Fediel/Strategy

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Ratings

Fediel Label Type Special.png Label Race Draph.png Label Weapon Sabre.png Label Weapon Melee.png
Npc m 3040376000 01.jpg
  • Role: Attacker/Support/Debuffer
  • The Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    field effect permanently weakens enemy defenses with little downside.
  • Field effect greatly improves the offensive power of the team.
  • Status 3135 2.pngPeace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
  • Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.8 S SS S 2023-05-30
Icon Kamigame.png Kamigame 9.9 S A SS 2023-12-25

Overview

Fediel is an extraordinary unit with remarkable offensive performance, thanks to her Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
and support skills. She can constantly debuff enemies with potent Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
, and doubles down in term of offensive support while not sacrificing her overall performance.

Strengths

  • Her main appeal is from Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    field effect: it effectively lowers foes and allies' DEF by 25% indefinitely, bypassing all foes' debuff resistance, as well as strengthening Dark allies with Icon Support Skill.png Wedge of DarknessFor Dark allies, when Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    is in effect:

    100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, 100% boost to C.A. damage, and 50% boost to C.A. damage cap.
    :
    • 100% DEF Up
    • 100% DA Up
    • 30% TA Up
    • 100% C.A. DMG Up
    • 50% C.A. DMG Cap Up
Her buffs effectively cancels the demerit received by allies from her field effect, as long as she remains a main ally when the field is in effect.
  • High charge attack output when combined with Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    , which activates twice and has higher damage cap compared to without the field effect.
  • Ability m 1638 1.png Miasma Hands6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit).
    Inflict Status DarkDEFDownStack.png10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , Status 6110.png10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and Status 6111.png10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    is in effect:

    Auto-activates upon normal attacks.)
    is Fediel's constant source of debuff, weakening foe's Dark DEF and multiattack rate with stacking strength. It also activates after normal attacks while Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    is in effect, allowing her to cap DEF Down on her own.
  • Ability m 1637 3.png Cursed FuneralAll Dark allies gain Status Shield.pngShield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    and Status 3135 2.pngPeace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Peace in Death ends upon taking damage 2 times.)
    provides all allies a strong shield and Status 3135 2.pngPeace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    , protecting allies' buffs and blocking debuffs inflicted to them.
  • Excels in Battle System 2.0, where her skill's cooldowns are reset when a Fated Chain is activated.

Weaknesses

  • Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    activates indefinitely, and conflicts with other allies with local field effect, limiting party composition.
  • Extremely long skill cooldown for Ability m 1637 3.png Cursed FuneralAll Dark allies gain Status Shield.pngShield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    and Status 3135 2.pngPeace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Peace in Death ends upon taking damage 2 times.)
    to activate normally (16 turnsAfter Lvl 55), outside of Battle System 2.0.
  • Requires periodic/constant healing as Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    also reduces all allies' HP.
  • Icon Support Skill.png Wedge of DarknessFor Dark allies, when Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    is in effect:

    100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, 100% boost to C.A. damage, and 50% boost to C.A. damage cap.
    only activates when Fediel is the main ally, which means the party's performance will be weaken when Fediel is knocked out or switched out.

How to Play

Synergy

Sustainability

Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
demerits the party despite being a great field effect, which includes permanent HP loss per turn and reduced DEF. As such, sustainability is a must for the party to effectively use Fediel in long battles. Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
can convert this continuous damage into continuous healing, however, making a downside a benefit.

  • Npc s 3040357000 01.jpg Lich: Ability m 1554 1.png Phantom Pain6-hit, 100% Dark damage to random foes (Damage cap: ~95,000 per hit).
    All Dark allies gain Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    and Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG
    Duration: 5 turns
    .
  • Leader s 180301 01.jpg Elysian: Ability Voice Unveiled.png Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 250 HP or 5% charge barDuration: 5 turns
    to all allies.
  • Npc s 3040189000 01.jpg Lady Grey (Halloween): Ability Night's Grace.png Night's GraceAll allies gain Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 5 turns
    , Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    , and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  • Weapon s 1040008600.jpg Disparia (4★/Main): Skill charge attack.png Dark DownMassive Dark damage to a foe.
    Gain Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    After 4★:
    Inflict Status Blind 2.pngBlindedAttacks have a slight chance to miss
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    now affects all allies.

If Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
effects are not used, weapon skills such as Enmity and Garrison become valuable.

  • Weapon s 1040414600.jpg Majestas: Hatred's GarrisonMedium boost to dark allies' DEF based on how low HP is

Offensive Support

Supplemental Damage and Skill Damage Cap

Ability m 1638 1.png Miasma Hands6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit).
Inflict Status DarkDEFDownStack.png10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, Status 6110.png10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, and Status 6111.png10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
.
(When Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
is in effect:

Auto-activates upon normal attacks.)
provides a lot of skill damage instances every turn whilst Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
is in effect. These can either be improved with raises to the Damage Cap of skill damage, or have supplemental damage hung off each hit. Potential weapons include:

Extended Mastery Perks

Fediel Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithLightDmgDown.pngLight Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to charge bar gain.
★★★ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2022-03-19

Gamewith's recommended EMP build for Fediel.

Priorities

Prioritize CA Dmg Cap x2. Next put 3 Points into Skill Cap. After that is Crit.


Extended Mastery Perks

Fediel Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithLightDmgDown.pngLight Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to charge bar gain.
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-03-19
Kamigame's recommended EMP build for Fediel.

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