Advanced Grids/Tiamat/Burst Luchador

Sumaibito Burst
Sumaibito rotations focus on maximizing the number of attacks 

Assassin (Buff) effect. This is achieved through Luchador's signature skill, 

Sumaibito teams will often utilize 



300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
Inflict 
Strength: 25%Duration: 2 turnsLocal status effect and 
Strength: 30%Duration: 1 turn Local status effect.
(While 
Multiplier: Perpetuity is in effect:
Activates regardless of number of buffs.
Damage cap increased to ~800,000.).
Sumaibito's hit to multiattack from 
Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs. can be mitigated through various sources listed in the table below.
| This is a Full Auto Refresh setup. The clear time of this setup without refreshing is: 1:03 |
Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . 15% Bonus Destruction DMG effect. 5% Bonus Destruction C.A. DMG effect. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
| This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup. |
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
| This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup. |
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
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General Comments:
- If
Niyon is used, she should be at least lvl 130, but Lvl 150 is preferred for
Melody for Another10% boost to ATKMultiplier: Perpetuity, 30% boost to DEF, 20% boost to double attack rate, and 10% boost to triple attack rate for all Wind allies.
At level 150:
Also for all Wind allies, 10% boost to damage cap and buffs can't be removed.. Ninna NannaInflict
ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage
Local status effect and Despondent DescantATK and accuracy are lowered / 1 buff is removed at end of turn (Can't be removed)
Base Accuracy: 100%Duration: 6 turnsLocal status effect on all foes. can be used if needed. Chain of Temptation can be used to help fulfill Sumaibito's
Combat ProwessWhen MC has 18 or more buffs:
300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect.
(While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
Multiplier: Perpetuity is in effect:
Activates regardless of number of buffs.
Damage cap increased to ~800,000.).- Grids that use
Narmaya (Grand) typically achieve 100% critical hit rate to activate
Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMGStacking: A-sided Passive effect..



























































































































