Advanced Grids/Luminiera/Hexa
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(Consumes up to 50% of current HP.) Splitting Spirit


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 30,000Duration: 3 turnsLocal status effect.
Gain

Duration: Indefinite and

Strength: 20%.
(Activates upon taking damage.) Dawnbreak




20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.



Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| Replacements: |
||||||||
- This setup makes use of various charge bar boosting buffs to charge attack while using
Chain of Falsehood.
- An example of how you'd go about cancelling the raid's 2m hit omens is listed below.
- 9 hits of 2m:
Triple Zero first call to deal 5 hits of 2m damage, attack. Omen will clear regardless of ally charge bar as MC will charge attack twice dealing 2 hits, and Cosmos will activate
Blast Erasure800% Light damage to a foe (Damage cap: ~820,000).
Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
is in effect: Auto-activates upon normal attacks.) twice dealing 2 hits of 2m.
- 12 hits of 2m: By this point you should have used
Unlimited BoostGain
Unlimited BoostCharge attack switches to Boundless Blade and consumes Unlimited Boost instead of charge bar to activate / Uses charge attack when charge bar is full even if set to Hold / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
Duration: Indefinite.
(Can only be used when BattleheartGains effects in order based on lvl: Boost to ATK and DEF / Boost to critical hit rate / Supplement DMG / Normal attacks deal 2-hit DMG to random foes / Counter upon taking DMG (1 hit) (Max: 5 / Can't be removed)
lvl is 5.
Can't recast.). Call Beelzebub for 2 hits, press 2 other buttons to bring the boss down to 8 hits remaining. Chain burst for the rest.
- 15 hits of 2m:
Triple Zero second call to cancel the omen.
- If you are running
Versusia, these omens will be significantly easier as you will gain an extra 2 hits of 2m per chain burst assuming MC has
Celestial DominionUpon attacking: Consume to deal 2-hit destruction DMG to a foe / Amplify DMG taken / Remove 1 buff (Can't be removed)
that turn.


Strength: 5%. A Little Pick-Me-Up


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist


Duration: 1 turn .
(Consumes 40% of charge bar.) No More Doubt



Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.






Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| Replacements: 0★ Grimnir (Summon) or any high shield summon. |
||||||||
- With public rooms being very fast it is important to have Guard
for omens you can't clear. (I often guard the Hit the foe 36 times omen during the Vermillion & Emerald phase & the Use 5 skills omen during the White & Black phase)
Orologia (Summon) to help cancel the Hit the foe 40 times omen.



and

DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
durations by 1 turn.

Activate


Multiplier: NormalDuration: 3 turnsStacking: Special Buff and

Duration: 3 turns..
(Takes effect even when Ladiva is a sub ally.)

Cap Dark damage taken by Light allies at 10,000 per hit.
At level 95:
Light allies gain

Strength: 2% (Max: 10%)Duration: Indefinite upon taking damage.


Gain

Duration: 3 turns. Secret Style: Blink Slash

When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Decimate


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist



Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack.

20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.


20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.






.

5% boost to Light allies' DMG Cap.

| Replacements: 4★ Godsworn Alexiel or any high shield summon. |
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| Replacements: Any charge bar summon. |
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- This setups aims for
Horus (Summer)'s
Hukm Al-Sama'450% Light damage to a foe (Damage cap: ~460,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds, and 2 random debuffs.
(While Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
is in effect: Activates twice.) to deal 2,000,000 DMG. - See video linked above for more details on how to deal with individual omens.
- Upgrades like
Harmonia,
Pendulum of Sagacity or
Grand Order and
Metatron can alleviate the need for reforged
Concordia Mk II and uncapped
Geisenborger.
- Using
Triple Zero offers even more leeway.

When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Decimate

Inflict

Duration: 180 seconds.
All allies gain

Strength: 15%Duration: 5 turns and

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Amber Edge

Inflict

Strength: 10% (Max: 40%)Duration: 180 seconds and

Strength: 10% (Max: 40%)Duration: 180 seconds.
Gain

Strength: 20%.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) Astrapste



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.






Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| This is set as a Quick Summon | ||||||||
- https://youtu.be/qLDmgM-eRz4 - Claude1308 and Rubikex
- Setup relies on looping full chains using
Nehan.
- Press
EnlightenmentAll other Light allies gain
ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
Multiplier: PerpetuityDuration: 3 turns. and Six-Wolf TonicAll other Light allies gain
Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed)
Duration: 3 turns. off cooldown. This setup has 50% TA, as well as GTA for everyone except Nehan through
Six-Wolf TonicAll other Light allies gain
Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed)
Duration: 3 turns.. Use artifacts/rings/earrings or Ladiva (Valentine) backline to reach 100% for
Nehan.
- Save for jinx omens so that
Hukm Al-Sama'450% Light damage to a foe (Damage cap: ~460,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds, and 2 random debuffs.
(While Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
is in effect: Activates twice.) hits at least 2 mil per hit. Triple Zero Ain Soph Aur can be used at either 1st or 2nd jinx. Paradise Lost should be saved for cancelling the third jinx, or used as an emergency cancel post 40%.
- Burn MC
5-hit, 100% superior elemental damage to a foe (Damage cap: 81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. and Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
Remove 1 buff from all foes.
(While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
is in effect: Auto-activates upon charge attacks.) only for hit based triggers and Saqr Al-HimayahAll Light allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
Caster gains Fated Chain Bar +100%Instantly boosts Fated Chain bar
Strength: 100%Only takes effect in Battle System 2.0.
(Can only be used when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
is in effect.) for emergency CA/ - Grid has been slightly updated since recording video, refer wiki grid for setup.
| This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup. |

Cap Dark damage taken by Light allies at 10,000 per hit.
At level 95:
Light allies gain

Strength: 2% (Max: 10%)Duration: Indefinite upon taking damage.



Strength: 15%Stacking: Single. Grace

Gain

Duration: 3 turns. Secret Style: Blink Slash


Duration: 1 turn .
(Consumes 40% of charge bar.) No More Doubt



Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack.

20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.



Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.


.

5% boost to Light allies' DMG Cap.

| Replacements: 4★ Godsworn Alexiel |
||||||||
Similar Setups:
Comments:- This setup builds around achieving 100%, or close to 100%, Triple Attack rate utilizing sources from Wonders,
Halluel and Malluel (Summon), and
Luminiera Saber Credo. Players that cannot reach high TA rate may struggle more with related omens.
| This is a manual raid solo setup. Please familiarize yourself with the raid's triggers and mechanics as well as your character's skills and abilities. |

Plain damage to a foe (Damage cap: 555,555).
MC gains

Strength: 10%.
(Takes effect even when Narmaya is a sub ally.)
Replacements:
Any character as long as you have sufficient TA from rings and artifacts.
Any character as long as you have sufficient TA from rings and artifacts.

Activate


Multiplier: NormalDuration: 3 turnsStacking: Special Buff and

Duration: 3 turns..
(Takes effect even when Ladiva is a sub ally.)



Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 30,000Duration: 3 turnsLocal status effect.
Gain

Duration: Indefinite and

Strength: 20%.
(Activates upon taking damage.) Dawnbreak

(Consumes up to 50% of current HP.) Splitting Spirit



Zeus's
UpliftedCharge bar is boosted on every turn
doesn't stack with Fif's
Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
, so it is only functioning as a shield call and stat stick.
































































































































