Feather is a pure Attacker who's good at what he does, but requires support to bring out his best. His kit revolves around maximizing his stackable ATK buff from Fight Effect IIGain 10% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable) Strength: 10% (Max: 40%)Duration: 5 turns. At level 65: Buff increased to 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: 5 turns. and hitting hard with his skills and Charge Attacks. However, he has somewhat low DEF, so he can't hold up to many attacks without support from other teammates.
How to Play
Use Fight Effect IIGain 10% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable) Strength: 10% (Max: 40%)Duration: 5 turns. At level 65: Buff increased to 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: 5 turns. whenever you can to boost his ATK (though it caps at 4 stacks).
Thunder Knucks200%-300% Light damage to a foe (Damage cap: 225,000). Gain 15% DA UpDouble attack rate is boosted Strength: 15%Duration: 3 turns and 5% TA UpTriple attack rate is boosted Strength: 5%Duration: 3 turns. At level 45: Damage increased to 300%-350% At level 80: Also gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns. will give him 15% DA UpDouble attack rate is boosted Strength: 15%Duration: 3 turns and 5% TA UpTriple attack rate is boosted Strength: 5%Duration: 3 turns along with dealing damage; after reaching level 80, it will also give him 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns, making it a great first-turn skill outside of Strike Time to start filling his Charge Bar.
However, DA/TA rate up is rather low, and only lasts 3 turns while the skill's cooldown is 5 turns; you may need someone to supply party-wide DA/TA and/or spend some of EMP on Double Attack or Triple Attack nodes.
Bolting Blitz10-hit, 35%-50% Light damage to random foes (Damage cap: 48,500 per hit). At level 90: Also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. is Feather's nuke, dealing a large amount of damage in one hit. However, its total damage cap is ~460,000, which does not scale well into harder difficulties, and it has a hefty cooldown of 10 turns. Perhaps more valuable than the damage is the Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. effect gained when he reaches level 90.
Synergy
For a Charge Attack-heavy setup, have the Main Character in the Ogre/Luchador classes for PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. and Fighting Spirit200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.. Luchador's Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. will also pull Hostility away from Feather, who has low defenses.
The Superstar class grants 70% DA UpDouble attack rate is boosted Strength: 70%Duration: 3 turns with a Harp equipped as the main weapon, and the High Voltage from Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. will grant ATK Up and DEF Up to buff Feather even more.
Characters
Elta (Light): Prismatic ConcertoAll allies gain 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3 turns and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. raises Feather's Light ATK and protects him from one hit. His Charge Attack also grants 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. to the whole party, whose effect can be alternated with Feather's Thunder Knucks for longer DA/TA uptime.
Jeanne d'Arc (SR): Revelation provides a stronger DA buff with similar duration and cooldown length as Thunder Knucks, so Thunder Knucks can be used when Revelation's effect wears off to maximize Feather's DA uptime. March of the Brave not only provides ATK Up for 3 turns, but also provides a guaranteed TA for 1 turn.