Ratings
Clarisse (Valentine)
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- Role: Attacker/Support
- Passive party-wide ATK boost that strengthens with each turn.
- Her third skill trivializes slimebusting.
- Provides VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, ArmoredChance of lowering DMG taken , and Shield (2214)Next ATK received will be ineffective for a fixed amount Strength: 2214Duration: Indefinite in one package.
- Skills and charge attack become highly potent past turn 10.
- Not nearly as effective in short battles.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.6
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B
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S
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S
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2020-01-14
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Kamigame
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9.5
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B
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S
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S
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2020-01-06
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Overview
Valentine Clarisse is a very prominent character in many dark team compositions. In particular, she thrives in teams that focus on Charge Attacks, and provides a variety of functionalities that can prove to be useful in all kinds of raids. In short fights such as 1-turn battles, she can help fill up the team's charge bar to faster enable a Chain Burst; in longer fights, she shines by possessing very powerful skills after the 10th turn, boosting allies' attack massively and providing the crucial survivability in the form of both defense buffs and debuffs affecting foe's charge diamonds.
How to Play
- HeartfeltAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
From 10th turn onward: All allies also gain Shield (2214)Next ATK received will be ineffective for a fixed amount
Strength: 2214Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 4 turns. provides a great amount of survivability and utility in the form of two or four buffs to the entire team. Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is vital in blocking dangerous debuffs. Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
is particular useful to dodge high damage one-ally special attacks. After the 10th turn, she additionally grants a Shield (2214)Next ATK received will be ineffective for a fixed amount
Strength: 2214 and a 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage. effect, providing even more effective HP to all allies. This skill could usually be used off cooldown but do consider saving its Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for foe's special attacks.
- Sweet EntropyAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
From 10th turn onward: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite, and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 4 turns. provides 30% charge bar but also an effect similar to that of Bahamut's summon call after the 10th turn. In low-defense fights the extra 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20% and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5% is very useful whereas in high-defense fights 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80% can equate to massive amounts of damage. Since the C.A. specs is there until used, the skill does not need to be saved in particular for a Full Chain turn, and rather could be used off cooldown as long as the foe does not have a lot of Dispel effects.
- Atomic AccelerationPlain damage to a foe based on number of turns passed multiplied by 100,000 (Damage cap: 1,000,000) and remove 1 buff.
Inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds.
From 10th turn onward: Activates twice. offers a GravitySpecial attack max charge turn is extended
effect as well as a Dispel effect, both of which are fairly useful. It also deals massive plain damage that scales with turns passed (and not with the grid of the player) which can be beneficial in both early game and advanced content. In addition, her support skill makes it so that every time she uses this skill, the battle turn would progress by 1; due to the skill-reliant nature of Charge Attack team compositions in Dark and her own abilities synergizing with turn progression, this is usually a big upside, and should usually be used after other skills are in cooldown.
- Due to the nature of her skills getting more powerful starting from the 10th turn, if the skill went off cooldown 1 or 2 turns prior to the 10th, it's most likely good to save it for the added effect.
Synergy
Extended Mastery Perks
Resources