Feather (SR)/Strategy

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Ratings

Feather (SR)

  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 8.0 N/A N/A N/A 2017-04-17
Kamigame 7.5 N/A N/A N/A 2023-06-08

Overview

Feather is a pure Attacker who's good at what he does, but requires support to bring out his best. His kit revolves around maximizing his stackable ATK buff from  Fight Effect IIGain 10% ATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10%Duration: 5 turns
.
At level 65:
Effect enhanced.
and hitting hard with his skills and Charge Attacks. However, he has somewhat low DEF, so he can't hold up to many attacks without support from other teammates.

How to Play

  • Use  Fight Effect IIGain 10% ATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10%Duration: 5 turns
    .
    At level 65:
    Effect enhanced.
    whenever you can to boost his ATK (though it caps at 4 stacks).
  •  Thunder Knucks200%-300% Light damage to a foe (Damage cap: ~220,000).
    Gain 15% DA UpDouble attack rate is boosted
    Strength: 15%Duration: 3 turns
    and 5% TA UpTriple attack rate is boosted
    Strength: 5%Duration: 3 turns
    .
    At level 45:
    Damage increased to 300%-350%
    At level 80:
    Also gain 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    will give him 15% DA UpDouble attack rate is boosted
    Strength: 15%Duration: 3 turns
    and 5% TA UpTriple attack rate is boosted
    Strength: 5%Duration: 3 turns
    along with dealing damage; after reaching level 80, it will also give him 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    , making it a great first-turn skill outside of Strike Time to start filling his Charge Bar.
    • However, DA/TA rate up is rather low, and only lasts 3 turns while the skill's cooldown is 5 turns; you may need someone to supply party-wide DA/TA and/or spend some of EMP on Double Attack or Triple Attack nodes.
  •  Bolting Blitz10-hit Light damage to random foes (Damage cap: ~46,000 per hit~460,000 total).
    At level 90:
    Also gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    is Feather's nuke, dealing a large amount of damage in one hit. However, its total damage cap is ~460,000, which does not scale well into harder difficulties, and it has a hefty cooldown of 10 turns. Perhaps more valuable than the damage is the Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    effect gained when he reaches level 90.

Synergy

  • For a Charge Attack-heavy setup, have the Main Character in the Ogre/Luchador classes for  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 70%Duration: 3 turns
    .
    and  Fighting Spirit200%-300% elemental damage to a foe.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    . Luchador's  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , 30% DEF UpDEF is boosted
    Strength: 30%Duration: 2 turns
    , and Hostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    .
    At level 30:
    Hostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    upgraded to Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Also gain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 2 turns
    .
    will also pull Hostility away from Feather, who has low defenses.
  • The Superstar class grants 70% DA UpDouble attack rate is boosted
    Strength: 70%Duration: 3 turns
    with a Harp equipped as the main weapon, and the High Voltage from  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    will grant ATK Up and DEF Up to buff Feather even more.

Characters

  • Elta (Light):  Prismatic ConcertoAll allies gain 20% Light ATK UpLight ATK is boosted
    Strength: 20%Duration: 3 turns
    and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    raises Feather's Light ATK and protects him from one hit. His Charge Attack also grants 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the whole party, whose effect can be alternated with Feather's Thunder Knucks for longer DA/TA uptime.
  • Jeanne d'Arc (SR): Revelation provides a stronger DA buff with similar duration and cooldown length as Thunder Knucks, so Thunder Knucks can be used when Revelation's effect wears off to maximize Feather's DA uptime. March of the Brave not only provides ATK Up for 3 turns, but also provides a guaranteed TA for 1 turn.

Extended Mastery Perks

Feather (SR) Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
with every normal attack.
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ☆☆☆
Last update: 2022-03-08
Kamigame's recommended EMP build for Feather (SR)

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