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Lennah is Wind's premier healer and is arguably one of the best SSR healers in the game.
- Party debuff removal skill on a 3-turn cooldown, the lowest cooldown in the game
- Excels in long battles where sustain and debuff removal is needed
- gains a debuff removal effect at level 95, further improving her specialty
- Obtains a revival skill at lvl 100 which is rarely found on characters
- Wind's enmity-based playstyle means a healer isn't always wanted
- Not very useful in short fights
She can heal the entire party up to 1500 HP every 6 turns and heal up to 750 over the next 3 turns with the attached
Being in the human race, Lennah has access to the coveted DA and Crit EMP nodes which helps her low damage numbers. Her support ability allows her to sometimes avoid nasty status effects, such as Skill Sealed. Debuff Resistance can further be strengthened by the EMP nodes offered by her Heal type and Individual perks. Dodgingcan make it she can use Espoir and allow her allies to do the same. She can also double down on her healing using her 3 heal nodes.
However, she suffers from being in an element that doesn't necessarily need her offerings. The basic Tiamat Bolt Omega grid actually suffers with Lennah present in the party, since her healing lowers the effectiveness of Enmity. Her offensive capabilities are also very lacking, meaning she will have to rely heavily on team support to do damage. She does have the benefit of Wind having very strong support characters, but Lennah's spot in the party could easily be given to a character who has higher damage output.
Upon being fully uncapped, Lennah receives powerful boosts to both her healing and her offensive capabilities. Her higher healing numbers synergize very well with her Refresh which has changed to a. She can now boost her party's charge bars up to 30% provided she can keep them at full health. It also comes with an attached clear, making her the only SSR character in the game who can perform 2 clears in one turn. Her poison status now has a purpose as it allows her to stay alive longer with the drain from her support skill. is a unique local debuff that helps out Lennah's offense considerably over long battles with the increased Charge Attack numbers, which she can fire off at an increased rate provided Revitalize is able to provide Charge Bar. She can also function as a last resort measure with Forget Me Not, being able to fully heal a fallen member of the party, whether she's already on the front line, or replacing the character who just fell. Overall her uncap gave her large amounts of self-sustainability, giving her the ability to compete for a party slot among all of winds powerful attackers and buffers.
Ultimately, Leannah truly shines brightest in long battles, due to her incredible amounts of healing and Spirit Blossom allowing for charge attack specs to increase over time. She has shortcomings in her regular offensive capabilities, meaning she should sit out of races and shorter content. Wind's Enmity preference can also dissuades her from party compositions as well. However, with Grimnir (Summon)'s 10k as well as Last Storm Harp allowing Stamina wind to be a viable playstyle, Lennah has certainly earned a rating as a very strong character.
How to Play
Extended Mastery Perks
|Last update: 2017-09-04|
Gamewith's recommended EMP build for Lennah.