News:GameNews 2022-05-17
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Contents
2022-05-17
The original update notes in English are located at http://game.granbluefantasy.jp/#news/detail/5911/2/0/1
Character Balance Changes
Aliza
- Fangs of the Dragon450%Massive Fire damage to a foe.
End cooldown for Waves of Fire.- REMOVED Gain 50% / 80% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 80% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. - ADDED End cooldown for Waves of Fire.
- REMOVED Gain 50% / 80% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- Waves of FireGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. REWORKED- OLD EFFECT
- Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns. (Consumes 25% of charge bar.)
- Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
- NEW EFFECT
- Gain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. - The skill animations have been changed.
- Gain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
- OLD EFFECT
- Flame WreathGain 50% / 80% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 80% more damage.Duration: 3 turns and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 50%Duration: 3 turns.- The skill icon has been changed.
- The skill animations have been changed.
- Thunder250% Fire damage to all foes (Damage cap: ~445,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite.
(From 2nd cast onward: Also gain Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%.
From 3rd cast onward: Also restore 30% of caster's HP [Healing cap: 3000].) REWORKED- OLD EFFECT
- 200% Fire damage to all foes (Damage cap: ~500,000). (Boost to damage based on number of foes.) Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite.
- 200% Fire damage to all foes (Damage cap: ~500,000). (Boost to damage based on number of foes.) Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
- NEW EFFECT
- Fire damage to all foes. Gain ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Multiplier: Unique StackableDuration: Indefinite. (From 2nd cast onward: Also gain Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%. From 3rd cast onward: Also restore 30% of caster's HP [Healing cap: 3000].) - The skill icon has been changed.
- The skill animations have been changed.
- Fire damage to all foes. Gain ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
- OLD EFFECT
- Everstrong SpiritRaise Everstrong SpiritLvl 1: DEF is boosted
Lvl 2: DMG taken is reduced
Lvl 3: Deals multiattacks
Lvl 4: Immune to debuffs
Lvl 5: Buffs can't be removed
(Can't be removed)
Duration: Indefinite lvl by 1 upon countering (Max: 5).
(Gain effects in order based on lvl:
100% boost to DEF,
20% damage reduction,
guaranteed double attacks,
debuff immunity,
buffs can't be removed.) REWORKED- OLD EFFECT
- Raise Everstrong SpiritLvl 1: DEF is boosted
Lvl 2: DMG taken is reduced
Lvl 3: Deals multiattacks
Lvl 4: Immune to debuffs
Lvl 5: Buffs can't be removed
(Can't be removed)
Strength: 10% (Max: 100%)Duration: Indefinite lvl by 1 when targeted by a foe (Max: 10).
- Raise Everstrong SpiritLvl 1: DEF is boosted
- NEW EFFECT
- Raise Everstrong SpiritLvl 1: DEF is boosted
Lvl 2: DMG taken is reduced
Lvl 3: Deals multiattacks
Lvl 4: Immune to debuffs
Lvl 5: Buffs can't be removed
(Can't be removed)
Duration: Indefinite lvl by 1 upon countering (Max: 5). (Gain effects in order based on lvl: Boost to DEF, damage reduction, deal multiattacks, debuff immunity, buffs can't be removed.)
- Raise Everstrong SpiritLvl 1: DEF is boosted
- OLD EFFECT
- Bonfire StanceAmplifySeraphic modifier counterattack damage by 30%. NEW
- Amplify counterattack damage.
Colossus
- Flashpoint500% Fire damage to a foe (Damage cap: ~820,000).
Gain Charge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%.
(Consumes 30% of max HP.) REWORKED- OLD EFFECT
- 500% Fire damage to a foe (Damage cap: ~820,000). Gain 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns.
- 500% Fire damage to a foe (Damage cap: ~820,000). Gain 15% UpliftedCharge bar is boosted on every turn
- NEW EFFECT
- 500% Fire damage to a foe (Damage cap: ~820,000). Gain Charge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%. (Consumes 30% of max HP.) - Skill cooldown: 6 > 2 (5 > 1 turns when upgraded to Flashpoint +.)
- 500% Fire damage to a foe (Damage cap: ~820,000). Gain Charge Bar +200%Instantly boosts Charge Bar by 200%
- OLD EFFECT
- Force Field300% Fire damage to all foes (Damage cap: ~400,000).
Gain 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 3 turns.- 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 3 turns duration: 1 turn > 3 turns - Skill cooldown: 6 > 8 (5 > 7 turns when upgraded to Force Field +.)
- 1000% DEF UpDEF is boosted
Fraux
- Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare TemptationAttacks are slightly limited
Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect.
(When Solid FortitudeDamage skills activate twice (Can't be removed)
is in effect: Also inflict Nightmare ScarletDMG taken is amplified
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.)- The skill's order was changed from second to first.
- Skill cooldown: 9 > 7 (8 > 6 turns when upgraded to Crimson Nightmare +.)
- Strange Attractor400%-500% Fire damage to a foe (Damage cap: ~480,000).
Extend debuff durations by 1 turn.- The skill's order was changed from first to second.
Grea
- Cleaving Madness450%Massive Fire damage to a foe.
(4-hit, 100% Bonus Fire damage to a foe with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect [Damage cap: ~185,000 per hit].)- REMOVED 50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect. - ADDED 4-hit Bonus Fire damage against a foe with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect.
- REMOVED 50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
- Mana Agni400%-500% Fire damage to a foe (Damage cap: ~370,000).
Inflict Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect.- Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect now can't be removed.
- Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
- Cleansing Burst400%-500% Fire damage to a foe and remove 1 buff (Damage cap: ~445,000).
(Activates twice when a foe has Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect.) REWORKED- OLD EFFECT
- Fire damage to a foe and remove 1 buff. (10% boost to damage cap against foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect.)
- Fire damage to a foe and remove 1 buff. (10% boost to damage cap against foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
- NEW EFFECT
- Fire damage to a foe and remove 1 buff. (Activates twice against foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect.) - The skill animations have been changed.
- Fire damage to a foe and remove 1 buff. (Activates twice against foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
- OLD EFFECT
- DragonheartGain 50% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 20% more damage.Duration: 3 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns. REWORKED- OLD EFFECT
- Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and ~40% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~40% chance of dealing 20% more damage.Duration: 2 turns. (Consumes 30% of charge bar.)
- Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- NEW EFFECT
- Gain 50% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 20% more damage.Duration: 3 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns. - Skill cooldown: 8 > 6
- The skill animations have been changed.
- Gain 50% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- OLD EFFECT
- Flame ArtsWhen attacking foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect:
50% boost to ATKPerpetuity modifier and guaranteed triple attacks. REWORKED- OLD EFFECT
- When attacking foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect: 20% Bonus Fire DMG effect and 50% boost to ATKUnique modifier.
- When attacking foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
- NEW EFFECT
- When attacking foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect: 50% boost to ATKPerpetuity modifier and guaranteed triple attacks.
- When attacking foes with Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
- OLD EFFECT
Anne
- Deterrent Thrust1250%Unworldly Water damage to a foe (Damage cap: ~2,420,000).
Activate Anti-Collision Spell.
All allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. REWORKED- OLD EFFECT
- 450%Massive Water damage to a foe. Gain 2 SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
.
- 450%Massive Water damage to a foe. Gain 2 SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
- NEW EFFECT
- Unworldly Water damage to a foe. Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite.
- Unworldly Water damage to a foe. Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
- OLD EFFECT
- Anti-Collision SpellAll allies gain 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns and 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns.
(All allies gain DEF Up (Stackable / Max: 75%)DEF is boosted while active (Stackable)
Strength: 10% per Spirit lvl upon cast (Max: 75%)Duration: Indefinite based on SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
Multiplier: Perpetuity lvl.)
At level 90:
All allies also gain 40% Fire CutFire DMG is cut 40%
Duration: 1 turn Fire Damage Cut.. REWORKED- OLD EFFECT
- All allies gain 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns. (Upon consuming 1 SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
: All allies also gain 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 5 turns.)
- All allies gain 100% DEF UpDEF is boosted
- NEW EFFECT
- All allies gain 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns and ArmoredChance of lowering DMG taken
Duration: 3 turns. (All allies gain DEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: Indefinite based on SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
lvl.)
- All allies gain 100% DEF UpDEF is boosted
- OLD EFFECT
- Follow the PrincessGain Tank-and-Counter (2 times)Counters upon taking DMG
Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Hostility UpMore likely to be attacked
Strength: +20Duration: 2 turns.
Instantly perform a normal attack without using up a turn. REWORKED- OLD EFFECT
- Gain Tank-and-Counter (2 times)Counters upon taking DMG
Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Hostility UpMore likely to be attacked
Strength: +20Duration: 2 turns. (Upon consuming 1 SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
: Also gain 20% DEF Up (Stackable / Max: 100%)DEF is boosted (Stackable / Can't be removed)
Strength: 20% (Max: 100%)Duration: IndefiniteStacking: Single Target.)
- Gain Tank-and-Counter (2 times)Counters upon taking DMG
- NEW EFFECT
- Gain Tank-and-Counter (2 times)Counters upon taking DMG
Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Hostility UpMore likely to be attacked
Strength: +20Duration: 2 turns. Instantly perform a normal attack without using up a turn. - The skill icon has been changed.
- The skill animations have been changed.
- Gain Tank-and-Counter (2 times)Counters upon taking DMG
- OLD EFFECT
- Radiant CallingGain Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%.
Restore caster's HP (Healing cap: 1500) and remove 1 debuff.
(Boost to specs at SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
Multiplier: Perpetuity lvl 3 and 5.) REWORKED- OLD EFFECT
- Restore 30% of caster's HP (Healing cap: 1500). (Upon consuming 1 SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
: Healing increased to 40%. Healing cap increased to 3000. Also remove all debuffs from Anne.)
- Restore 30% of caster's HP (Healing cap: 1500). (Upon consuming 1 SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
- NEW EFFECT
- Gain Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%. Restore caster's HP and remove 1 debuff. (Boost to specs at SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
lvl 3 and 5.) - This skill is now classified as a buff skill.
- The skill animations have been changed.
- Gain Charge Bar +25%Instantly boosts Charge Bar by 25%
- OLD EFFECT
- Protector of the AcademyRaise SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon being targeted (Max: 5).
(Boost to ATKPerpetuity modifier, DEF, multiattack rate, and hostility based on lvl.) REWORKED- OLD EFFECT
- +10 boost to hostility. 30% boost to ATKUnique modifier and DEF when Anne has SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
(Max: 3). (Starts battle with 3 SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
.)
- +10 boost to hostility. 30% boost to ATKUnique modifier and DEF when Anne has SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
- NEW EFFECT
- Raise SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
lvl by 1 upon being targeted (Max: 5). (Boost to ATK, DEF, multiattack rate, and hostility based on lvl.)
- Raise SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
- OLD EFFECT
- Adept SorceressHas a maximum charge bar limit of 200%.
(Can only use charge attack when charge bar is at 200%.) REWORKED- OLD EFFECT
- Gain 15% C.A. DMG Up (Stackable / Max: 75%)Charge attack DMG is boosted (Stackable / Can't be removed)
Strength: 15% (Max: 75%)Duration: Indefinite upon taking damage.
- Gain 15% C.A. DMG Up (Stackable / Max: 75%)Charge attack DMG is boosted (Stackable / Can't be removed)
- NEW EFFECT
- Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.)
- OLD EFFECT
Chat Noir
- Phantom Thief450%Massive Water damage to a foe.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.
(4-hit, 100% Bonus Water damage to a foe with ForewarningForewarning is in effect (Can't be removed)
Local status effect [Damage cap: ~148,000 per hit].) REWORKED- OLD EFFECT
- Massive Water damage to a foe. (Forewarning or Riddle gives 'em a show they'll never forget!)
- Causes an additional effect immediately after using his charge attack if ForewarningForewarning is in effect (Can't be removed)
Local status effect or RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
are in effect.
- OLD EFFECT
Current Buff Chance Duration Result ForewarningForewarning is in effect
Duration: 3 turns100% - 300% Bonus Water damage to all foes. (Damage cap: ~635,000). RiddleNext two one-ally attack received will be ineffective
(Effect removed on next all-ally attack)60%-65% 2.5 turns BlindedAttacks have a slight chance to miss
Strength: 85%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on a foe30% 2.5 turns CharmedAttacks are slightly limited
Strength: 25%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on a foe5%-10% 2.5 turns ParalyzedCan't attack
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on a foe
- NEW EFFECT
- Massive Water damage to a foe. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. (4-hit Bonus Water damage to a foe with ForewarningForewarning is in effect (Can't be removed)
Local status effect.)
- Massive Water damage to a foe. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
- NEW EFFECT
- Challenge LetterInflict ForewarningForewarning is in effect (Can't be removed)
Base Accuracy: 100%Duration: IndefiniteLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe. REWORKED- OLD EFFECT
- Gain ForewarningForewarning is in effect
Duration: 3 turns.
- Gain ForewarningForewarning is in effect
- NEW EFFECT
- Inflict ForewarningForewarning is in effect (Can't be removed)
Duration: IndefiniteLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds on a foe. - Skill cooldown: 5 > 7 (4 > 6 turns when upgraded to Challenge Letter +.)
- The skill is now classified as a debuff skill.
- The skill animations have been changed.
- Inflict ForewarningForewarning is in effect (Can't be removed)
- OLD EFFECT
- Riddle Me ThisInflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects.
Raise caster's RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
Duration: Indefinite lvl by 1.
(Activates twice against foes with ForewarningForewarning is in effect (Can't be removed)
Local status effect.) REWORKED- OLD EFFECT
- Inflict DelayReduce a foe's filled charge diamonds by 1
on a foe. If Chat Noir has ForewarningForewarning is in effect
Duration: 3 turns: Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name instead. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects. ForewarningForewarning is in effect (Can't be removed)
Local status effect is replaced with RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
Duration: 3 turns, dodging the next two one-ally attacks. (Riddle is removed after dodging twice or hit by an all-ally attack.)
- Inflict DelayReduce a foe's filled charge diamonds by 1
- NEW EFFECT
- Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status nameVerification needed. on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects. Boost to caster's RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
Duration: Indefinite. (Activates twice against foes with ForewarningForewarning is in effect (Can't be removed)
Local status effect.) - The skill animations have been changed.
- Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
- OLD EFFECT
- A Spectacular HeistBedazzles with one of three stunts.
(Effects differ based on stunt selected.) REWORKED- OLD EFFECT
- Plain damage to a foe based on 1%-5% of its current HP and remove 1 buff. (Damage cap: ~710,000)
- NEW EFFECT
- Bedazzles with one of three stunts. (Effects differ based on stunt selected.)
- This skill can no longer be copied.
- The skill icon has been changed.
- The skill animations have been changed.
- OLD EFFECT
- Thief's Tenet50% / 30% boost to critical hit rate50% chance of dealing 30% more damage. and 30% boost to dodge rate against foes with ForewarningForewarning is in effect (Can't be removed)
Local status effect. REWORKED- OLD EFFECT
- 20% boost to ATKUnique modifier and 20% boost to DEF when Chat Noir has ForewarningForewarning is in effect
.
- 20% boost to ATKUnique modifier and 20% boost to DEF when Chat Noir has ForewarningForewarning is in effect
- NEW EFFECT
- Boost to critical hit rate and dodge rate against foes with ForewarningForewarning is in effect (Can't be removed)
Local status effect.
- Boost to critical hit rate and dodge rate against foes with ForewarningForewarning is in effect (Can't be removed)
- OLD EFFECT
- Don't Trust Your EyesRaise RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
Duration: Indefinite lvl by 1 upon dodging (Max: 5).
(Gain effects in order based on lvl:
30% boost to ATKPerpetuity modifier,
deal multiattacks,
50% boost to C.A. damage and 30% boost to C.A. damage cap,
Revitalize effect [Healing cap: 500],
4-hit 100% Water damage upon dodging [Damage cap: ~148,000 per hit].) REWORKED- OLD EFFECT
- 100% boost to double attack rate and 25% boost to triple attack rate when Chat Noir has RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
Duration: 3 turns.
- 100% boost to double attack rate and 25% boost to triple attack rate when Chat Noir has RiddleLvl 1: ATK is boosted
- NEW EFFECT
- Raise RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
Duration: Indefinite lvl by 1 upon dodging (Max: 5). (Gain effects in order based on lvl: Boost to ATK, deal multiattacks, boost to C.A. specs, Revitalize effect, 4-hit Water damage upon dodging.)
- Raise RiddleLvl 1: ATK is boosted
- OLD EFFECT
- Extended Mastery Support SkillBonus Elemental DMG effect against foes with ForewarningForewarning is in effect (Can't be removed)
Local status effect. REWORKED- OLD EFFECT
- Bonus Elemental DMG effect when ForewarningForewarning is in effect
or RiddleNext two one-ally attack received will be ineffective
(Effect removed on next all-ally attack)
is in effect.
- Bonus Elemental DMG effect when ForewarningForewarning is in effect
- NEW EFFECT
- Bonus Elemental DMG effect against foes with ForewarningForewarning is in effect (Can't be removed)
Local status effect.
- Bonus Elemental DMG effect against foes with ForewarningForewarning is in effect (Can't be removed)
- OLD EFFECT
Haaselia
- Mondlicht450%Massive Water damage to a foe.
All Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining. for 4.5 turns.
End cooldown for Phases of the MoonAll Water allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.
Moon waxes. (Progresses the current moon phase on all allies by 1 turn.).- ADDED End cooldown for Phases of the Moon.
- Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining., Quarter MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining., and Full MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining. can no longer be removed.
- Boaz5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit).
Inflict Bewitching MoonlightATK, DEF, debuff resistance, and accuracy are lowered (Specs increase upon each cast of Boaz [Max: 3 times] / Can't be removed)
Base Accuracy: 150%Duration: IndefiniteStacking: PermanentLocal status effect on a foe.
(Bewitching Moonlight effect specs increase upon each cast [Max: 3 times].)
At level 55:
Also inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 120%.- ADDED 5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit).
- This skill is now classified as a damage skill.
- Phases of the MoonAll Water allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.
Moon waxes. (Progresses the current moon phase on all allies by 1 turn.)- Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 2 turns double attack rate increased. - ADDED Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 2 turns now also boosts triple attack rate.
- Tears of LunacyBoost to ATK specs based on the moon phase
- Lunar ReflectionBonus Water DMG effect to Water allies based on the moon phase.
- OLD EFFECT
- When Sub Ally: +1% boost to Water allies' ATKUnique modifier based on number of turns passed (Max: 20% at 20 turns). +2% boost to Water allies' DEF based on number of turns passed (Max: 40% at 20 turns).
- NEW EFFECT
- When Sub Ally: +2% boost to Water allies' ATKUnique modifier based on number of turns passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF based on number of turns passed (Max: 40% at 10 turns).
- OLD EFFECT
Izmir (Summer)
- Lyod Blast450%Massive Water damage to a foe.
Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).- REMOVED Consume all Icy BladeBoost to ATK, charge attack DMG, and charge attack DMG cap based on number of Icy Blades (Can't be removed)
Multiplier: Unique to boost C.A. specs. - ADDED Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
- REMOVED Consume all Icy BladeBoost to ATK, charge attack DMG, and charge attack DMG cap based on number of Icy Blades (Can't be removed)
- JotunheimrGain 1 Icy BladeBoost to ATK, charge attack DMG, and charge attack DMG cap based on number of Icy Blades (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite and Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.- ADDED Gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.
- ADDED Gain Charge Bar +15%Instantly boosts Charge Bar by 15%
- White Wyrm4-hit, 100% Water damage to a foe (Damage cap: ~80,000 per hit).
Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds.
Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
(Consumes 1 Icy BladeBoost to ATK, charge attack DMG, and charge attack DMG cap based on number of Icy Blades (Can't be removed)
.) REWORKED- OLD EFFECT
- 250%-400% Water damage to a foe (Damage cap: ~400,000). (When 1 Icy BladeBoost to ATK, charge attack DMG, and charge attack DMG cap based on number of Icy Blades (Can't be removed)
is consumed: Activates twice.)
- 250%-400% Water damage to a foe (Damage cap: ~400,000). (When 1 Icy BladeBoost to ATK, charge attack DMG, and charge attack DMG cap based on number of Icy Blades (Can't be removed)
- NEW EFFECT
- 4-hit Water damage to a foe. Inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
Duration: 180 seconds. Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Consumes 1 Icy BladeBoost to ATK, charge attack DMG, and charge attack DMG cap based on number of Icy Blades (Can't be removed)
.) - Skill cooldown: 7 > 0
- The skill animations have been changed.
- 4-hit Water damage to a foe. Inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
- OLD EFFECT
- Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl.
(Boost to C.A. specs activates even when Izmir is a sub ally.) REWORKED- OLD EFFECT
- 20% reduced DEF and 15% hit to max HP. Boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
- NEW EFFECT
- OLD EFFECT
- Alabaster EdgeBoost to ATKPerpetuity modifier and C.A. specs based on number of Icy BladeBoost to ATK, charge attack DMG, and charge attack DMG cap based on number of Icy Blades (Can't be removed)
Multiplier: Perpetuity (Max: 2).
Ayer
- Deadly Sin450%Massive Earth damage to a foe.
Gain 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining. and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.- ADDED Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
- ADDED Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
- Beat the Wall500%Massive Earth damage to a foe.
Gain 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining., Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..- ADDED Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
- ADDED Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
- Jolt CounterGain Jolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
Strength: 500%Duration: Indefinite.
(Ends on recast or when charge bar hits 0.)
At level 95:
Jolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
Strength: 500%Duration: Indefinite upgraded to Jolt Counter II (3 times)Dodges and counters one-ally attacks (Consumes 20% of charge bar every turn / Can't be removed)
Strength: 500%Duration: Indefinite.
(Can now use normal attacks, charge attacks and gain charge bar while Jolt Counter II is active.)- Jolt CounterDodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
effect changed.- OLD EFFECT Can't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
- NEW EFFECT Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
- Jolt Counter IIDodges and counters one-ally attacks (Consumes 20% of charge bar every turn / Can't be removed)
effect changed.- OLD EFFECT Dodges and counters one-ally attacks (Can't use charge attacks / Consumes 10% of charge bar every turn / Can't be removed)
- NEW EFFECT Dodges and counters one-ally attacks (Consumes 20% of charge bar every turn / Can't be removed)
- Skill cooldown: 7 > 0
- Jolt CounterDodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
- Ashen RoarYou want a shot at me? Go ahead! Take it!
(Gain Hostility UpMore likely to be attacked (Can't be removed)
Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.)
At level 100:
I swing my fists to protect others!
(No longer gain Hostility UpMore likely to be attacked (Can't be removed)
Duration: 2 turns.
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns and Undying (2 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
When below 25% HP: Also gain Dauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .) REWORKED- OLD EFFECT
- Level 100: Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns and Dauntless Spirit (1 time)ATK is sharply boosted by Dauntless Spirit (Can't be removed)
Duration: 2 turns.
- Level 100: Gain SubstituteReceives foe attack in place of an ally
- NEW EFFECT
- Level 100: Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns and Undying (2 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite. When below 25% HP: Also gain Dauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .
- Level 100: Gain SubstituteReceives foe attack in place of an ally
- OLD EFFECT
- Alternative: GreyAmplifySeraphic modifier counterattack damage by 30%. NEW
- AmplifySeraphic modifier counterattack damage by 30%.
Eustace
- Dead-End Shot450%Massive Earth damage to a foe.
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.- REMOVED Reset LoadedWeapon is loaded with lightning power
lvl.
- REMOVED Reset LoadedWeapon is loaded with lightning power
- Anti-SocialAll allies gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 60%Duration: Indefinite, and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite. REWORKED- OLD EFFECT
- All allies gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. (Consumes 20% of charge bar.)
- All allies gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- NEW EFFECT
- All allies gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 60%Duration: Indefinite, and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite. - The skill animations have been changed.
- All allies gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- OLD EFFECT
- Slow Kill8-hit, 35% Earth damage to random foes (Damage cap: ~60,000 per hit).
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%. REWORKED- OLD EFFECT
- 8-hit, 35% Earth damage to random foes (Damage cap: ~60,000 per hit). Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
- 8-hit, 35% Earth damage to random foes (Damage cap: ~60,000 per hit). Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
- NEW EFFECT
- 8-hit, 35% Earth damage to random foes (Damage cap: ~60,000 per hit). Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl by 1. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%. - The skill icon has been changed.
- The skill animations have been changed.
- 8-hit, 35% Earth damage to random foes (Damage cap: ~60,000 per hit). Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
- OLD EFFECT
- Flamek Pact30% boost to C.A. damage and 10% boost to C.A. damage cap for all Earth allies against foes with ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
. REWORKED- OLD EFFECT
- Charge bar fills up 70% faster from damage taken.
- NEW EFFECT
- 30% boost to C.A. damage and 10% boost to C.A. damage cap for all Earth allies against foes with ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.
- 30% boost to C.A. damage and 10% boost to C.A. damage cap for all Earth allies against foes with ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
- OLD EFFECT
Herja (SSR)
- Mercenary Blade450%Massive Earth damage to a foe.
7-hit, 150% Bonus Earth damage to random foes (Damage cap: ~47,500 per hit).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite. REWORKED- OLD EFFECT
- NEW EFFECT
- 450%Massive Earth damage to a foe. 7-hit Bonus Earth damage to random foes. Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite
- 450%Massive Earth damage to a foe. 7-hit Bonus Earth damage to random foes. Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
- Preemptive DefenseGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 1 turn .
(Consumes 30% of charge bar.)- REMOVED Gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. - ADDED Gain 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 1 turn .
- REMOVED Gain 50% DMG CutTaking 50% less DMG
- Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff.
Raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
Duration: Indefinite lvl by 3.- ADDED Raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
Duration: Indefinite lvl by 3. - This skill can no longer be copied.
- ADDED Raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
Ilsa
- Burst Erasure450%Massive Earth damage to a foe.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
Duration: Indefinite.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..- REMOVED Inflict DA DownDouble attack rate is lowered
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. - ADDED Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
- REMOVED Inflict DA DownDouble attack rate is lowered
- Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 90%Duration: 3 turnsLocal status effect.
(Consumes 2 BulletsUses Bullets per attack or skill (Can't be removed)
.) REWORKED- OLD EFFECT
- Plain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000). Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect. Reload all BulletsUses Bullets per attack or skill (Can't be removed)
. (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0).
- Plain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000). Inflict PetrifiedStops enemy's charge diamonds from filling.
- NEW EFFECT
- Plain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000). Inflict PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 90%Duration: 3 turnsLocal status effect. (Consumes 2 BulletsUses Bullets per attack or skill (Can't be removed)
.)
- Plain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000). Inflict PetrifiedStops enemy's charge diamonds from filling.
- OLD EFFECT
- Evensong3-hit, 100% Earth damage to a foe (Damage cap: ~185,000 per hit).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single.
(Consumes 1 BulletsUses Bullets per attack or skill (Can't be removed)
.) REWORKED- OLD EFFECT
- 300% Earth damage to a foe (Damage cap: ~420,000). Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single. (Consumes 1 BulletsUses Bullets per attack or skill (Can't be removed)
.)
- 300% Earth damage to a foe (Damage cap: ~420,000). Inflict 25% DEF DownDEF is lowered
- NEW EFFECT
- 3-hit, 100% Earth damage to a foe (Damage cap: ~185,000 per hit). Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single. (Consumes 1 BulletsUses Bullets per attack or skill (Can't be removed)
.)
- 3-hit, 100% Earth damage to a foe (Damage cap: ~185,000 per hit). Inflict 25% DEF DownDEF is lowered
- OLD EFFECT
- Ear RingerConsume all BulletsUses Bullets per attack or skill (Can't be removed)
to deal 200% Earth damage to a foe (Damage cap: ~165,000 per hit).
(Increase number of hits and boost to caster's charge bar based on number of BulletsUses Bullets per attack or skill (Can't be removed)
consumed.) REWORKED- OLD EFFECT
- NEW EFFECT
- Consume all BulletsUses Bullets per attack or skill (Can't be removed)
to deal 200% Earth damage to a foe (Damage cap: ~165,000 per hit). (Increase number of hits and boost to caster's charge bar based on number of BulletsUses Bullets per attack or skill (Can't be removed)
consumed.) - This skill can now be used at battle start.
- Consume all BulletsUses Bullets per attack or skill (Can't be removed)
- Neun KugelnUpon normal attacks: Consume 1 Bullet to gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite.
(Start battle with 9 BulletsUses Bullets per attack or skill (Can't be removed)
[Max: 9].) REWORKED- OLD EFFECT
- Upon normal attacks: Consume 1 Bullet. (Start battle with 9 BulletsUses Bullets per attack or skill (Can't be removed)
[Max: 9].)
- Upon normal attacks: Consume 1 Bullet. (Start battle with 9 BulletsUses Bullets per attack or skill (Can't be removed)
- NEW EFFECT
- Upon normal attacks: Consume 1 Bullet to gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite. (Start battle with 9 BulletsUses Bullets per attack or skill (Can't be removed)
[Max: 9].)
- Upon normal attacks: Consume 1 Bullet to gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
- OLD EFFECT
- Gun of ArbitrationSupplement damage dealt when there are BulletsUses Bullets per attack or skill (Can't be removed)
(Damage cap: 30,000).
Reload instead of attacking when out of BulletsUses Bullets per attack or skill (Can't be removed)
.- Supplemental damage cap: 20,000 > 30,000