Karyl/Strategy

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Ratings

Karyl

  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    /  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .'"`UNIQ--ref-00000001-QINU`"'
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 8.5 B B C 2019-05-29
Kamigame 7.0 C D D 2022-10-31

Overview

Karyl is a free attacker and debuffer from the side story Princess Connect! Re:Dive: Dinner at the Turned Table. For players lacking Dark characters, Karyl is a decent option with plenty of skill damage and provides a relatively uncommon form of DEF Down. However, beyond that, she has few noteworthy traits.

New players may have trouble unlocking her due to the relatively high difficulty of her side story's free quests, making her less accessible than she might appear.

Strengths

  •  Absolute SecrecyBoost to ATKUnique modifier based on how low Karyl's HP is. (Min: 0% - Max: 15%) works well with Enmity-based grids, which is a common setup in Dark.
  • Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    Strength: 15% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    is an uncommon form of DEF Down that stacks with most other types.
  • Has high skill damage potential through the combination of  Thunderball600% Dark damage to a foe (Damage cap: ~700,000).
    (When Chaos GrimoireNext Thunderball activates twice (Can't be removed)
    is consumed
    : Activates twice.)
    , Chaos GrimoireNext Thunderball activates twice (Can't be removed)
    (to double-cast Thunderball), and  Dark Eclipse200% Dark damage to all foes (Damage cap: ~450,000).
    Gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 15% (Max: 45%)Duration: Indefinite
    .
    (raises her Skill DMG Cap).
  •  Extended Mastery Support SkillGain Dark ATK UpDark ATK is boosted
    Duration: 3 turns
    upon using Dark Eclipse.
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    gives her Dark ATK UpDark ATK is boosted
    Duration: 3 turns
    every time she uses  Dark Eclipse200% Dark damage to all foes (Damage cap: ~450,000).
    Gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 15% (Max: 45%)Duration: Indefinite
    .
    .

Weaknesses

  • Requires a lot of ramp-up time to reach maximum effectiveness: needs at least 7 turns to reach her 30% Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    Strength: 15% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    cap, and 12 turns for 45% Skill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 15% (Max: 45%)Duration: Indefinite
    .
  • Lack of Debuff Success EMP makes her debuff accuracy somewhat unreliable.
  • No party utility besides DEF Down.
  • Dark ATK UpDark ATK is boosted
    from her EMP Skill only has a 3-turn duration compared to her skill's 4-turn cooldown.

How to Play

Synergy

Extended Mastery Perks

Karyl Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Gain Dark ATK UpDark ATK is boosted
Duration: 3 turns
upon using Dark Eclipse.
★★☆ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-06-06

Gamewith/Kamigame's recommended EMP build for Karyl.

Priorities

As a character with great damage output from skills, it is recommended to use these EMP configuration. Two 2★ Dark ATK should be obtained first to increase her firepower, then followed by either 3★ on Critical Hit, two 1★ on C.A. damage, 3★ Skill DMG Cap, 3★ C.A. DMG Cap, or 3★ Support Skill.

Resources