Category:One-time Call Summons

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Icon Name Element Call Aura Release Date
Alex Louis Armstrong 0★: 1500% Water damage to all foes.
All Water allies gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000Duration: Indefinite
. (Consumes 50% of each Water ally's current HP.)
3★: 2000% Water damage to all foes.
All Water allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
. (Consumes 50% of each Water ally's current HP.)

4★: 2000% Water damage to all foes.
All Water allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and 35% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
. (Consumes 50% of each Water ally's current HP.)
0★:
Main: 80% boost to Water Elemental ATK.
10% boost to Water allies' DEF.
Sub: Water allies start battle with JammedATK is greatly boosted based on how low HP is
.
3★:
Main: 90% boost to Water Elemental ATK.
10% boost to Water allies' DEF.

Sub: Water allies start battle with JammedATK is greatly boosted based on how low HP is
.

4★:
Main: 100% boost to Water Elemental ATK.
10% boost to Water allies' DEF.

Sub: Water allies start battle with JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns
and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
2026-05-15
All Might 0★: 1500% Light damage to all foes.
3★: 2000% Light damage to all foes.
4★: 2000% Light damage to all foes (Damage cap: ~2,430,000).
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
0★:
Main: 40% boost to all allies' ATK.
20% boost to C.A. damage.
Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. damage.

Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

4★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. damage.
20% boost to chain burst damage.

Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
2024-01-12
Beelzebub (Summer) 0★: 1500% Elemental damage to all foes.
Inflict Debuff Res. DownDebuff resistance is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.

4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
and Black PrisonUpon using a special attack: Takes plain DMG / Has 1 buff removed (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect
.
0★: 80% boost to all Elemental ATK.
3★: 90% boost to all Elemental ATK.
4★:
Main: 100% boost to all Elemental ATK.
SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed)
Duration: 3 turns
to MC at battle start and when MC uses a charge attack.

Sub: SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed)
Duration: 3 turns
to MC at battle start.
2024-07-31
Belial 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed)
Duration: 6 turns
. (Random effects to all foes or allies every 6 turns.)
3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed)
Duration: 5 turns
. (Random effects to all foes or allies every 5 turns.)

4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed)
Duration: 4 turns
. (Random effects to all foes or allies every 4 turns.)
0★:
Main: 100% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit).
30% hit to max HP.
3★:
Main: 120% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.

Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit).
30% hit to max HP.

4★:
Main: 130% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Cap Dark allies' damage taken at 5,000 per hit.

Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit).
30% hit to max HP.
2019-12-31
Belial (Summer) 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 2 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 3 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)

4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 4 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
0★:
Main: 100% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.
Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (2000)DMG taken is supplemented (Can't be removed)
Strength: 2000Duration: 3 turns
.
3★:
Main: 120% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.

Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (1000)DMG taken is supplemented (Can't be removed)
Strength: 1000Duration: 3 turns
.

4★:
Main: 130% boost to Fire ATK
Cap Fire allies' max HP at 20,000.
Cap Fire allies' damage taken at 5,000 per hit.

Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (500)DMG taken is supplemented (Can't be removed)
Strength: 500Duration: 3 turns
.
2022-07-31
Bellringer Angel 0★: Ward. (All allies gain WardWard.
Last Words: Can reuse a random summon.
Strength: 1200Duration: Indefinite
.)
3★: Ward. (All allies gain WardWard.
Last Words: Can reuse a random summon.
Strength: 1200Duration: Indefinite
.)
All allies gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
Last Words: Can reuse a random summon.
0★: 20% boost to Light allies' HP.
3★: 30% boost to Light allies' HP.
2017-02-22
Europa 0★: Massive Water damage to all foes.
Revive two random allies with 50% HP.
4★: 500% Water damage to all foes (Damage cap: ~1,120,000).
Revive two random allies with 50% HP.
All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed)
Duration: 6 turns
.
0★: 120% boost to Water Elemental ATK.
3★: 140% boost to Water Elemental ATK.
4★: 160% boost to Water Elemental ATK.
2017-07-31
Freyr 0★: All allies gain 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 2 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 2 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns
, 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2 turns
, 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 2 turns
, 20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 2 turns
, 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2 turns
, 80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 2 turns
, 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 2 turns
, 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 2 turns
, and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 2 turns
.
3★: All allies gain 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 2 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 2 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns
, 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2 turns
, 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 2 turns
, 20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 2 turns
, 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2 turns
, 80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 2 turns
, 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 2 turns
, 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 2 turns
, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 2 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.

4★: All allies gain 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 2 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 2 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns
, 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2 turns
, 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 2 turns
, 20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 2 turns
, 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2 turns
, 80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 2 turns
, 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 2 turns
, 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 2 turns
, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 2 turns
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
0★: 40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
3★: 60% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 400).

4★: 80% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 400).
2018-03-31
Freyr (Yukata) 0★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
on all foes.
3★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
on all foes.
Remove 1 buff.

4★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
, and Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 6 turnsLocal status effect
on all foes.
Remove 1 buff.
0★: 80% boost to Earth Elemental ATK.
3★: 100% boost to Earth Elemental ATK.
4★: 110% boost to Earth Elemental ATK.
2020-07-31
Godsworn Alexiel 0★: All allies gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 60% DEF UpDEF is boosted
Strength: 60%Duration: 3 turns
.
3★: All allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns
.

4★: All allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 3 turns
.
Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed)
Duration: 3 turns
.
0★: 120% boost to Earth Elemental ATK.
3★: 140% boost to Earth Elemental ATK.
4★: 160% boost to Earth Elemental ATK.
2017-03-31
Grimnir 0★: Massive Wind damage to all foes.
Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call
Duration: 6 turns total
. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].)
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: 3 turns
.
4★: 500% Wind damage to all foes (Damage cap: ~1,120,000).
Summoner gains God of War Returns+Effect will activate at end of turn
Duration: 6 turns total
. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 5,000 (Max: 30,000)Duration: Indefinite
.)
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: 3 turns
.
0★: 120% boost to Wind Elemental ATK.
3★: 140% boost to Wind Elemental ATK.
4★: 160% boost to Wind Elemental ATK.
2017-12-31
Halluel and Malluel 0★: Massive Light damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect
.
4★: Massive Light damage to all foes.
Inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect
.
0★:
Main: 30% boost to all Elemental ATK.
20% boost to double attack rate.
Sub: 5% boost to double attack rate.
3★:
Main: 40% boost to all Elemental ATK.
30% boost to double attack rate.

Sub: 10% boost to double attack rate.
4★:
Main: 50% boost to all Elemental ATK.
50% boost to double attack rate.

Sub: 20% boost to double attack rate. 10% boost to triple attack rate.
2018-02-28
Hekate 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.
3★: 400% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.

4★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.
0★: 100% boost to Fire ATK.
3★: 120% boost to Fire ATK.
4★:
Main: 130% boost to Fire ATK.
Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed)
Duration: Indefinite
to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].)

Sub: Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed)
Duration: Indefinite
to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].)
2022-09-30
Huanglong 0★: Massive Light damage to all foes.
3★: Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
0★: 40% boost to all Elemental ATK. All allies start battle with +20% charge bar.
3★: 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage.
2016-06-23
Milim Nava 0★: 1500% Dark damage to all foes.
3★: 2000% Dark damage to all foes.
4★: 2000% Dark damage to all foes (Damage cap: ~2,430,000).
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
Raise foes' SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
0★: 40% boost to all allies' ATK.
20% boost to skill damage.
3★: 50% boost to all allies' ATK.
20% boost to skill damage.

4★: 50% boost to all allies' ATK.
30% boost to skill damage.
15% boost to skill damage cap.
2024-11-20
Orologia 0★: 15-hit, 100% Elemental damage to random foes.
All allies gain Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
.
3★: 15-hit, 100% Elemental damage to random foes (Damage cap: ~445,000 per hit).
All allies gain Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
.
MC gains Double StrikeAttacks twice each turn
Duration: 1 turn
.

4★: 15-hit, 200% Elemental damage to random foes (Damage cap: ~445,000 per hit).
All allies gain Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
.
Connect MC to the power of the boundary for 1 turn.
(MC gains Yearning BlueFirst-slot skill is changed to Transcendent Blue (Can't be removed)
Duration: 1 turn
and Double StrikeAttacks twice each turn
Duration: 1 turn
. Changes MC's first-slot skill to  Transcendent Blue11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains Power of the BoundaryPower of the Boundary (20% ATK Up)ATK is boosted (Can't be removed)
Strength: 20%Multiplier: PerpetuityDuration: 5 turns

Power of the Boundary (30% DEF Up)DEF is boosted (Can't be removed)
Strength: 30%Duration: 5 turns

Power of the Boundary (100% DA Up)Double attack rate is boosted (Can't be removed)
Strength: 100%Duration: 5 turns

Power of the Boundary (50% TA Up)Triple attack rate is boosted (Can't be removed)
Strength: 50%Duration: 5 turns

Power of the Boundary (10% DMG Cap Up)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 10%Duration: 5 turns

Power of the Boundary (10% DMG Amplified)DMG is amplified (Can't be removed)
Strength: 10%Multiplier: SeraphicDuration: 5 turns

Power of the Boundary (DSR Up)Debuff success rate is boosted (Can't be removed)
Duration: 5 turns
. (Changes back to original skill after use.)
.)
Set MC's HP to full and remove all debuffs.
0★: 100% boost to Dark Elemental ATK.
3★: 120% boost to Dark Elemental ATK.
20% boost to Dark allies' HP.

4★:
Main: 140% boost to Dark Elemental ATK.
40% boost to Dark allies' HP.

Sub: Connect MC to the power of the boundary for 1 turn at battle start.
(MC starts battle with Yearning BlueFirst-slot skill is changed to Transcendent Blue (Can't be removed)
Duration: 1 turn
. Changes MC's first-slot skill to  Transcendent Blue11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains Power of the BoundaryPower of the Boundary (20% ATK Up)ATK is boosted (Can't be removed)
Strength: 20%Multiplier: PerpetuityDuration: 5 turns

Power of the Boundary (30% DEF Up)DEF is boosted (Can't be removed)
Strength: 30%Duration: 5 turns

Power of the Boundary (100% DA Up)Double attack rate is boosted (Can't be removed)
Strength: 100%Duration: 5 turns

Power of the Boundary (50% TA Up)Triple attack rate is boosted (Can't be removed)
Strength: 50%Duration: 5 turns

Power of the Boundary (10% DMG Cap Up)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 10%Duration: 5 turns

Power of the Boundary (10% DMG Amplified)DMG is amplified (Can't be removed)
Strength: 10%Multiplier: SeraphicDuration: 5 turns

Power of the Boundary (DSR Up)Debuff success rate is boosted (Can't be removed)
Duration: 5 turns
. (Changes back to original skill after use.)
.)
2024-12-31
Qilin 0★: Massive Dark damage to all foes.
3★: Massive Dark damage to all foes. End all allies' skill cooldowns.
0★: 40% boost to all Elemental ATK. 50% boost to skill damage.
3★: 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap.
2016-06-23
Satoru Gojo 0★: Domain Expansion: Unlimited VoidElemental DMG dealt by foes is reduced to 0 / Allies' attacks won't miss against mirror-imaged or dodging foes
Duration: 1 turn Field effect
Local status effect
. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.)
3★: Domain Expansion: Unlimited VoidElemental DMG dealt by foes is reduced to 0 / Allies' attacks won't miss against mirror-imaged or dodging foes
Duration: 1 turn Field effect
Local status effect
. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.)
0★: 60% boost to Dark Elemental ATK.
3★: 70% boost to Dark Elemental ATK.
4★: 80% boost to Dark Elemental ATK.
2023-08-11
Shiva 0★: Massive Fire damage to all foes.
All allies gain Path of Destruction (1 time)ATK is boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.
4★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
All allies gain Path of Destruction (1 time)ATK is boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
and 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
0★: 120% boost to Fire Elemental ATK.
3★: 140% boost to Fire Elemental ATK.
4★: 160% boost to Fire Elemental ATK.
2016-12-31
The Eternal Defenders 0★: Inflict ParalyzedCan't attack
Base Accuracy: 30%Duration: 1 turn Local status effect
, PetrifiedCharge diamonds don't fill up
Base Accuracy: 50%Duration: 1 turn Local status effect
, Lethal HitInstant death for the victim.
Base Accuracy: 20%
, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 80%Duration: 180 seconds
, and Bounty lvl 1Item drop rate is boosted
on all foes.
All allies gain 10% DMG CutTaking 10% less DMG
Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, JammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, 3% Debuff Success BoostedDebuff success rate is boosted
Strength: 3%Duration: 1 turn
, RefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn
, and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
3★: Inflict ParalyzedCan't attack
Base Accuracy: 40%Duration: 1 turn Local status effect
, PetrifiedCharge diamonds don't fill up
Base Accuracy: 60%Duration: 1 turn Local status effect
, Lethal HitInstant death for the victim.
Base Accuracy: 30%
, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 90%Duration: 180 seconds
, and Bounty lvl 1Item drop rate is boosted
on all foes.
All allies gain 20% DMG CutTaking 20% less DMG
Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, JammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, 5% Debuff Success BoostedDebuff success rate is boosted
Strength: 5%Duration: 1 turn
, RefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn
, and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
0★: 50% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 10%).
3★: 70% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 20%).
2020-02-26
Thor 0★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, DA DownDouble attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, TA DownTriple attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
3★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, DA DownDouble attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, TA DownTriple attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
Remove 1 buff effect.

4★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, DA DownDouble attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, TA DownTriple attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
Remove 1 buff effect.
All Light allies gain 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 2 turns
.
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
2017-01-31
Trigger of Awakening: Shinji and Rei 0★: 1500% Water damage to all foes.
Inflict GravityMax charge diamonds are increased
Duration: 180 seconds
and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 3 turnsLocal status effect
.
3★: 2000% Water damage to all foes (Damage cap: ~2,400,000).
Inflict GravityMax charge diamonds are increased
Duration: 180 seconds
and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 3 turnsLocal status effect
.

4★: 2000% Water damage to all foes (Damage cap: ~2,400,000).
Inflict GravityMax charge diamonds are increased
Duration: 180 seconds
, 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 3 turnsLocal status effect
, and Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 3 turnsLocal status effect
.
0★:
Main: 80% boost to Water Elemental ATK.
Refresh effect (Healing cap: 400).
Sub: Water allies start battle with StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
3★: 90% boost to Water Elemental ATK.
Refresh effect (Healing cap: 400).

4★:
Main: 100% boost to Water Elemental ATK.
Refresh effect (Healing cap: 400).

Sub: Water allies start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
.
2025-11-05
Tsuchinoko 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
Raise BountyItem drop rate is boosted
Duration: Indefinite
by 2-8Verification needed. on all foes.
0★: 100% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
3★: 120% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.

4★:
Main: 130% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
Chance to encounter Tsuchinoko at end of battle.

Sub: Chance to encounter Tsuchinoko at end of battle.
2020-12-31
Typhon 0★: Massive Dark damage to all foes. Clear all foes' charge diamonds.
3★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain 10% charge bar for every filled diamond that is removed by Typhon.
4★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.
0★: Refresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK.
3★: Refresh all Dark allies. 40% boost to Dark allies' Normal ATK.
4★: Refresh all Dark allies (Healing cap: 600). 50% boost to Dark allies' Normal ATK.
2016-11-30