Baal/Strategy

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Ratings

Baal  

  • Roles: Support/Debuffer
  • Shines in mid-to-long battles, with allies who can consistently output chain bursts.
  • Inflicts Dispel, stackable ATK/DEF Down, and TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
    (9999 damage every turn).
  • Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and passive Water damage reduction.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 B A A 2023-03-28
Kamigame 8.5 C B B 2023-03-11

Overview

Baal is a supportive buffer and debuffer who shines in mid-to-long battles. He weakens enemies with dispel, stackable ATK/DEF Down, and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
while supporting the party through buffs granted on chain burst activation and his Extended Mastery support skill. He also provides extensive support for himself and one other ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
.

Strengths

  • Grants powerful buffs to himself and his SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    partner:
    • 50% boost to double attack rate
    • 25% boost to triple attack rate
    • 100% boost to DEF
    • Boost to hostility
    • 20% Bonus Earth DMG effect
    • Restores up to 2500 HP on charge attack.
  • Reduces the damage the party takes through 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    (upon chain burst at 3 ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
    ) and passive party-wide Water damage reduction through his  Extended Mastery Support SkillWater DMG reduction to all allies.
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    .
  • Can dispel an enemy once every 7 turns.
  • ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
    is gained on any chain burst and does not require Baal to be in it, allowing him to build it up reliably.

Weaknesses

  • Mediocre personal damage and relatively long ramp-up times to reach full effectiveness on his skills makes him less suited for shorter battles.
  • May be less effective in Full Auto, as  SessionGrant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    to caster and an ally.
    (Can't grant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    to more than 1 other ally at a time.)
    is not used by FA and parties may not reliably activate chain bursts.

How to Play

Synergy

Classes

Characters

Generally, SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
works well on any defensive character due to its DEF and Hostility boost.

  • Alexiel (Summer): Alexiel makes good use of Session due to her mediocre innate multiattack rate, and its DEF and Hostility boost helps serve as a stopgap while Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    Duration: Up to 3 turns
    is down.
  • Sara: Sara appreciates Session's boost, even moreso than Alexiel.
    • She wants to take hits to gain the full effects of  Graphos's TeachingsGain these effects in order upon taking damage:
      1: Elemental damage from foes turns into Water damage.
      2: 50% boost to C.A. damage.
      3: 20% boost to C.A. damage cap.
      4: Debuff immunity.
      5: 200% counters upon taking damage (3 times).
      as soon as possible, but only has SubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      and one Hostility EMP node to direct attacks towards herself. Session's Hostility boost will help with this.
    • One of Sara's major weaknesses is a lack of self-healing to keep up with the damage she takes. Baal's charge attacks while in Session with her will help maintain her HP.
    • Sara's party-wide damage mitigation through 50% DMG CutTaking 50% less DMG
      Duration: 1 turn Damage Cut reducing damage taken for all elements.
      Warning! Does not work for Plain Damage!
      , 25% DEF UpDEF is boosted
      Strength: 25%Duration: 3 turns
      , and Shield (1200)Next ATK received will be ineffective for a fixed amount
      Strength: 1200Duration: 3.5 turnsApplied during the attack phase.
      On the next turn, it'll have 3 turns remaining.
      keeps allies' HP up for Baal's StrengthATK is greatly boosted based on how high HP is
      Strength: 15%-5%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      from  ResonanceResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
      Duration: Indefinite
      lvl rises by 1 upon chain burst activation (Max: 5).
      Buffs to all allies upon chain burst activation based on Resonance lvl.
      .

Extended Mastery Perks

Baal Stars: 16 EMP: 136
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Water DMG reduction to all allies.
☆☆☆ ★★★ ★★★ ★☆☆ ★★★
Last update: 2020-08-03

Gamewith's recommended EMP build for Baal.

Priorities

Allocate 3★ in both Critical Hit perks first, then 3★ in Earth Attack and C.A. DMG. Then 1★ in Debuff Success. Increase to 3★ if fighting high resistance/difficulty enemies.
Baal Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Water DMG reduction to all allies.
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2020-05-15
Kamigame's recommended EMP build for Baal.

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