Ratings
Lancelot
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- Role: Attacker/Debuffer/Defender
- Dodge-tank with skill auto-reactivation for additional damage
- Little party utility before his 5★ uncap
- Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.3
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B
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A
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A
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2020-06-11
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Kamigame
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8.5
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C
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B
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C
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N/A
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Overview
Before 5★, Lancelot is a dodge-tank with skill auto-activation for damage. He requires his 5★ uncap for his more lucrative abilities, making him a competitive option for players who have him at Level 100, but a rather large time and resource investment for newer players.
How to Play
Most of Lancelot's damage comes from
Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds and
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds.
Gain
10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single., which auto-activates any time Lancelot dodges. After his 5★ uncap,
Weissfluegel450%Massive Water damage to a foe. grants him a buff that will make the next use of the skill land twice. At Level 100 (and clearing his Level 100 Fate Episode), he gains Blade Impulse's most useful assets—Stackable ATK/DEF Down (up to 40%) and a permanent Stackable ATK Boost (up to 50%, on a unique modifier).
Before Level 90,
Wogenstrom2-hit, 150% Water damage to all foes
(Damage cap: ~320,000 per hit~640,000 total).
Gain
60% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 60%Duration: 3 turns and
Hostility UpMore likely to be attacked
Duration: 3 turns.
At level 90:
Also gain
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns,
30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns, and
30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns. helps Lancelot dodge-tank (and more dodges means more Blade Impulse activations), along with some AoE damage. At Level 90, the skill grants a much stronger buff, with guaranteed Double Attacks, a boost to Triple Attack, and Bonus Damage. Its mediocre uptime (3 turns, on a 6-turn cooldown) is mitigated at Level 95, when Lancelot unlocks
Twin Blade Dance10% boost to double attack rate for all allies..
Southern Cross4-hit, 100% Water damage to a foe (Damage cap: ~180,000 per hit~720,000 total).
Gain
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. grants Lancelot a guaranteed dodge and should be saved for large enemy attacks.
Synergy
Bident will help Lancelot a lot due to the many counters he will be doing.
Extended Mastery Perks
Resources