Advanced Grids/Varuna/PBHL
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Honor Range: 1.64 - 2.01 million
Manual Setup


ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.
Gain

Strength: 4% (Max: 20%)Duration: Indefinite upon multiattacks.

Supplement Water allies' damage by 100,000 and 10% boost to damage cap.

At end of turn after allies dealt 300 or more hits to the current target:
2000% Water damage to all foes (Damage cap: 2,430,000).



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| Replacements: Varuna Alex Louis Armstrong |
||||||||
| This is set as a Quick Summon |
- Used in periods where multiple clicks are too slow.
- Artifacts marked are optimal but not required to be level 5. 4 is acceptable. Other strong artifacts include: NA Supplemental Damage / Chance to gain a 6-hit Flurry effect before attacking.
| Turn 1 |
|
Honor Range:
- 1B 1S: 1.9 - 2.3 million
- 2B 1S: 2.3 - 3.1 million
Manual Setup


ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



| Replacements: Belial |
||||||||
| This is set as a Quick Summon |
- For slower periods, this team can also function as a 2 button 1 summon setup.
| Turn 1 |
|
Honor Range:
- 1B 1S: 1.8 - 2.2 millionVerification needed.
- 2B 1S: 2.1 - 2.9 millionVerification needed.
Manual Setup


ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



| Replacements: Belial |
||||||||
| This is set as a Quick Summon |
- For slower periods, this team can also function as a 2 button 1 summon setup.
| Turn 1 |
|
Honor Range: 1.6 - 2.2 million
Manual Setup


ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
| Replacements: Belial |
||||||||
| Turn 1 |
|


Hexachromatic Simulacrum
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds, and

Strength: 10% (Max: 30%)Duration: 180 seconds.
Raise all allies'

lvl by 1 (Max: 5).
(While

is in effect: 10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support
3 Crests of own element to MC at battle start.



Strength: 20%Duration: 5 turns,

Strength: 10%Duration: 5 turns, and

Strength: 100% chance of dealing 20% more damage.Duration: 5 turns.
(When MC has 10 Crests of own element:
All allies also gain

Duration: 1 turn .) High Chaser

All allies gain

Duration: 1 turn .
(Can only be used when MC has 10 Crests of own element.
Can't recast.) Aether Xenoglossia

Inflict

Strength: 50%Duration: 2 turnsLocal status effect and

Strength: 50%Duration: 2 turnsLocal status effect.
Remove 3 buffs.
Gain

Duration: 1 turn and

Duration: 1 turn . Burst Refrain




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||

+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).



Duration: 3 turns.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Extend

duration by 5 turns and raise a foe's

lvl by 2. Parfait d'Amour


Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gain

Strength: 15% + 5% per

level (Max: 60%)Duration: 1 turn based on

lvl (Max: 60%). Spring's Gate


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
- https://youtu.be/wb_Uf6UsByQ - メカユウ
- 50% and Overdrive needs to be pushed on Turn 4
- Turn 7 will line up
Octavia's
Clockwork Actuation: SanjoGain
Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed)
Duration: 3 turns.
All Water allies gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(Can only be used when Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed)
isn't already in effect.)
(Consumes 10 Electrical StorageConsumed by Octavia's skills (Max: 10 / Can't be removed)
lvls to boot up.) to give teamwide Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite for OD Skyfall.






































































































