Valentine Clarisse is a very prominent character in many dark team compositions. In particular, she thrives in teams that focus on Charge Attacks, and provides a variety of functionalities that can prove to be useful in all kinds of raids. In short fights such as 1-turn battles, she can help fill up the team's charge bar to faster enable a Chain Burst; in longer fights, she shines by possessing very powerful skills after the 10th turn, boosting allies' attack massively and providing the crucial survivability in the form of both defense buffs and debuffs affecting foe's charge diamonds.
How to Play
- provides a great amount of survivability and utility in the form of two or four buffs to the entire team. is vital in blocking dangerous debuffs. is particular useful to dodge high damage one-ally special attacks. After the 10th turn, she additionally grants a and a effect, providing even more effective HP to all allies. This skill could usually be used off cooldown but do consider saving its or for foe's special attacks.
- provides 30% charge bar but also an effect similar to that of 's summon call after the 10th turn. In low-defense fights the extra and is very useful whereas in high-defense fights can equate to massive amounts of damage. Since the C.A. specs is there until used, the skill does not need to be saved in particular for a Full Chain turn, and rather could be used off cooldown as long as the foe does not have a lot of Dispel effects.
- offers a effect as well as a Dispel effect, both of which are fairly useful. It also deals massive plain damage that scales with turns passed (and not with the grid of the player) which can be beneficial in both early game and advanced content. In addition, her support skill makes it so that every time she uses this skill, the battle turn would progress by 1; due to the skill-reliant nature of Charge Attack team compositions in Dark and her own abilities synergizing with turn progression, this is usually a big upside, and should usually be used after other skills are in cooldown.
- Due to the nature of her skills getting more powerful starting from the 10th turn, if the skill went off cooldown 1 or 2 turns prior to the 10th, it's most likely good to save it for the added effect.
Extended Mastery Perks
|Clarisse (Valentine)||Pts: 8|
Gamewith's recommended EMP build for Clarisse (Valentine).
PrioritiesPrioritize Critical, followed by CA DMG, DA and finally Charge Bar.
|Clarisse (Valentine)||Pts: 12|
|Last update: 2019-07-06|