skill changes to Maternas Maestitia.) Maternas Maestitia: Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , Tank-and-Counter (4 times)Counters upon taking DMG Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit., and Full-Force CounterCounters with the max number of hits while in effect Duration: 1 turn .'s short cooldown makes it one of the best options for protecting Hallessena.
Razia: Can protect with Absolute GerechtigkeitGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 2 turns, Tank-and-Counter (5 times)Counters upon taking DMG Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit., 150% DEF UpDEF is boosted Strength: 150%Duration: 2 turns, and Guts (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged". When Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed) lvl is 10:150% DEF UpDEF is boosted Strength: 150%Duration: 2 turns affects all allies. and has naturally higher hostility. Note that she conflicts with Hallessena's race for Tezcatlipoca requirements.
Galadar (SR): An SR alternative to the SSR protector options. Note that he conflicts with Hallessena's race for Tezcatlipoca requirements.
Weapons
Baihu Fangstaff: While the effects of Terra's Third Spur don't work well with Hallessena directly due to the hostility increase it gives, the Fangstaff can be used to direct hostility towards a more defensive character in position 3.
Six-Ruin Fist Ecru: This weapon's Charge Attack gives all party members a 3-hit dodge and counter effect for enemy basic attacks.
Summons
Garuda: Garuda's Call gives a Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) effect to all party members.
Nacht: Nacht's Call gives a Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) effect to all party members with a small chance of also massively improving dodge rate.
Prioritise Hostility DOWN and her Extended Mastery Support Skill first to ensure she can maintain her support skill for as long as possible. After that, take the Critical nodes, followed by C.A. damage.
Hallessena is a cuhraaaazy underated beast of an attacker.
Because of her passive, she can cap damage easily with a semi decent grid and so your main objective is really to make sure she doesn't get hit, at all.
With that in mind, her Extended Mastery Support Skill, with a whopping 10% dodge, is core. Followed by hostility down and dodges and get crit after.