The Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect field effect permanently weakens enemy defenses with little downside.
Field effect greatly improves the offensive power of the team.
Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Fediel is an extraordinary unit with remarkable offensive performance, thanks to her Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Field effect Local status effect and support skills. She can constantly debuff enemies with potent Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) , and doubles down in term of offensive support while not sacrificing her overall performance.
Strengths
Her main appeal is from Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Field effect Local status effect field effect: it effectively lowers foes and allies' DEF by 25% indefinitely, bypassing all foes' debuff resistance, as well as strengthening Dark allies with Wedge of DarknessFor Dark allies, when Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect is in effect: 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, 100% boost to C.A. damage, and 50% boost to C.A. damage cap.:
100% DEF Up
100% DA Up
30% TA Up
100% C.A. DMG Up
50% C.A. DMG Cap Up
Her buffs effectively cancels the demerit received by allies from her field effect, as long as she remains a main ally when the field is in effect.
High charge attack output when combined with Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Field effect Local status effect, which activates twice and has higher damage cap compared to without the field effect.
Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) provides all allies a strong shield and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) , protecting allies' buffs and blocking debuffs inflicted to them.
Excels in Battle System 2.0, where her skill's cooldowns are reset when a Fated Chain is activated.
Weaknesses
Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Field effect Local status effect activates indefinitely, and conflicts with other allies with local field effect, limiting party composition.
Extremely long skill cooldown for Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) to activate normally (16 turnsAfter Lvl 55), outside of Battle System 2.0.
Wedge of DarknessFor Dark allies, when Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect is in effect: 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, 100% boost to C.A. damage, and 50% boost to C.A. damage cap. only activates when Fediel is the main ally, which means the party's performance will be weaken when Fediel is knocked out or switched out.
Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Field effect Local status effect demerits the party despite being a great field effect, which includes permanent HP loss per turn and reduced DEF. As such, sustainability is a must for the party to effectively use Fediel in long battles. Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.) can convert this continuous damage into continuous healing, however, making a downside a benefit.
Lich:Phantom Pain6-hit, 100% Dark damage to random foes (Damage cap: ~95,000 per hit). All Dark allies gain Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc. / Can't be removed) Duration: 5 turns and Light SwitchElemental DMG from foes turns into light DMG Duration: 5 turns.
Elysian:Voice UnveiledGrant Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc. / Can't be removed) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies.
Lady Grey (Halloween):Night's GraceAll allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 5 turns, Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc. / Can't be removed) Duration: 5 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
Disparia (4★/Main):Dark DownMassive Dark damage to a foe. Gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. now affects all allies. Also inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on a foe.
If Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.) effects are not used, weapon skills such as Enmity and Garrison become valuable.
Majestas:Hatred's GarrisonMedium boost to dark allies' DEF based on how low HP is
CA Party Boost:Wedge of DarknessFor Dark allies, when Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect is in effect: 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, 100% boost to C.A. damage, and 50% boost to C.A. damage cap. Provide additional damage for CA Classes setup such as: