Category:Summer Premium Draw Summons

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Icon Name Element Call Aura Release Date
Athena (Summer) 0★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
3★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
, and RefreshHP is restored on every turn
.

4★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
0★: 80% boost to Fire Elemental ATK.
3★: 100% boost to Fire Elemental ATK.
4★: 110% boost to Fire Elemental ATK.
2020-06-30
Bastet (Summer) 0★: Massive Wind damage to all foes.
Wind allies in first and second positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
4★: Massive Wind damage to all foes.
Wind allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
0★:
Main: 80% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
3★:
Main: 100% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.

4★:
Main: 110% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
2025-07-15
Beelzebub (Summer) 0★: 1500% Elemental damage to all foes.
Inflict Debuff Res. DownDebuff resistance is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.

4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
and Black PrisonUpon using a special attack: Takes plain DMG / Has 1 buff removed (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect
.
0★: 80% boost to all Elemental ATK.
3★: 90% boost to all Elemental ATK.
4★:
Main: 100% boost to all Elemental ATK.
SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed)
Duration: 3 turns
to MC at battle start and when MC uses a charge attack.

Sub: SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed)
Duration: 3 turns
to MC at battle start.
2024-07-31
Belial (Summer) 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 2 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 3 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)

4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 4 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
0★:
Main: 100% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.
Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (2000)DMG taken is supplemented (Can't be removed)
Strength: 2000Duration: 3 turns
.
3★:
Main: 120% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.

Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (1000)DMG taken is supplemented (Can't be removed)
Strength: 1000Duration: 3 turns
.

4★:
Main: 130% boost to Fire ATK
Cap Fire allies' max HP at 20,000.
Cap Fire allies' damage taken at 5,000 per hit.

Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (500)DMG taken is supplemented (Can't be removed)
Strength: 500Duration: 3 turns
.
2022-07-31
Cerberus (Summer) 0★: 3-hit Fire damage to random foes.
All Fire allies gain JammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
4★: 3-hit Fire damage to random foes.
All Fire allies gain JammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 3 turns
and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
0★:
Main: 80% boost to Fire Elemental ATK.
Sub: Fire allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
3★:
Main: 100% boost to Fire Elemental ATK.
Sub: Fire allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.

4★:
Main: 110% boost to Fire Elemental ATK.
Boost to main allies' triple attack rate based on how low their HP is.

Sub: Fire allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns
.
2023-07-31
Freyr (Yukata) 0★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
on all foes.
3★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
on all foes.
Remove 1 buff.

4★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
, and Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 6 turnsLocal status effect
on all foes.
Remove 1 buff.
0★: 80% boost to Earth Elemental ATK.
3★: 100% boost to Earth Elemental ATK.
4★: 110% boost to Earth Elemental ATK.
2020-07-31
Kaguya (Summer) 0★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
3★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Chance to revive an ally.

4★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Revive an ally with 25% HP.
0★: 80% boost to Light Elemental ATK.
3★: 100% boost to Light Elemental ATK.
4★: 110% boost to Light Elemental ATK.
2020-08-09
Macula Marius (Summer) 0★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
3★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

4★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
0★: 60% boost to Water Elemental ATK.
3★: 80% boost to Water Elemental ATK.
4★: 90% boost to Water Elemental ATK.
2018-07-31
Mandrake (Summer) 0★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, and BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
3★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.

4★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
0★:
Main: 70% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.
Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
3★:
Main: 90% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.

Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.

4★:
Main: 100% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.

Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
2021-08-16
Mars (Summer) 0★: Massive Light damage to all foes.
All Light allies gain Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50,000Duration: 3 turns
.
3★: Massive Light damage to all foes.
All Light allies gain Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50,000Duration: 3 turns
.

4★: Massive Light damage to all foes.
All Light allies gain Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50,000Duration: 3 turns
and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
0★:
Main: 80% boost to Light Elemental ATK.
Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 100% boost to Light Elemental ATK.
Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.

4★:
Main: 110% boost to Light Elemental ATK.
Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
.
2024-07-16
Ms. Tart Man (Summer) 0★: 300% Earth damage to all foes.
Earth allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Duration: 1 turn
and Water DMG LoweredWater DMG is lowered
Duration: 1 turn Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
.
3★: 400% Earth damage to all foes.
Earth allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Duration: 1 turn
and Water DMG LoweredWater DMG is lowered
Duration: 1 turn Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
.

4★: 500% Earth damage to all foes.
Earth allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: Healing cap: 5000 HPDuration: 1 turn
and 50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 1 turn Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
.
Earth MC gains Creme d'AmandeWhen a foe uses a special attack: Consume this effect / Sharp hit to all foes' ATK and DEF (Can't be removed)
Duration: Indefinite
.
0★:
Main: 80% boost to Earth Elemental ATK.
Sub: 15% boost to Earth allies' HP.
3★:
Main: 100% boost to Earth Elemental ATK.
Sub: 25% boost to Earth allies' HP.
4★:
Main: 110% boost to Earth Elemental ATK.
Nappage (3 times)When a foe uses a special attack: Consumes 1 Nappage to restore earth allies' HP / Removes 1 debuff (Can't be removed)
Duration: Indefinite
to Earth MC at battle start.

Sub: 30% boost to Earth allies' HP.
Nappage (3 times)When a foe uses a special attack: Consumes 1 Nappage to restore earth allies' HP / Removes 1 debuff (Can't be removed)
Duration: Indefinite
to Earth MC at battle start.
2026-08-16
Rose Queen (Summer) 0★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)
and 20% ATK UpATK is boosted
Strength: 20%Multiplier: Unique
.
.
3★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000)
and 30% ATK UpATK is boosted
Strength: 30%Multiplier: Unique
.
.

4★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000)
and 30% ATK UpATK is boosted
Strength: 30%Multiplier: Unique
.
and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
0★: 80% boost to Wind Elemental ATK.
3★: 100% boost to Wind Elemental ATK.
4★: 110% boost to Wind Elemental ATK.
2019-08-15
Satyr (Summer) 0★: All Fire allies gain 20% Wind CutWind DMG is cut 20%
Duration: 3 turnsWind Damage Cut.
. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed)
Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns
.
3★: All Fire allies gain 40% Wind CutWind DMG is cut 40%
Duration: 3 turnsWind Damage Cut.
. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed)
Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns
.

4★: All Fire allies gain 50% Wind CutWind DMG is cut 50%
Duration: 3 turnsWind Damage Cut.
. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed)
Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns
.
0★: 80% boost to Fire ATK
3★: 100% boost to Fire ATK
4★: 110% boost to Fire ATK
2019-07-31
Sleepyhead (Summer) 0★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (3000)DMG taken is lowered by a fixed amount
Strength: 3000Duration: 1 turn
.
3★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (5000)DMG taken is lowered by a fixed amount
Strength: 5000Duration: 1 turn
.

4★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (10,000)DMG taken is lowered by a fixed amount
Strength: 10,000Duration: 1 turn
and RefreshHP is restored on every turn
Strength: Healing cap: 1000Duration: 3 turns
.
0★:
Main: 80% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.
Sub: Dark allies start battle with 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
.
3★: 100% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.

4★:
Main: 110% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.

Sub: Dark allies start battle with 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
2022-08-17
Tiamat (Summer) 0★: Massive Wind damage to all foes.
Inflict 20% Wind DEF DownDEF is lowered for wind DMG
Strength: 20%Duration: 180 seconds
.
3★: Massive Wind damage to all foes.
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Duration: 180 seconds
.

4★: Massive Wind damage to all foes.
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds
and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
0★:
Main: 80% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 100% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and boost to multiattack rate for 1 turn.

4★:
Main: 110% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
2021-07-16
Tyrannosaurus (Summer) 0★: Massive Water damage to all foes.
All Water allies gain ATK UpATK is boosted
Duration: 3 turns
and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
4★: Massive Water damage to all foes.
All Water allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
, 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, and Supplemental C.A. DMG (1 time)C.A. DMG dealt is supplemented (1 time / Can't be removed)
Strength: 1,000,000Duration: Indefinite
.
0★:
Main: 100% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.
Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
3★:
Main: 120% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.

Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.

4★:
Main: 130% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.

Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Water MC also starts battle with C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
2023-08-16
Yggdrasil (Summer) 0★: All Earth allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 4 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
4★: All Earth allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 4 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
0★: 80% boost to Earth ATK.
3★: 100% boost to Earth ATK.
4★: 110% boost to Earth ATK.
2019-06-30