Category:Summer Premium Draw Summons
Jump to navigation
Jump to search
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Athena (Summer) | 0★: All Fire allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: Indefinite. 3★: All Fire allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite, and . 4★: All Fire allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite, and . |
0★: 80% boost to Fire Elemental ATK. 3★: 100% boost to Fire Elemental ATK. 4★: 110% boost to Fire Elemental ATK. |
2020-06-30 | ||
| Bastet (Summer) | 0★: Massive Wind damage to all foes. Wind allies in first and second positions gain Duration: 1 turn . 4★: Massive Wind damage to all foes. Wind allies in first, second, and third positions gain Duration: 1 turn . |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite. 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite and Strength: 15%-5%Duration: 3 turns. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite and Strength: 30%-10%Duration: 3 turns. |
2025-07-15 | ||
| Beelzebub (Summer) | 0★: 1500% Elemental damage to all foes. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0★: 80% boost to all Elemental ATK. 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Duration: 3 turns to MC at battle start and when MC uses a charge attack. Sub: Duration: 3 turns to MC at battle start. |
2024-07-31 | ||
| Belial (Summer) | 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 500Duration: 3 turns. |
2022-07-31 | ||
| Cerberus (Summer) | 0★: 3-hit Fire damage to random foes. All Fire allies gain Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain Strength: 5%-15%Duration: 3 turns and Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with Duration: Indefinite and Strength: 10%-20%Duration: 3 turns. |
2023-07-31 | ||
| Freyr (Yukata) | 0★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 20%Duration: 6 turnsLocal status effect on all foes. 3★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 20%Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. 4★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 20%Duration: 6 turnsLocal status effect, and Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. |
0★: 80% boost to Earth Elemental ATK. 3★: 100% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. |
2020-07-31 | ||
| Kaguya (Summer) | 0★: All Light allies gain Strength: 30%. 3★: All Light allies gain Strength: 30%. Chance to revive an ally. 4★: All Light allies gain Strength: 30%. Revive an ally with 25% HP. |
0★: 80% boost to Light Elemental ATK. 3★: 100% boost to Light Elemental ATK. 4★: 110% boost to Light Elemental ATK. |
2020-08-09 | ||
| Macula Marius (Summer) | 0★: Massive Water damage to all foes. Inflict Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. 3★: Massive Water damage to all foes. Inflict Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Strength: 10%. 4★: Massive Water damage to all foes. Inflict Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Strength: 30%. |
0★: 60% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 90% boost to Water Elemental ATK. |
2018-07-31 | ||
| Mandrake (Summer) | 0★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, and Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, Duration: 180 seconds, and Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, and Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite and Duration: 3 turns. 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite and Strength: 30%-10%Duration: 3 turns. |
2021-08-16 | ||
| Mars (Summer) | 0★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns. 4★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns and Strength: 20%Duration: 3 turns. |
0★: Main: 80% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Main: 110% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. |
2024-07-16 | ||
| Ms. Tart Man (Summer) | 0★: 300% Earth damage to all foes. Earth allies gain Duration: 1 turn and Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. 3★: 400% Earth damage to all foes. Earth allies gain Duration: 1 turn and Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. 4★: 500% Earth damage to all foes. Earth allies gain Strength: Healing cap: 5000 HPDuration: 1 turn and Strength: 50%Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. Earth MC gains Duration: Indefinite. |
0★: Main: 80% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' HP. 3★: Main: 100% boost to Earth Elemental ATK. Sub: 25% boost to Earth allies' HP. 4★: Main: 110% boost to Earth Elemental ATK. Duration: Indefinite to Earth MC at battle start. Sub: 30% boost to Earth allies' HP. Duration: Indefinite to Earth MC at battle start. |
2026-08-16 | ||
| Rose Queen (Summer) | 0★: All Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 10,000) and Strength: 20%Multiplier: Unique.. 3★: All Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 20,000) and Strength: 30%Multiplier: Unique.. 4★: All Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 20,000) and Strength: 30%Multiplier: Unique. and Strength: 20%Duration: 2 turns. |
0★: 80% boost to Wind Elemental ATK. 3★: 100% boost to Wind Elemental ATK. 4★: 110% boost to Wind Elemental ATK. |
2019-08-15 | ||
| Satyr (Summer) | 0★: All Fire allies gain Duration: 3 turnsWind Damage Cut.. MC gains Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. 3★: All Fire allies gain Duration: 3 turnsWind Damage Cut.. MC gains Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. 4★: All Fire allies gain Duration: 3 turnsWind Damage Cut.. MC gains Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. |
0★: 80% boost to Fire ATK 3★: 100% boost to Fire ATK 4★: 110% boost to Fire ATK |
2019-07-31 | ||
| Sleepyhead (Summer) | 0★: Massive Dark damage to all foes. All allies gain Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain Strength: 10,000Duration: 1 turn and Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with Strength: 100% chance of taking 50% less damage.Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
2022-08-17 | ||
| Tiamat (Summer) | 0★: Massive Wind damage to all foes. Inflict Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict Strength: 25%Base Accuracy: 100%Duration: 180 seconds and Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: 1 turn . |
2021-07-16 | ||
| Tyrannosaurus (Summer) | 0★: Massive Water damage to all foes. All Water allies gain Duration: 3 turns and Strength: 10%Duration: 3 turns. 4★: Massive Water damage to all foes. All Water allies gain Strength: 30%Multiplier: NormalDuration: 3 turns, Strength: 10%Duration: 3 turns, and Strength: 1,000,000Duration: Indefinite. |
0★: Main: 100% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite. 3★: Main: 120% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. 4★: Main: 130% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Water MC also starts battle with Duration: Indefinite. |
2023-08-16 | ||
| Yggdrasil (Summer) | 0★: All Earth allies gain Strength: 1500Duration: 4 turns and Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. 4★: All Earth allies gain Strength: 3000Duration: 4 turns, Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 80% boost to Earth ATK. 3★: 100% boost to Earth ATK. 4★: 110% boost to Earth ATK. |
2019-06-30 |
Pages in category "Summer Premium Draw Summons"
The following 17 pages are in this category, out of 17 total.










































































