Advanced Grids/Colossus/EX
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
| About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
Low Investment EX
These setups should be achievable for most players with grids close enough to the ones shown. Feel free to adjust any setups for the weapons and characters currently available to you.
Replacements: , Duration: Indefinite, and Duration: Indefinite based on number of . (Consumes all .) Limit Burst |
Character Replacements: (Non-Exhaustive)
Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.) Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://youtu.be/DF1Ns4xKDas?t=446 - Quwatoro
Comments:
- Press Colossus's
Flashpoint500% Fire damage to a foe (Damage cap: ~820,000).
Gain Charge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%.
(Consumes 30% of max HP.) and attack.
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Comments:
Shield of Eternal Splendor is required for Tien to charge attack with no additional buttons.
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
Comments:
Shield of Eternal Splendor is required for Tien to charge attack with no additional buttons.
High Investment EX
These setups often require weapons only obtained from late-game raids, higher uncaps of certain weapons or summons, or even min-maxing Character Extended Mastery Perks. Players should exercise caution before investing any high-value materials for any setups.
Mini Mimic Skill Raise a foe's lvl by 1. Support 3% boost to item drop rate.
Replacements: Zeta (Grand) Replacements: Ragazzo |
5% boost to Fire allies' damage cap. All Fire allies gain Strength: 10% (Max: 30%)Duration: Indefinite and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Fire allies.) Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://twitter.com/hoshimiya1467/status/1734830873642680601 - @hoshimiya1467
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Dark allies.) |
Source:
- https://youtu.be/DF1Ns4xKDas?t=182 - Quwatoro
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Fire allies.) Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Fire allies.) |
Source:
- https://youtu.be/DF1Ns4xKDas?t=203 - Quwatoro
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP Duration: Indefinite and Duration: Indefinite. (In ArcarumArcarum: The World Beyond Replicard Sandbox: Boost to specs. 50% boost to Fire allies' charge bars at battle start.) |
Source:
- https://youtu.be/DF1Ns4xKDas?t=228 - Quwatoro


























































































































































































