Feather (SR)/Strategy

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Overview[edit]

Feather is a pure Attacker who's good at what he does, but requires support to bring out his best. His kit revolves around maximizing his stackable ATK buff from Ability Spirit.png 
Fight Effect IIGain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 10%
Duration: 5 turns
.
At level 65:
Effect enhanced.
and hitting hard with his skills and Charge Attacks. However, he has somewhat low DEF, so he can't hold up to many attacks without support from other teammates.

How to Play[edit]

  • Use Ability Spirit.png 
    Fight Effect IIGain
    Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

    Strength: 10%
    Duration: 5 turns
    .
    At level 65:
    Effect enhanced.
    whenever you can to boost his ATK (though it caps at 4 stacks).
  • Ability Attack.png 
    Thunder Knucks200%-300% Light damage to a foe (Damage cap: ~220,000).
    Gain
    Status DoubleUp.png15% DA UpDouble attack rate is boosted

    Strength: 15%
    Duration: 3 turns
    and
    Status TripleUp.png5% TA UpTriple attack rate is boosted

    Strength: 5%
    Duration: 3 turns
    .
    At level 45:
    Damage increased to 300%-350%
    At level 80:
    Also gain
    Status Uplift.png20% Charge Bar Sped UpCharge bar speed is boosted

    Strength: 20%
    Duration: 3 turns
    .
    will give him
    Status DoubleUp.png15% DA UpDouble attack rate is boosted

    Strength: 15%
    Duration: 3 turns
    and
    Status TripleUp.png5% TA UpTriple attack rate is boosted

    Strength: 5%
    Duration: 3 turns
    along with dealing damage; after reaching level 80, it will also give him
    Status Uplift.png20% Charge Bar Sped UpCharge bar speed is boosted

    Strength: 20%
    Duration: 3 turns
    , making it a great first-turn skill outside of Strike Time to start filling his Charge Bar.
    • However, DA/TA rate up is rather low, and only lasts 3 turns while the skill's cooldown is 5 turns; you may need someone to supply party-wide DA/TA and/or spend some of EMP on Double Attack or Triple Attack nodes.
  • Ability Attack2.png 
    Bolting Blitz10-hit Light damage to random foes (Damage cap:
    ~46,000 per hit~460,000 total
    ).
    At level 90:
    Also gain
    C.A. Instant StandbyInstantly sets Charge Bar to 100%

    Unaffected by Charge Bar Speed status effects.
    No effect when afflicted by Shorted debuffs.
    No effect when Charge Bar is above 100%.
    .
    is Feather's nuke, dealing a large amount of damage in one hit. However, its total damage cap is ~460,000, which does not scale well into harder difficulties, and it has a hefty cooldown of 10 turns. Perhaps more valuable than the damage is the
    C.A. Instant StandbyInstantly sets Charge Bar to 100%

    Unaffected by Charge Bar Speed status effects.
    No effect when afflicted by Shorted debuffs.
    No effect when Charge Bar is above 100%.
    effect gained when he reaches level 90.

Synergy[edit]

  • For a Charge Attack-heavy setup, have the Main Character in the Ogre/Luchador classes for Ability Ougi.png 
    PandemoniumGain
    Status Uplift.pngCharge Bar Sped UpCharge bar speed is boosted

    Duration: 3 turns
    The boost is 100% for Ogres, 70% for other classes.
    .
    and Ability FightingSpirit.png 
    Fighting SpiritElemental DMG to one enemy and gain 20% charge bar.
    . Luchador's Ability Counter.png 
    Knifehand StrikeGain
    Status Counter.pngTank-and-CounterCounters upon taking DMG

    Strength: 3 times
    Duration: 2 turns
    Counter attacks grant 5% charge bar per hit.
    for up to 3 hits,
    Status DefenseUp.png30% DEF UpDEF is boosted

    Strength: 30%
    Duration: 2 turns
    and
    Status AggroUpArrow.pngHostility UpMore likely to be attacked

    Duration: 2 turns
    .
    will also pull Hostility away from Feather, who has low defenses.
  • The Superstar class grants
    Status DoubleUp.png70% DA UpDouble attack rate is boosted

    Strength: 70%
    Duration: 3 turns
    with a Harp equipped as the main weapon, and the High Voltage from Ability Overture.png 
    Overture IIAll parties gain
    Status Heal.pngHealing BoostedHeal skill's healing amount is boosted

    Strength: Non-Harp 10%/Harp 40%
    and
    Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted

    Strength: Non-Harp 10%/Harp 20%
    (both Stackable).
    will grant ATK Up and DEF Up to buff Feather even more.

Characters[edit]

  • Elta (Light): Ability Prismatic Concerto.png 
    Prismatic ConcertoAll allies gain
    Status LightAtkUp.png20% Light ATK UpLight ATK is boosted

    Strength: 20%
    Duration: 3 turns
    and
    Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    for 1 hit.
    raises Feather's Light ATK and protects him from one hit. His Charge Attack also grants
    Status DoubleUp.png40% DA UpDouble attack rate is boosted

    Strength: 40%
    Duration: 2.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    ,
    Status TripleUp.png15% TA UpTriple attack rate is boosted

    Strength: 15%
    Duration: 2.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and
    Status Uplift.png10% UpliftedCharge bar is boosted on every turn

    Strength: 10%
    Duration: 2.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the whole party, whose effect can be alternated with Feather's Thunder Knucks for longer DA/TA uptime.
  • Jeanne d'Arc (SR): Revelation provides a stronger DA buff with similar duration and cooldown length as Thunder Knucks, so Thunder Knucks can be used when Revelation's effect wears off to maximize Feather's DA uptime. March of the Brave not only provides ATK Up for 3 turns, but also provides a guaranteed TA for 1 turn.

Extended Mastery Perks[edit]

Resources[edit]