News:GameNews 2022-03-10
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2022-03-10
The original update notes in English are located at http://game.granbluefantasy.jp/#news/detail/5744/2/0/1
Character Balance Changes
Eidfluegel450%Massive Wind damage to a foe.
Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds.
Gain 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining..- ADDED Inflict
DA DownDouble attack rate is lowered
Duration: 180 seconds.
- ADDED Inflict
Blade Impulse4-hit, 100% Wind damage to a foe (Damage cap: ~147,500 per hit).
Gain 60% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 60%Duration: 3 turns and Hostility UpMore likely to be attacked
Duration: 3 turns. REWORKED- OLD EFFECT
- Wind damage to a foe (Damage cap: ~630,000). Gain
Skill DMG Up (Stackable)Skill DMG is boosted (Stackable)
Duration: Indefinite.
- Wind damage to a foe (Damage cap: ~630,000). Gain
- NEW EFFECT
- 4-hit, 100% Wind damage to a foe (Damage cap: ~147,500 per hit). Gain
60% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 60%Duration: 3 turns and Hostility UpMore likely to be attacked
Duration: 3 turns.
- 4-hit, 100% Wind damage to a foe (Damage cap: ~147,500 per hit). Gain
- OLD EFFECT
Turbulenz3-hit, 150% Wind damage to all foes (Damage cap: ~135,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds. REWORKED- OLD EFFECT
- Wind damage to all foes (Damage cap: ~400,000). Inflict
10% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable)
Strength: 10% (Max: 20%)Duration: 180 seconds and DA DownDouble attack rate is lowered
Duration: 180 seconds.
- Wind damage to all foes (Damage cap: ~400,000). Inflict
- NEW EFFECT
- 3-hit, 150% Wind damage to all foes (Damage cap: ~135,000 per hit). Inflict
10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
- 3-hit, 150% Wind damage to all foes (Damage cap: ~135,000 per hit). Inflict
- OLD EFFECT
Defender's Twin Blades15% boost to Lancelot's dodge rate.
Upon dodging:
Activate Turbulenz. 1-turn cut to Ritterorden's cooldown. REWORKED- OLD EFFECT
- Amplify damage against Earth foes by 20%.
- NEW EFFECT
- Boost to Lancelot's dodge rate. Upon dodging: Activate Turbulenz. 1-turn cut to Ritterorden's cooldown.
- OLD EFFECT
Oblivion of the Winds450%Massive Wind damage to a foe.
All Wind allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..- The duration and effect rate of
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. have been increased.
- The duration and effect rate of
IllusionAll allies gain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
At level 95:
All Wind allies also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. REWORKED- OLD EFFECT
- Grant an ally
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
- Grant an ally
- NEW EFFECT
- All allies gain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite. - The skill icon has been changed.
- The skill animations have been changed.
- All allies gain
- OLD EFFECT
Celestial Phenomenon4-hit, 100% Wind damage to all foes (Damage cap: ~170,000 per hit).
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. REWORKED- OLD EFFECT
- 150%-200% Wind, Fire, Earth, and Water damage to all foes (Damage cap: ~200,000). Inflict
10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Duration: 180 seconds.
- 150%-200% Wind, Fire, Earth, and Water damage to all foes (Damage cap: ~200,000). Inflict
- NEW EFFECT
- 4-hit Wind damage to all foes. Inflict
25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Duration: 180 seconds. Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. - The skill icon has been changed.
- The skill animations have been changed.
- 4-hit Wind damage to all foes. Inflict
- OLD EFFECT
Elemental BreathAll allies gain
50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
At level 90:
All allies also gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns. REWORKED- OLD EFFECT
- All allies gain
50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns, 50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 3 turns, 50% Earth ATK UpEarth ATK is boosted
Strength: 50%Duration: 3 turns, and 50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 3 turns.
- All allies gain
- NEW EFFECT
- All allies gain
50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns and KeenSupplemental DMG to critical hits
Duration: 3 turns. - The skill icon has been changed.
- The skill animations have been changed.
- All allies gain
- OLD EFFECT
Breeze of Rest20% boost to Wind ATK, 20% boost to double attack rate, and 10% boost to triple attack rate for allies with
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Refresh effect to all allies (Healing cap: 150).
At level 95:
10% Bonus Wind DMG effect for allies with Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Refresh effect healing cap increased to 500.- ADDED Boost to multiattack rate for allies with
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
- ADDED Boost to multiattack rate for allies with
Perpetual TailwindWhen a foe uses a special attack:
Activate Celestial Phenomenon4-hit, 100% Wind damage to all foes (Damage cap: ~170,000 per hit).
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%...
2-turn cut to IllusionAll allies gain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
At level 95:
All Wind allies also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.'s cooldown. NEW- When a foe uses a special attack: Activate Celestial Phenomenon. 2-turn cut to Illusion's cooldown.
Extended Mastery Support SkillChance of 1-turn cut to skill cooldowns upon using charge attack. REWORKED
- OLD EFFECT
- Gain additional boost to Wind ATK when affected by Fire, Water, or Earth ATK Up.
- NEW EFFECT
- Chance of 1-turn cut to skill cooldowns upon using charge attack.
- OLD EFFECT
Power Seeker200%-900% Wind damage to a foe based on how low Scathacha's HP is (Damage cap: ~720,000).
When Dragon's FuryNext Power Seeker's DMG and DMG cap is boosted (Can't be removed)
is consumed:
Damage increased to 300%-1400% and damage cap increased to ~1,440,000.
At level 100:
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 26.6%-80%Duration: 3 turns and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .- ADDED Also gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
- ADDED Also gain
Dragon's HeartAll allies gain
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5,000)Duration: Indefinite worth 25% of their max HP (Max: 5,000).
(Consumes 25% of their max HP.) REWORKED- OLD EFFECT
- Grant an ally a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of caster's max HP (Max: 5,000)Duration: Indefinite worth 25% of caster's max HP (Max: 5,000). (Consumes 25% of max HP.)
- Grant an ally a
- NEW EFFECT
- All allies gain
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5,000)Duration: Indefinite worth 25% of their max HP (Max: 5,000). (Consumes 25% of their max HP.) - Skill cooldown: 2 > 5 turns
- The skill animations have been changed.
- All allies gain
- OLD EFFECT
Claw of the DragonBig boost to all allies' ATKMultiplier: Unique based on how low Scathacha's HP is. REWORKED
- OLD EFFECT
- Amplify damage against Earth foes by 20%.
- NEW EFFECT
- Big boost to all allies' ATKUnique modifier based on how low Scathacha's HP is.
- OLD EFFECT
Eternal Wisdom30% boost to ATKMultiplier: Normal, 35% boost to double attack rate, and 10% boost to triple attack rate for allies with
Wind ATK UpWind ATK is boosted
.
At level 95:
10% Bonus Wind DMG effect for allies with ShieldNext ATK received will be ineffective for a fixed amount
. REWORKED- OLD EFFECT
- Boost to Scathacha's ATK and multiattack rate when buffed by
Wind ATK UpWind ATK is boosted
. Level 95: 10% Bonus Wind DMG effect to allies with ShieldNext ATK received will be ineffective for a fixed amount
.
- Boost to Scathacha's ATK and multiattack rate when buffed by
- NEW EFFECT
- 30% boost to ATKNormal modifier, 35% boost to double attack rate, and 10% boost to triple attack rate for allies with
Wind ATK UpWind ATK is boosted
. Level 95: 10% Bonus Wind DMG effect for allies with ShieldNext ATK received will be ineffective for a fixed amount
.
- 30% boost to ATKNormal modifier, 35% boost to double attack rate, and 10% boost to triple attack rate for allies with
- OLD EFFECT
Extended Mastery Support SkillBoost to dodge rate for allies with
Wind ATK UpWind ATK is boosted
. REWORKED- OLD EFFECT
- Boost to dodge rate when wind ATK is boosted.
- NEW EFFECT
- Boost to dodge rate for allies with
Wind ATK UpWind ATK is boosted
.
- Boost to dodge rate for allies with
- OLD EFFECT
No SurrenderSwitch to Heavensbane mode.
- Skill cooldown: 5 > 1 (4 > 0 turns when upgraded to No Surrender +.)
No RegretsSwitch to Starslayer mode.
- Skill cooldown: 5 > 1 (4 > 0 turns when upgraded to No Regrets +.)
Steadfast ShieldGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn , 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(Consumes 20% of charge bar.)
At level 95:
No longer consumes charge bar. SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn upgraded to Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn .
Also gain Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns.- ADDED Gain
Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
- ADDED Gain
Ardent BladeGain
Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
(Consumes 20% of max HP.)
At level 95:
No longer consumes HP.
No longer gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn effect specs increased.
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and 50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 50%Duration: 1 turn .- ADDED Gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
- ADDED Gain
SuppressionGain
Tank-and-Counter (2 times)Counters upon taking DMG
Strength: 250%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and 30% Earth DMG LoweredEarth DMG is lowered
Strength: 30%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts..- ADDED Gain
Earth DMG LoweredEarth DMG is lowered
Strength: 3TEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.. - The skill icon has been changed.
- The skill animations have been changed.
- ADDED Gain
UnfetteredGain
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns.- ADDED Gain
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns. - The skill icon has been changed.
- The skill animations have been changed.
- ADDED Gain
Ditoria Style: StarslayerWhen in Starslayer mode:
50% boost to DEF, boost to hostility, and RevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect.
(Boost to charge bar gain and healing specs based on ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed lvl [Max: 5].)- ADDED When in Starslayer mode: Revitalize effect.
Ditoria Style: HeavensbaneWhen in Heavensbane mode:
30% boost to ATKPerpetuity modifier, hit to hostility, and buffs can't be removed.
(Boost to C.A. specs based on ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed lvl [Max: 5].)- ADDED When in Heavensbane mode: Buffs can't be removed.
Extended Mastery Support SkillChance to raise
ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed lvl by 1 upon using Steadfast Shield or Ardent Blade. REWORKED- OLD EFFECT
- Chance to raise
ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed lvl by 1 upon using No SurrenderSwitch to Heavensbane mode. or
No RegretsSwitch to Starslayer mode..
- Chance to raise
- NEW EFFECT
- Chance to raise
ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed lvl by 1 upon using Steadfast ShieldGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn , 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(Consumes 20% of charge bar.)
At level 95:
No longer consumes charge bar. SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn upgraded to Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn .
Also gain Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns. or Ardent BladeGain
Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
(Consumes 20% of max HP.)
At level 95:
No longer consumes HP.
No longer gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn effect specs increased.
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and 50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 50%Duration: 1 turn ..
- Chance to raise
- OLD EFFECT
Heavenly Retribution450%Massive Light damage to a foe.
(When Baotorda has BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
: Also deal 4-hit, 100% Bonus Light damage [Damage cap: ~170,000 per hit].) REWORKED- OLD EFFECT
- Massive Light damage to a foe. 300% Bonus Light damage (Damage cap: ~295,000).
- NEW EFFECT
- Massive Light damage to a foe. (When Baotorda has
BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
: Also deal 4-hit, 100% Bonus Light damage [Damage cap: ~170,000 per hit].)
- Massive Light damage to a foe. (When Baotorda has
- OLD EFFECT
Valiant ShieldGain
BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
Duration: 3 turns. REWORKED- OLD EFFECT
- Gain
BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
. (Deals 40% less damage and doesn't deal multiattacks while in effect. Ends on recast.) BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
Duration: 3 turns: Hostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
- Gain
- NEW EFFECT
- Gain
BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
Duration: 3 turns. BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
Duration: 3 turns: Receives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)- Skill cooldown: 4 > 6 (3 > 5 turns when upgraded to Valiant Shield +.)
- Gain
- OLD EFFECT
BulwarkRaise
DivineC.A. specs are boosted / DMG taken is reduced / Debuffs will be nullified / DMG for normal attacks is amplified / Counters upon taking DMG (Can't be removed)
Duration: Indefinite lvl by 1 when targeted by a foe while BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
is in effect (Max: 5).
Gain effects in order based on DivineC.A. specs are boosted / DMG taken is reduced / Debuffs will be nullified / DMG for normal attacks is amplified / Counters upon taking DMG (Can't be removed)
lvl:
1: 80% boost to C.A. damage and 40% boost to C.A. damage cap.
2: 20% reduced damage taken.
3: Debuff immunity.
4: AmplifySeraphic modifier normal attack damage by 15%.
5: Tank-and-Counter effect (3 hits). REWORKED- OLD EFFECT
- While
BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
is in effect: Boost to hostility and 200% boost to defense specs. Raise DivineC.A. specs are boosted / DMG taken is reduced / Debuffs will be nullified / DMG for normal attacks is amplified / Counters upon taking DMG (Can't be removed)
lvl by 1 upon taking damage, boosting C.A. damage and C.A. damage cap (Max: 5).
- While
- NEW EFFECT
- Raise
DivineC.A. specs are boosted / DMG taken is reduced / Debuffs will be nullified / DMG for normal attacks is amplified / Counters upon taking DMG (Can't be removed)
lvl by 1 when targeted by a foe while BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
is in effect (Max: 5).
Gain effects in order based on DivineC.A. specs are boosted / DMG taken is reduced / Debuffs will be nullified / DMG for normal attacks is amplified / Counters upon taking DMG (Can't be removed)
lvl: 80% boost to C.A. damage and 40% boost to C.A. damage cap, 20% reduced damage taken, debuff immunity, amplifySeraphic modifier normal attack damage by 15%, Tank-and-Counter effect (3 hits).
- Raise
- OLD EFFECT
GendarmeWhen a foe uses a special attack:
Activate Sacred Surge400%-500% Light damage to all foes (Damage cap: ~635,000).
Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns..
1-turn cut to Baotorda's buff skill cooldowns. REWORKED- OLD EFFECT
- 50% chance of taking 30% less damage.
- NEW EFFECT
- When a foe uses a special attack: Activate Sacred Surge. 1-turn cut to Baotorda's buff skill cooldowns.
- OLD EFFECT
Aetheryte Onslaught450%Massive Light damage to a foe.
1-turn cut to Ferry's skill cooldowns.- ADDED 1-turn cut to Ferry's skill cooldowns.
Vergiften250%-350% Light damage to all foes (Damage cap: ~1,160,000).
All allies gain Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%.
At level 95:
Damage increased to 350%.
All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite.- ADDED All allies gain
Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%. - DMG dealt has been increased.
- Skill cooldown: 6 > 13 (5 > 12 turns when upgraded to Vergiften +.)
- ADDED All allies gain
GrausamAll allies gain
60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 60%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 1 turn . REWORKED- OLD EFFECT
- All allies gain
60% C.A. DMG UpCharge attack DMG is boosted
Strength: 60%Duration: 1 turn and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 1 turn Stacking: Teamwide. Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 1 turn on all allies.
- All allies gain
- NEW EFFECT
- All allies gain
60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 60%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 1 turn .
- All allies gain
- OLD EFFECT
HinrichtenAll allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turns.
Inflict ShortedCharge bar is frozen
Duration: 4 turns on all allies.
(Consumes 100% of all allies' charge bars.)- The skill icon has been changed.
- The skill animations have been changed.
I'll Teach You a Lesson10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies.
Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is.
At level 90:
When Ferry is a main ally at battle start:
40% boost to Light allies' charge bars. REWORKED- OLD EFFECT
- 5% / 30% boost to critical hit rate for all allies5% chance of dealing 30% more damage..
- NEW EFFECT
- Big boost to all allies' ATK based on how high Ferry's HP is.
- OLD EFFECT
Link of ProfundityFerry's
Link of ProfundityDeals multi-hit bonus light DMG based on lvl after normal attacks (Max: Lvl 4 / Can't be removed)
Duration: Indefinite lvl rises by 1 upon dealing triple attacks (Max: 4).
(Multi-hit, 100% Bonus Light damage based on Link of ProfundityDeals multi-hit bonus light DMG based on lvl after normal attacks (Max: Lvl 4 / Can't be removed)
lvl after normal attacks [Damage cap: ~110,000 per hit / Max: 4 hits].) NEW- 10% boost to Light allies' ATKPerpetuity modifier when not debuffed. 30% boost to Light allies' DEF when debuffed.
Luce della Salvezza450%Massive Light damage to a foe.
Gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed:
Also deal 300% Bonus Light damage [Damage cap: ~635,000].)- ADDED Gain
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
- ADDED Gain
Fulmine BiancoAll allies gain
20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 5 turns, 20% Dark CutDark DMG is cut 20%
Strength: 20%Duration: 5 turnsDark Damage Cut., and 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed:
Also inflict 25% Light DEF DownDEF is lowered for light DMG
Strength: 25%Duration: 180 seconds on a foe.)- ADDED All allies gain
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. - ADDED When 1
SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed: Also inflict 25% Light DEF DownDEF is lowered for light DMG
Strength: 25%Duration: 180 seconds on a foe. - The skill icon has been changed.
- The skill animations have been changed.
- ADDED All allies gain
VangeloGrant an ally
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns, 50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns, and 2 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed:
Also grant Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite.)- ADDED Grant an ally 2
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. - ADDED When 1
SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed: Also grant Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite. - The effect rate of
ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite has been increased (previously 2500), and the duration has been changed to be indefinite. - The skill icon has been changed.
- The skill animations have been changed.
- ADDED Grant an ally 2
Cielo della GraziaAll allies gain
30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite, and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
(When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed:
All allies also gain 20% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 20%Duration: Indefinite.) REWORKED- OLD EFFECT
- Restore 5
Spirit ShroudUses 1 Spirit per attack or skill
(Spirits recover every 5 turns)
. (Consumes 20% of charge bar.)
- Restore 5
- NEW EFFECT
- All allies gain
30% C.A. DMG Up (1 time)Charge attack DMG is boosted
Strength: 30%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
Strength: 15%Duration: Indefinite, and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. (When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed: All allies also gain 20% Bonus Light DMG (1 time)Deals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: Indefinite.) - This skill is now classified as a buff skill.
- The skill animations have been changed.
- All allies gain
- OLD EFFECT
Guardian Spirit of Verona30% boost to ATKUnique modifier and 30% boost to DEF while
SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is in effect.
Gain 5 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
Duration: Indefinite every 5 turns. (Starts battles with 5.)
(Consumes 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
upon normal attacks.) REWORKED- OLD EFFECT
- Restore 5
Spirit ShroudUses 1 Spirit per attack or skill
(Spirits recover every 5 turns)
every 5 turns. 50% reduced ATKUnique modifier if Juliet has no Spirit Shrouds. Attacks and skills each consume 1 Spirit ShroudUses 1 Spirit per attack or skill
(Spirits recover every 5 turns)
.
- Restore 5
- NEW EFFECT
- 30% boost to ATKUnique modifier and 30% boost to DEF while
SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is in effect. Restore 5 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
every 5 turns (Starts battles with 5). (Consumes 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
upon normal attacks.)
- 30% boost to ATKUnique modifier and 30% boost to DEF while
- OLD EFFECT
Spirit ShroudAt end of turn when Juliet's
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
is 3 or more:
Consumes 2 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
Restore 20% of all allies' HP (Healing cap: 2000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. REWORKED- OLD EFFECT
- 30% boost to ATKUnique modifier and 30% boost to DEF while
Spirit ShroudUses 1 Spirit per attack or skill
(Spirits recover every 5 turns)
is in effect.
- 30% boost to ATKUnique modifier and 30% boost to DEF while
- NEW EFFECT
- At end of turn when Juliet's
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
is 3 or more: Consumes 2 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
. Restore 20% of all allies' HP (Healing cap: 2000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
- At end of turn when Juliet's
- OLD EFFECT
Resolute Strike1250%Unworldly Light damage to a foe (Damage cap: ~2,420,000).
End cooldown for RhapsodyGain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect
Strength: 230%Multiplier: AssassinDuration: 1 turn . and Arvess Swing400%-500% Light damage to a foe (Damage cap: ~635,000).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect..- DMG increased to Unworldly.
RhymesGain
RhymesATK is boosted / Triple attack rate is boosted / Deals bonus light DMG for normal attacks / Hostility is boosted (Can't be removed)
Duration: Indefinite.
(Can't recast.) REWORKED- OLD EFFECT
- Gain
40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 5 turnsStacking: Single Target / Dual.
Inflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Duration: 180 seconds and Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect on a foe.
- Gain
- NEW EFFECT
- Gain
RhymesATK is boosted / Triple attack rate is boosted / Deals bonus light DMG for normal attacks / Hostility is boosted (Can't be removed)
Duration: Indefinite. - This skill can no longer be recast.
- This skill can no longer be copied.
- The skill icon has been changed.
- The skill animations have been changed.
- Gain
- OLD EFFECT
RhapsodyGain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect
Strength: 230%Multiplier: AssassinDuration: 1 turn .- REMOVED Gain
7% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Multiplier: AssassinDuration: 1 turn . - ADDED Gain
70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns. - The skill icon has been changed.
- The skill animations have been changed.
- REMOVED Gain
Arvess Swing400%-500% Light damage to a foe (Damage cap: ~635,000).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect.- REMOVED Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . - ADDED Inflict
10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Local status effect. - The skill icon has been changed.
- The skill animations have been changed.
- REMOVED Gain
Red FascinationHas a maximum charge bar limit of 200%.
(Can only use charge attack when charge bar is at 200%.) REWORKED- OLD EFFECT
- 5% boost to all allies' ATKUnique modifier against a foe in Break.
- NEW EFFECT
- Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.)
- OLD EFFECT
Crimson Ocean BloomDoesn't consume Assassin's Aim effect upon dealing skill damage.
When Zeta has blocked an attack with ArmoredChance of lowering DMG taken
: Activate Arvess Swing400%-500% Light damage to a foe (Damage cap: ~635,000).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. at end of turn. NEW- Doesn't consume
Salted WoundATK is boosted when foe is in break mode
upon dealing skill damage. When Zeta has blocked an attack with ArmoredChance of lowering DMG taken
: Activate Arvess Swing at end of turn.
- Doesn't consume
Extended Mastery Support SkillBoost to critical hit rate against foes with
Arvess FermareTargeted by a skill
Local status effect. REWORKED- OLD EFFECT
- Boost to multiattack rate when under
Salted WoundATK is boosted when foe is in break mode
.
- Boost to multiattack rate when under
- NEW EFFECT
- Boost to critical hit rate against foes with
Arvess FermareTargeted by a skill
Local status effect.
- Boost to critical hit rate against foes with
- OLD EFFECT







