This is a Full Auto setup with C.A. off. The clear time of this setup without refreshing is: 0:25
Skill Off
Full Metal Jacket V 150 ATK Hits all: No Inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Base Accuracy: 95% on a foeFull Metal Jacket V 150 ATK Hits all: No Inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Base Accuracy: 95% on a foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Rationale Exitium ATK: 400 Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)Expert Model: Anti Vasileia ATK: 400 Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)Expert Model: Genesis Nova ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
The Moon ReversedWhen Sub Ally: +2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).
Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills. (Takes effect even when Gabriel is a sub ally.)
Transcendence Lvl 5
Deal one-foe attacks until all bullets are consumed. Open FireGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. Ammunition BeltNot Selected
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Destruction's Godblade III35% boost to Water allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Water allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rateStrike: WaterBoost to water allies' normal attack DMG capSnowfall's ManeuverSupplement water allies' normal attack DMG
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rateStrike: WaterBoost to water allies' normal attack DMG capSnowfall's ManeuverSupplement water allies' normal attack DMG
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDivine Water's Ruination40% boost to Water allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rateWater's MightSmall boost to water allies' ATK
MC Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns.
Octavia Clockwork Logic: MiotsukushiAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns. Caster gains Double StrikeAttacks twice each turn Duration: 1 turn . S1
MC Deal one-foe attacks until all bullets are consumed.
This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection.
Skill Off
Expert Model: Anti Vasileia ATK: 400 Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)Full Metal Jacket V 150 ATK Hits all: No Inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Base Accuracy: 95% on a foeFull Metal Jacket V 150 ATK Hits all: No Inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Base Accuracy: 95% on a foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Rationale Exitium ATK: 400 Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)Expert Model: Genesis Nova ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
Transcendence Lvl 5
Transcendence Lvl 5
Deal one-foe attacks until all bullets are consumed. Open FireGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. Ammunition BeltNot Selected
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Destruction's Godblade III35% boost to Water allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Water allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rateStrike: WaterBoost to water allies' normal attack DMG capSnowfall's ManeuverSupplement water allies' normal attack DMG
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rateStrike: WaterBoost to water allies' normal attack DMG capSnowfall's ManeuverSupplement water allies' normal attack DMG
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Water's Ruination40% boost to Water allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
MC Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns.
Payila Nothing Ventured, Nothing GainedGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn . All other Water allies gain Double StrikeAttacks twice each turn Duration: 1 turn . S3
MC Deal one-foe attacks until all bullets are consumed.
This is a Full Auto setup with C.A. off. The clear time of this setup without refreshing is: 0:26
Skill Off
Expert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Rationale Exitium ATK: 400 Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)Expert Model: Anti Vasileia ATK: 400 Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)Expert Model: Genesis Nova ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
The Moon ReversedWhen Sub Ally: +2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).
Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills. (Takes effect even when Gabriel is a sub ally.)
Transcendence Lvl 5
Deal one-foe attacks until all bullets are consumed. Open FireGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. Ammunition BeltNot Selected
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Destruction's Godblade III35% boost to Water allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Water allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rateStrike: WaterBoost to water allies' normal attack DMG capSnowfall's ManeuverSupplement water allies' normal attack DMG
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rateStrike: WaterBoost to water allies' normal attack DMG capSnowfall's ManeuverSupplement water allies' normal attack DMG
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Water's Ruination40% boost to Water allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rateWater's MightSmall boost to water allies' ATK
MC Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns.
Octavia Clockwork Logic: MiotsukushiAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns. Caster gains Double StrikeAttacks twice each turn Duration: 1 turn . S1
MC Deal one-foe attacks until all bullets are consumed.
This is a Full Auto setup with C.A. off. The clear time of this setup without refreshing is: 0:28
Skill Off
Full Metal Jacket V 150 ATK Hits all: No Inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Base Accuracy: 95% on a foeFull Metal Jacket V 150 ATK Hits all: No Inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Base Accuracy: 95% on a foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Rationale Exitium ATK: 400 Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)Expert Model: Anti Vasileia ATK: 400 Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)Expert Model: Genesis Nova ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
The Moon ReversedWhen Sub Ally: +2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).
Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills. (Takes effect even when Gabriel is a sub ally.)
Transcendence Lvl 5
Transcendence Lvl 5
Deal one-foe attacks until all bullets are consumed. Open FireGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. Ammunition BeltNot Selected
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Destruction's Godblade III35% boost to Water allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Water allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Gun Voltage IIBoost to ATK based on how many guns are equipped.Cloud of Howling Twilight IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for gun-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rateStrike: WaterBoost to water allies' normal attack DMG capSnowfall's ManeuverSupplement water allies' normal attack DMG
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Water's Ruination40% boost to Water allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
MC Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns.
Octavia Clockwork Logic: MiotsukushiAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns. Caster gains Double StrikeAttacks twice each turn Duration: 1 turn . S1
MC Deal one-foe attacks until all bullets are consumed.
Payila Nothing Ventured, Nothing GainedGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn . All other Water allies gain Double StrikeAttacks twice each turn Duration: 1 turn . S3
This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection.
Multiattack Awakening
Skill Off
Transcendence Lvl 5
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
The Moon ReversedWhen Sub Ally: +2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).
Transcendence Lvl 5
Spear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed) Duration: Indefinite. Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed) Duration: Indefinite. (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl is 5.) Infinite Trouble10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit). Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended) Duration: 5 turnsLocal status effect. Spiral ImpalerInstantly perform a normal attack without using up a turn. (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl is 5: Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 30%Duration: 1 turn .) Unbound Charge
Spear Voltage IIBoost to ATK based on how many spears are equipped.Dawnfinder's Calm IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for spear-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Destruction's Godblade III35% boost to Water allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Water allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Flood's VerityMassive boost to Water allies' critical hit rate.Azure CovenantSupplement Water allies' critical hit damage.
Flood's VerityMassive boost to Water allies' critical hit rate.Azure CovenantSupplement Water allies' critical hit damage.
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Water's Ruination40% boost to Water allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection.
Expert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Chaos Legion ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foeExpert Model: Rationale Exitium ATK: 400 Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)Expert Model: Anti Vasileia ATK: 400 Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)Expert Model: Genesis Nova ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
The Moon ReversedWhen Sub Ally: +2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).
Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills. (Takes effect even when Gabriel is a sub ally.)
Transcendence Lvl 5
2-hit, 200% elemental damage to all foes (Damage cap: 405,000 per hit). Twin CoilDeal one-foe attacks until all bullets are consumed. Open FireGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. Ammunition Belt
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rateWater's MightSmall boost to water allies' ATK
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rateStrike: WaterBoost to water allies' normal attack DMG capSnowfall's ManeuverSupplement water allies' normal attack DMG
Gun Voltage IIBoost to ATK based on how many guns are equipped.Cloud of Howling Twilight IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for gun-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Water's Ruination40% boost to Water allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Octavia Clockwork Logic: MiotsukushiAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns. Caster gains Double StrikeAttacks twice each turn Duration: 1 turn . S1
Payila Nothing Ventured, Nothing GainedGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn . All other Water allies gain Double StrikeAttacks twice each turn Duration: 1 turn . S3
MC Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 1 turn .Deal one-foe attacks until all bullets are consumed.
This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection.
Spear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed) Duration: Indefinite. Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed) Duration: Indefinite. (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl is 5.) Infinite Trouble10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit). Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended) Duration: 5 turnsLocal status effect. Spiral ImpalerInstantly perform a normal attack without using up a turn. (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl is 5: Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 30%Duration: 1 turn .) Unbound Charge
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rateWater's SpearheadSmall boost to water allies' triple attack rate and critical hit rateHoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Spear Voltage IIBoost to ATK based on how many spears are equipped.Dawnfinder's Calm IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for spear-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Destruction's Godblade III35% boost to Water allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Water allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Flood's VerityMassive boost to Water allies' critical hit rate.Azure CovenantSupplement Water allies' critical hit damage.
Flood's VerityMassive boost to Water allies' critical hit rate.Azure CovenantSupplement Water allies' critical hit damage.
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Water's Ruination40% boost to Water allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Fairly tight, so will need strong rings, artifacts or Lvl 5 awakened Selfless-Rift Spear
This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection.
Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills. (Takes effect even when Gabriel is a sub ally.)
Transcendence Lvl 5
100% elemental damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. Armor BreakRaise all foes' BountyItem drop rate is boosted lvl by 3-5. Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn . Roll of the Dice100% elemental damage to all foes (Damage cap: ~63,000). (Number of hits increased based on BountyItem drop rate is boosted lvl [Max: 8].) Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. When BountyItem drop rate is boosted lvl is 5 or above: Auto-activates upon normal attacks. Sublime Springscape
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's Might IIIMassive boost to water allies' ATKWater's TriumSmall boost to water allies' multiattack rate
Gun Voltage IIBoost to ATK based on how many guns are equipped.Cloud of Howling Twilight IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for gun-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Destruction's Godblade III35% boost to Water allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Water allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Tsunami's CelereMedium boost to Water allies' ATK and critical hit rateSlaysnake's Myth IIWhen main weapon (MC only): Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed) Strength: 10% (Max: 100%) and 1% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Strength: 1% (Max: 10%) upon dealing multiattacks.Tsunami's TriumMedium boost to Water allies' multiattack rate
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rateWater's MightSmall boost to water allies' ATK
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Water's Ruination40% boost to Water allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection.
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.)Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
The Moon ReversedWhen Sub Ally: +2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).
Transcendence Lvl 5
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret TriadConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritNot Selected
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skillsWater's CelereSmall boost to water allies' ATK and critical hit rateHoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP isTsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rateWater's MightSmall boost to water allies' ATK
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rateWater's MightSmall boost to water allies' ATK
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Snowfall's PactSupplement water allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedSnowfall's QuintessenceBoost to Water allies' damage cap.
Snowfall's PactSupplement water allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedSnowfall's QuintessenceBoost to Water allies' damage cap.
Tsunami's CelereMedium boost to Water allies' ATK and critical hit rateSlaysnake's Myth IIWhen main weapon (MC only): Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed) Strength: 10% (Max: 100%) and 1% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Strength: 1% (Max: 10%) upon dealing multiattacks.Tsunami's TriumMedium boost to Water allies' multiattack rate