Ratings
Nezha
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- Role: Attacker/Debuffer/Support
- Grants 70% Wind ATK UpWind ATK is boosted
Strength: 70%Duration: 3 turns to all allies with a skill that can be reused after every Charge Attack.
- Inflicts a combination of 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual and 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 120%Duration: 180 seconds on all foes in a single skill.
- Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
Duration: Indefinite has reached level 5.
- Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Restore 20% of caster's HP (Healing cap: 3000). activates at the end of every turn.
- Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50% for himself.
- Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns to all allies for 3 turns through Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted Strength: 70%Duration: 3 turns, 70% Fire ATK UpFire ATK is boosted Strength: 70%Duration: 3 turns, and 20% Fire CutFire DMG is cut 20% Duration: 3 turnsFire Damage Cut.. (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed) lvl is 5: All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns.).
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.5
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A
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S
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A
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2023-09-21
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Kamigame
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8.5
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B
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B
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C
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2023-10-03
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Overview
Nezha has a simple kit with a powerful all-ally Wind ATK UpWind ATK is boosted
, multiple DEF debuffs, and an auto-nuke after maximizing his self-buff, Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
. With his EMP support skill providing 3 initial stacks of Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
, Nezha can have it fully stacked the turn after he makes his first charge attack.
Strengths
- Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
is powerful once fully stacked:
- Auto-activates Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
Restore 20% of caster's HP (Healing cap: 3000). every turn indefinitely.
- Permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%, increasing both damage and hit-count.
- Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
Strength: 70%Duration: 3 turns, 70% Fire ATK UpFire ATK is boosted
Strength: 70%Duration: 3 turns, and 20% Fire CutFire DMG is cut 20%
Duration: 3 turnsFire Damage Cut..
(When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
lvl is 5:
All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.) grants all allies 70% Wind ATK UpWind ATK is boosted
Strength: 70%, useful for undeveloped grids or hitting Assassin-buff caps easier.
- Soar the HeavensInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual, 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 120%Duration: 180 seconds, and 25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Base Accuracy: 120%Duration: 180 seconds on all foes. provides 40% effective DEF Down (15% DEF DownDEF is lowered
Strength: 15%, 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%) in one button.
- The 25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25% can also have niche use for mechanics which count debuffs.
Weaknesses
- Soar the HeavensInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual, 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 120%Duration: 180 seconds, and 25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Base Accuracy: 120%Duration: 180 seconds on all foes. has a long cooldown, making it unreliable for some battles.
- Despite having strong buffs, Impossible Raids that are 2* and above take reduced damage from elements they are not weak to in these battles, limiting his damage output.
How to Play
- Nezha is most effective in Full Auto or "Mashing" where the sustain and damage of his auto-nuke can be relied upon
- Soar the Heavens and Tailwind Kindle can be useful in OTK as they provide significant buff / debuffs in few buttons
Synergy
- Nezha performs best with multiple Primal allies to enable Friends till the EndGain effects in order based on number of Primal allies in party:
1: Ignore foes' Fire resistance.
2: 30% boost to ATKMultiplier: Perpetuity.
3: Guaranteed triple attacks.
4: 100% boost to DEF.
5: 20% boost to charge bar gain.
- His best primal partners are ones with a similar Full Auto niche like Grimnir (Valentine) and Lich (Halloween)
- This passive counts backline characters as well, and even non-wind characters, so there should always be two Primals in the backline if possible -- Sandalphon (Event) is free and counts for one.
- Charge batteries such as Seofon, Relic Buster, or Kengo with Kaneshige can help stack Divine Might more quickly
- Skill cap sources improve the automatic Flashfire Gale casts once Divine Might is stacked
- Can work well with other auto-nuke characters such as Estarriola or Meteon (Holiday), but is much slower to set up
- 70% Wind ATK from Tailwind Kindle can help allies hit Estarriola or Heles (Wind)'s low-strength assassin caps
- Since Tailwind Kindle is a buff skill, it can be engineered as the first button for "Full-Auto" 1-button OTK setups in Strike Time etc.
Extended Mastery Perks
Resources