Category:Summer Premium Draw Summons
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Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
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Athena (Summer) | 0★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, and RefreshHP is restored on every turn . 4★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . |
0★: 80% boost to Fire Elemental ATK. 3★: 100% boost to Fire Elemental ATK. 4★: 110% boost to Fire Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
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Beelzebub (Summer) | 0★: 1500% Elemental damage to all foes. Inflict Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Black PrisonUpon using a special attack: Takes plain DMG / Has 1 buff removed (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0★: 80% boost to all Elemental ATK. 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed) Duration: 3 turns to MC at battle start and when MC uses a charge attack. Sub: SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed) Duration: 3 turns to MC at battle start. |
115 | 793 (1132) |
442 | 2137 (2985) |
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Belial (Summer) | 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (2000)DMG taken is supplemented (Can't be removed) Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (1000)DMG taken is supplemented (Can't be removed) Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (500)DMG taken is supplemented (Can't be removed) Strength: 500Duration: 3 turns. |
121 | 732 (1038) |
412 | 2442 (3457) |
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Cerberus (Summer) | 0★: 3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 3 turns and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns. |
139 | 851 (1029) |
325 | 1850 (2231) |
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Freyr (Yukata) | 0★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect on all foes. 3★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. 4★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect, and Accuracy LoweredAttacks and special attacks have a chance to miss Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. |
0★: 80% boost to Earth Elemental ATK. 3★: 100% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
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Kaguya (Summer) | 0★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 3★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Chance to revive an ally. 4★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Revive an ally with 25% HP. |
0★: 80% boost to Light Elemental ATK. 3★: 100% boost to Light Elemental ATK. 4★: 110% boost to Light Elemental ATK. |
147 | 880 (1060) |
317 | 1912 (2310) |
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Macula Marius (Summer) | 0★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. 3★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
0★: 60% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 90% boost to Water Elemental ATK. |
125 | 755 (910) |
345 | 2090 (2530) |
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Mandrake (Summer) | 0★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, and BlindedAttacks have a slight chance to miss Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . |
162 | 905 (1090) |
220 | 1620 (1970) |
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Mars (Summer) | 0★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Duration: 3 turns. 4★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Strength: 50,000Duration: 3 turns and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. |
0★: Main: 80% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Main: 110% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. |
131 | 804 (972) |
362 | 2082 (2512) |
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Rose Queen (Summer) | 0★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000) and 20% ATK UpATK is boosted Strength: 20%Multiplier: Unique.. 3★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 20,000) and 30% ATK UpATK is boosted Strength: 30%Multiplier: Unique.. 4★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 20,000) and 30% ATK UpATK is boosted Strength: 30%Multiplier: Unique. and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. |
0★: 80% boost to Wind Elemental ATK. 3★: 100% boost to Wind Elemental ATK. 4★: 110% boost to Wind Elemental ATK. |
135 | 840 (1020) |
342 | 1900 (2290) |
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Satyr (Summer) | 0★: All Fire allies gain 20% Wind CutWind DMG is cut 20% Duration: 3 turnsWind Damage Cut.. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed) Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. 3★: All Fire allies gain 40% Wind CutWind DMG is cut 40% Duration: 3 turnsWind Damage Cut.. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed) Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. 4★: All Fire allies gain 50% Wind CutWind DMG is cut 50% Duration: 3 turnsWind Damage Cut.. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed) Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. |
0★: 80% boost to Fire ATK 3★: 100% boost to Fire ATK 4★: 110% boost to Fire ATK |
134 | 810 (979) |
347 | 2050 (2476) |
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Sleepyhead (Summer) | 0★: Massive Dark damage to all foes. All allies gain DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain DMG Mitigation (5000)DMG taken is lowered by a fixed amount Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain DMG Mitigation (10,000)DMG taken is lowered by a fixed amount Strength: 10,000Duration: 1 turn and RefreshHP is restored on every turn Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
139 | 851 (1029) |
325 | 1850 (2231) |
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Tiamat (Summer) | 0★: Massive Wind damage to all foes. Inflict 20% Wind DEF DownDEF is lowered for wind DMG Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
140 | 850 (1030) |
315 | 1850 (2230) |
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Tyrannosaurus (Summer) | 0★: Massive Water damage to all foes. All Water allies gain ATK UpATK is boosted Duration: 3 turns and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. 4★: Massive Water damage to all foes. All Water allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, and Supplemental C.A. DMG (1 time)C.A. DMG dealt is supplemented (1 time / Can't be removed) Strength: 1,000,000Duration: Indefinite. |
0★: Main: 100% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. 3★: Main: 120% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. 4★: Main: 130% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. Water MC also starts battle with C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. |
138 | 816 (986) |
327 | 2022 (2446) |
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Yggdrasil (Summer) | 0★: All Earth allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. 4★: All Earth allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 4 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 80% boost to Earth ATK. 3★: 100% boost to Earth ATK. 4★: 110% boost to Earth ATK. |
137 | 820 (1030) |
332 | 2002 (2500) |
Pages in category "Summer Premium Draw Summons"
The following 15 pages are in this category, out of 15 total.