Siegfried (Fire)/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    

Ratings

Siegfried (Fire)  

  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    .
  • SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 S A A 2022-03-02
Kamigame 9.0 A A A 2023-06-15

Overview

Siegfried is a well-rounded character whose utility is useful for players at any stage of the game, making him a strong addition to nearly any party.

Strengths

  •  Price of DragonbloodSiegfried takes 7% max HP damage every turn (Damage cap: 800).
    30% boost to ATKUnique modifier, 100% boost to DEF, guaranteed double attacks, 50% boost to C.A. DMG, and 30% boost to C.A. DMG Cap.
    has a powerful effect for its nearly negligible downside.
    • Taking damage at the end of every turn is mitigated by the healing from his Charge Attack and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
      Duration: 5 turns
      , while his 100% DEF boost halves the damage he takes from enemies.
    • Guaranteed multiattack is useful for new players who have few sources of MA and makes him less reliant on Atma synergy.
    • 50% boost to C.A. DMG and 30% boost to C.A. DMG Cap lets him deal huge burst damage regardless the grid strength.
  •  Knight Captain20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies. boosts skill damage and skill damage cap for those that meet its requirement. Skills have the easiest time reaching the damage cap, making this ability useful even at relatively early stages of the game.
  •  Verdrangen300% Fire damage to a foe (Damage cap: ~400,000).
    Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    .
    provides 10% Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    , which stacks with other forms of DEF Down (including DEF Down (Stackable)DEF is lowered (Stackable)
    ) to hit the DEF Down cap.
    • The skill is also auto-activated after using his C.A., which helps maintain the debuff.
  •  MirageAll allies gain 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    .
    grants a 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    for 2 turns. It can be stacked with other types of Damage Cuts. or another Wind Cut from a summon call, to reach an 100% damage cut.
  •  SalvatorAll Fire allies gain SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    .
    is a powerful, undispellable party-wide buff that is equivalent to having 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.
    , and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)
    for 5 turns.

Weaknesses

  • Currently lacks the ability to survive turn-based damage, so his end-of-turn damage can kill him. The self-damage stacks with other damage sources, so using a Chains of Caucasus grid with Fire of Prometheus may be too much to handle.
  •  Verdrangen300% Fire damage to a foe (Damage cap: ~400,000).
    Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    .
    has a low damage cap, making its auto-activation on C.A. less impressive without skill damage cap boosts.
  •  MirageAll allies gain 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    .
    and  SalvatorAll Fire allies gain SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    .
    have long cooldowns to offset their strength.
  • Being restricted to Sword-proficiency allies makes  Knight Captain20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies. useless for party members who don't meet the requirement.

How to Play

  • In parties that don't have reliable multiattack, Siegfried should be placed in an earlier slot so characters after him can take advantage of his charge bar generation.
  • Use  Verdrangen300% Fire damage to a foe (Damage cap: ~400,000).
    Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    .
    whenever possible.
  •  MirageAll allies gain 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    .
    has a straightforward effect, but its somewhat long cooldown means there are 6 turns of downtime before it can be used again. In tougher fights, alternate sources of damage cuts may be needed.
  • Save  SalvatorAll Fire allies gain SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    .
    until it's necessary. 5 turns of debuff immunity, guaranteed damage reduction, and healing is useful in a long, difficult fight, but the skill won't be available for another 7 turns after its effect wears off.

Synergy

  • Due to the attack and damage cap buffs Siegfried carries, he synergizes well with anything that can further boost his damage potential—especially if it boosts his C.A. and skill damage caps.
  • He synergizes with anyone who can take advantage of  Knight Captain20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies., but isn't confined to Sword-proficiency allies since he is largely self-reliant and can work in nearly any composition.

Class Synergy

  • Chrysaor: One of Chrysaor's most popular skills,  Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
    , is double-cast as long as an auxiliary weapon is equipped. Because Chrysaor has a sword proficiency, Aurum Flow's damage will be affected by Knight Captain.
  • Glorybringer: With a strong main weapon, Glorybringer can take advantage of Knight Captain as well as provide buffs or debuffs, depending on the weapon's effects.
    • Wrathfire Longblade from Xeno Ifrit Clash is a noteworthy choice, dealing skill damage in its Awaken and Resonance effects and having auto-activated skill damage at the end of any turn where MC takes damage. The 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 5%
      from its C.A. effect further boosts the party's damage potential.

Character Synergy

  • Lancelot and Vane: Lancelot and Vane have two damage skills and auto-activate their stronger nuke through their C.A., so they take full advantage of Knight Captain. Their hostility boost but lack of real defenses can put them in danger quickly, so Siegfried helps mitigate the damage they take and gives them another healing source.
  • Percival (5★): Percival only has one damage skill, but its double-cast when AnzuendenDeal DMG twice when Zerreissen is used
    is active means it has the potential for massive damage, which is further boosted by Knight Captain. Because Percival prefers remaining at high HP for his StrengthATK is greatly boosted based on how high HP is
    buff, the damage mitigation and healing Siegfried provides will be much appreciated.
  • Rackam (Grand): In a skill-damage-centric team, Rackam's auto-activated skill damage makes him work well with Siegfried, even if he can't take advantage of Knight Captain. The buffs from  Demolishing DriveMassive Fire damage to a foe.
    All allies gain 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    (and especially its 5★ upgrade,  Naval StrikeMassive Fire damage to a foe.
    All allies gain 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 80% chance of dealing 20% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    ) will further boost Siegfried's damage, even if the DA boost won't be effective on him.
  • Yuel: Because of Siegfried's permanent ATK self-buff, Yuel's party-wide 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%
    has a stronger effect on him. She also provides a heal and debuff clear in case SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    isn't up when the party takes big damage or gets hit by a debuff.

Weapon Synergy

Grids using Enmity-based weapons like Ancient Ecke Sachs or Gangsta Knife will even take advantage of his self-damage.

  • Summer's Mirage: A relatively accessible weapon for players at all stages of the game through Rise of the Beasts, its Sentence weapon skill boosts C.A. DMG and C.A. DMG Cap by 9.5% at skill level 15, which will be further boosted by a main/support summon Colossus Omega.
  • Ushumgal: Although this weapon is limited to Fire Proving Grounds, each copy of the weapon grants a 15% boost to skill damage cap and can stack with itself up to 40%. It can also stack with other sources of skill damage cap boosts, such as an Ultima key and Tien's 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%
    , to a maximum cap boost of 110%.

Extended Mastery Perks

Siegfried (Fire) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Wind DMG reduction.
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2020-05-26

Gamewith's recommended EMP build for Siegfried (Fire).

Priorities

As with most attackers, fill the two nodes of CA Damage, the node of CA Damage Cap, and the two nodes of critical hit is recommended.

You may wish to reserve the remaining three stars for when his support ability is implemented.

Resources