Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) , which stacks with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. / Armor Break100% elemental damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. and can cap DEF Down when combined with either.
Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Karyl is a free attacker and debuffer from the side story Princess Connect! Re:Dive: Dinner at the Turned Table. For players lacking Dark characters, Karyl is a decent option with plenty of skill damage and provides a relatively uncommon form of DEF Down. However, beyond that, she has few noteworthy traits.
New players may have trouble unlocking her due to the relatively high difficulty of her side story's free quests, making her less accessible than she might appear.
Strengths
Absolute SecrecyBoost to ATKUnique modifier based on how low Karyl's HP is. (Min: 0% - Max: 15%) works well with Enmity-based grids, which is a common setup in Dark.
Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) Strength: 15% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds is an uncommon form of DEF Down that stacks with most other types.
Has high skill damage potential through the combination of Thunderball600% Dark damage to a foe (Damage cap: ~700,000). (When Chaos GrimoireNext Thunderball activates twice (Can't be removed) is consumed: Activates twice.), Chaos GrimoireNext Thunderball activates twice (Can't be removed) (to double-cast Thunderball), and Dark Eclipse200% Dark damage to all foes (Damage cap: ~450,000). Gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. (raises her Skill DMG Cap).
Requires a lot of ramp-up time to reach maximum effectiveness: needs at least 7 turns to reach her 30% Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) Strength: 15% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds cap, and 12 turns for 45% Skill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.
Lack of Debuff Success EMP makes her debuff accuracy somewhat unreliable.
No party utility besides DEF Down.
Dark ATK UpDark ATK is boosted from her EMP Skill only has a 3-turn duration compared to her skill's 4-turn cooldown.
How to Play
Use Armor DownInflict 15% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable) Strength: 15% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on a foe. as often as possible for Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) Strength: 15% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds. (Only two stacks are needed for maximum 30% effectiveness, but further casts will refresh its duration.)
Use Dark Eclipse200% Dark damage to all foes (Damage cap: ~450,000). Gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. to gain Skill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite before using Thunderball600% Dark damage to a foe (Damage cap: ~700,000). (When Chaos GrimoireNext Thunderball activates twice (Can't be removed) is consumed: Activates twice.).
As a character with great damage output from skills, it is recommended to use these EMP configuration. Two 2★ Dark ATK should be obtained first to increase her firepower, then followed by either 3★ on Critical Hit, two 1★ on C.A. damage, 3★ Skill DMG Cap, 3★ C.A. DMG Cap, or 3★ Support Skill.