Extremely high damage through guaranteed triple attacks, Double StrikeAttacks twice each turn , 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Duration: 1 turn (boosted damage against foes in Break), and OnslaughtTakes effects that activate against foes in break Duration: 3 turnsLocal status effect (afflicted foes are treated as if in Break).
Boosts allies' attack based on how low her HP is, and she consumes her own HP for certain skills.
Innate 70% lower defense can quickly get her killed without sufficient support.
Effective in parties meant for MVP racing and short battles.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Predator is a superb attacker unit and currently stands as one of Dark's most potent sources of burst damage.
Strengths
Powerful burst damage due to having the ability to inflict OnslaughtTakes effects that activate against foes in break Local status effect combined with Laughing PhantomGain 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. (When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.) to reach exceptionally high numbers when gaining access to both on the same turn.
Creeping ShadowGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.) gives her consistent enmity management along with 3 great buffs, gaining access to Double StrikeAttacks twice each turn is also particularly rare among most characters.
Her guaranteed triple attacks ensures building her Charge Attack bar for her Counter buff while also giving her very consistent damage even on off turns without Assassin's Aim (Break)ATK is boosted against a foe in break mode .
Weaknesses
Her 70% defense down buff is especially detrimental to her survivability, it is advisable to ensure measures are in place to keep her from being hit when using her for long fights.
How to Play
Use all her skills on Turn 1 for the quick and easy high burst, then use Assault Blow8-hit, 80% Dark damage to a foe (Damage cap: ~45,000 per hit~360,000 total). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect and OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. and Laughing PhantomGain 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. (When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.) in tandem whenever possible afterwards.
Ensure her Counter on Dodge buff is on her as often as possible to give her a layer of protection on the off chance she gets hit by a stray attack, however keep in mind it will not work against all-ally attacks.
Skulking Black TearsBig boost to all allies' ATKUnique modifier based on how low Predator's HP is. combined in tandem with JammedATK is greatly boosted based on how low HP is and the HP loss gained from Creeping ShadowGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.) makes her exceptionally suited for enmity based grids. Use her second skill liberally as long as your team has a means of not letting her get hit.
Synergy
Character Synergy
Vikala: Provides a means for Predator to deal higher damage thanks to her HypeATK is boosted and Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times) party buffs, while Vikala also helps to draw attacks away thanks to her boost to hostility upon casting Dazzling DreamsDazzling Dreams: Razzle, dazzle, dream! Welcome to Utopia! (UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect to the field.) At level 95: UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect upgraded to Utopia+All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect. (Foes' ATK is no longer boosted.) (When Utopia is active: Skill changes to Eccentric Parade.) Eccentric Parade: All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time) Strength: 20%Duration: Indefinite and DMG Mitigation (2020)DMG taken is lowered by a fixed amount Strength: 2020Duration: 1 turn . Restore 10% of all Dark allies' HP (Healing cap: 2020). and creating the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking Field effect Local status effect field effect. Their shared melee specialty makes running Hollowsky Axe and Ultima Claw as very good choices for a melee-centric team.
Seox: At 5★ provides protection to Predator by using ThunderflashGain Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge-and-Counter (3 times)Dodges and counters normal attacks Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. At level 85: Counter upgraded to Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 130: When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed) Multiplier: Perpetuity lvl is 6: Also gain Double StrikeAttacks twice each turn (Can't be removed) Duration: 1 turn . when the enemy is about to use a Charge Attack and inflicting Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect which provides another potential layer of protection, like Vikala they both share synergy in melee teams. However, he is not as reliable in utility before his 5★.
Vaseraga: Helps draw attacks away from Predator thanks to his Forgotten TalesGain 50% ATK UpATK is boosted Strength: 50%Multiplier: UniqueDuration: 3 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 3 turns, and Hostility UpMore likely to be attacked Strength: +50Duration: 3 turns. (Consumes 25% of max HP.) At level 100: Buffs' duration increased to 5 turns. Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 5 turns and Attack AllAttacks each foe Duration: 5 turns., his Axe weapon specialty can ensure both characters benefit from use of Hollowsky Axe. Both characters have great enmity management as well, and can provide exceptionally high damage output in enmity grids.
Anthuria (Yukata): A considerable option despite her slight focus on healing and StrengthATK is greatly boosted based on how high HP is for longer battles, mainly because of her ability to draw away attacks thorugh her Hostility UpMore likely to be attacked on use of Bonfire DanceGain Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed) Duration: 3 turns. as well as party heals whenever she dodges thanks to Steamy JourneyBonus Dark DMG effect to Dark allies based on their HypeATK is boosted (Max: 20%).. All in all providing extra survivability and easing her HP loss for consistent usage of Creeping ShadowGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.), Anthuria's HypeATK is boosted buffs is also very much appreciated. She is another character with melee specialty, the same rules as above apply.
Zooey (Grand): A lynchpin alongside Predator for OTK or MVP racing teams through ConjunctionReduce all allies' HP to 1. All allies gain UnchallengedNext DMG received will be ineffective Duration: 1 turn and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns..
Helel ben Shalem: Helel's Invisible TouchGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. will hugely increase Predator's survivability, with hefty 4000 shield and dodge all in addition to innate Predator's dodge rate.
Weapon Synergy
Celeste Claw Omega: As Predator and most Dark characters have more potent damage when they are at lower health.
Zwei Schaedel: A good EX weapon that Predator can capitalize off of due to her guaranteed triple attacks and therefore a guaranteed way of accessing the weapon's subskill damage.
Ultima Claw: With Gauph Key α attached for a higher return from her consistent triple attacks.