Category:One-time Call Summons
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| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Alex Louis Armstrong | 0★: 1500% Water damage to all foes. All Water allies gain Strength: 5,000Duration: Indefinite. (Consumes 50% of each Water ally's current HP.) 3★: 2000% Water damage to all foes. All Water allies gain Strength: 10,000Duration: Indefinite. (Consumes 50% of each Water ally's current HP.) 4★: 2000% Water damage to all foes. All Water allies gain Strength: 10,000Duration: Indefinite and Strength: 35%Duration: 1 turn . (Consumes 50% of each Water ally's current HP.) |
0★: Main: 80% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with . 3★: Main: 90% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with . 4★: Main: 100% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with Strength: 10%-20%Duration: 3 turns and Duration: Indefinite. |
2026-05-15 | ||
| All Might | 0★: 1500% Light damage to all foes. 3★: 2000% Light damage to all foes. 4★: 2000% Light damage to all foes (Damage cap: ~2,430,000). All allies gain Strength: 30%. |
0★: Main: 40% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
2024-01-12 | ||
| Beelzebub (Summer) | 0★: 1500% Elemental damage to all foes. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0★: 80% boost to all Elemental ATK. 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Duration: 3 turns to MC at battle start and when MC uses a charge attack. Sub: Duration: 3 turns to MC at battle start. |
2024-07-31 | ||
| Belial | 0★: MC gains Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
2019-12-31 | ||
| Belial (Summer) | 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 500Duration: 3 turns. |
2022-07-31 | ||
| Bellringer Angel | 0★: Ward. (All allies gain Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) 3★: Ward. (All allies gain Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) All allies gain Duration: Indefinite. Last Words: Can reuse a random summon. |
0★: 20% boost to Light allies' HP. 3★: 30% boost to Light allies' HP. |
2017-02-22 | ||
| Europa | 0★: Massive Water damage to all foes. Revive two random allies with 50% HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies with 50% HP. All allies gain Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
2017-07-31 | ||
| Freyr | 0★: All allies gain Strength: 50%Multiplier: NormalDuration: 2 turns, Strength: 50%Duration: 2 turns, Strength: 10%Duration: 2 turns, Strength: 35%Duration: 2 turns, Strength: 25%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 80%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 30%Duration: 2 turns, and Strength: 20%Duration: 2 turns. 3★: All allies gain Strength: 50%Multiplier: NormalDuration: 2 turns, Strength: 50%Duration: 2 turns, Strength: 10%Duration: 2 turns, Strength: 35%Duration: 2 turns, Strength: 25%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 80%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 30%Duration: 2 turns, Strength: 20%Duration: 2 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: All allies gain Strength: 50%Multiplier: NormalDuration: 2 turns, Strength: 50%Duration: 2 turns, Strength: 10%Duration: 2 turns, Strength: 35%Duration: 2 turns, Strength: 25%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 80%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 30%Duration: 2 turns, Strength: 20%Duration: 2 turns, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. |
0★: 40% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 300). 3★: 60% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). 4★: 80% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). |
2018-03-31 | ||
| Freyr (Yukata) | 0★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 20%Duration: 6 turnsLocal status effect on all foes. 3★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 20%Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. 4★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 20%Duration: 6 turnsLocal status effect, and Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. |
0★: 80% boost to Earth Elemental ATK. 3★: 100% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. |
2020-07-31 | ||
| Godsworn Alexiel | 0★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 60%Duration: 3 turns. 3★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 100%Duration: 3 turns. 4★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 1000%Duration: 3 turns. Summoner gains Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
2017-03-31 | ||
| Grimnir | 0★: Massive Wind damage to all foes. Summoner gains Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
2017-12-31 | ||
| Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
2018-02-28 | ||
| Hekate | 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
2022-09-30 | ||
| Huanglong | 0★: Massive Light damage to all foes. 3★: Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to all Elemental ATK. All allies start battle with +20% charge bar. 3★: 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage. |
2016-06-23 | ||
| Milim Nava | 0★: 1500% Dark damage to all foes. 3★: 2000% Dark damage to all foes. 4★: 2000% Dark damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 15%Duration: 180 seconds. Raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). |
0★: 40% boost to all allies' ATK. 20% boost to skill damage. 3★: 50% boost to all allies' ATK. 20% boost to skill damage. 4★: 50% boost to all allies' ATK. 30% boost to skill damage. 15% boost to skill damage cap. |
2024-11-20 | ||
| Orologia | 0★: 15-hit, 100% Elemental damage to random foes. All allies gain Strength: 100,000Duration: 1 turn . 3★: 15-hit, 100% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . MC gains Duration: 1 turn . 4★: 15-hit, 200% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . Connect MC to the power of the boundary for 1 turn. (MC gains Duration: 1 turn and Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) Set MC's HP to full and remove all debuffs. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 20% boost to Dark allies' HP. 4★: Main: 140% boost to Dark Elemental ATK. 40% boost to Dark allies' HP. Sub: Connect MC to the power of the boundary for 1 turn at battle start. (MC starts battle with Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) |
2024-12-31 | ||
| Qilin | 0★: Massive Dark damage to all foes. 3★: Massive Dark damage to all foes. End all allies' skill cooldowns. |
0★: 40% boost to all Elemental ATK. 50% boost to skill damage. 3★: 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap. |
2016-06-23 | ||
| Satoru Gojo | 0★: Domain Expansion: Duration: 1 turn Field effect Local status effect. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.) 3★: Domain Expansion: Duration: 1 turn Field effect Local status effect. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.) |
0★: 60% boost to Dark Elemental ATK. 3★: 70% boost to Dark Elemental ATK. 4★: 80% boost to Dark Elemental ATK. |
2023-08-11 | ||
| Shiva | 0★: Massive Fire damage to all foes. All allies gain Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Strength: 100%Multiplier: AssassinDuration: 1 turn and Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
2016-12-31 | ||
| The Eternal Defenders | 0★: Inflict Base Accuracy: 30%Duration: 1 turn Local status effect, Base Accuracy: 50%Duration: 1 turn Local status effect, Base Accuracy: 20%, Base Accuracy: 80%Duration: 180 seconds, and on all foes. All allies gain Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, Duration: 1 turn , Strength: 3%Duration: 1 turn , Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and Duration: Indefinite. 3★: Inflict Base Accuracy: 40%Duration: 1 turn Local status effect, Base Accuracy: 60%Duration: 1 turn Local status effect, Base Accuracy: 30%, Base Accuracy: 90%Duration: 180 seconds, and on all foes. All allies gain Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, Duration: 1 turn , Strength: 5%Duration: 1 turn , Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn , and Duration: Indefinite. |
0★: 50% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 10%). 3★: 70% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 20%). |
2020-02-26 | ||
| Thor | 0★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. All Light allies gain Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
2017-01-31 | ||
| Trigger of Awakening: Shinji and Rei | 0★: 1500% Water damage to all foes. Inflict Duration: 180 seconds and Strength: 30%Duration: 3 turnsLocal status effect. 3★: 2000% Water damage to all foes (Damage cap: ~2,400,000). Inflict Duration: 180 seconds and Strength: 30%Duration: 3 turnsLocal status effect. 4★: 2000% Water damage to all foes (Damage cap: ~2,400,000). Inflict Duration: 180 seconds, Strength: 30%Duration: 3 turnsLocal status effect, and Strength: 30,000Duration: 3 turnsLocal status effect. |
0★: Main: 80% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). Sub: Water allies start battle with Duration: 3 turns. 3★: 90% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). 4★: Main: 100% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). Sub: Water allies start battle with Strength: 30%-10%Duration: 3 turns and Strength: 30%Duration: 3 turnsStacking: Summon. |
2025-11-05 | ||
| Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise Duration: Indefinite by 2-8Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
2020-12-31 | ||
| Typhon | 0★: Massive Dark damage to all foes. Clear all foes' charge diamonds. 3★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain 10% charge bar for every filled diamond that is removed by Typhon. 4★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain Strength: 100%. |
0★: Refresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. 3★: Refresh all Dark allies. 40% boost to Dark allies' Normal ATK. 4★: Refresh all Dark allies (Healing cap: 600). 50% boost to Dark allies' Normal ATK. |
2016-11-30 |
Pages in category "One-time Call Summons"
The following 24 pages are in this category, out of 24 total.





































































































