Kou/Strategy

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Ratings

Kou Label Type Heal.png Label Race Erune.png Label Weapon Katana.png Label Weapon Harp.png
Npc m 3040242000 01.jpg
  • Role: Defender/Healer
  • Shines in charge-centric parties.
  • His first skill is a heal and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on a 4-turn cooldown that affects the whole party if he has Status Ake-Zakura.pngAke-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    from his C.A. It also auto-activates when an enemy does a special attack.
  • Can tank enemy single-ally attacks for the party through a combination of Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.png50% DEF UpDEF is boosted
    Strength: 50%Duration: 1 turn
    , Status SA DMG Lowered 2.png20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    from his C.A., and reduced damaged taken from enemies with Status Foxflame 4.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    .
  • His survivability as a tank can be inconsistent if enemies don't have Status Foxflame 4.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    due to its 4/7 uptime.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.4 B A A 2022-11-01
Icon Kamigame.png Kamigame 9.5 B S S 2023-05-01

Overview

Kou works well in ougi-focused Dark parties, due to the party battery provided by Ability Ninth Dance Akezome.png Ninth Dance: AkezomeRestore 20% of caster's HP (Healing cap: 2000).
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
At level 90:
Also gain Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 1000)Duration: 2 turns
.
and his high ougi cap against foes with Status Foxflame 4.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
via Icon Support Skill.png Severer of a Millennial Fate50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
.
40% reduced damage taken from foes with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
.
. As most ougi-focused Dark grids are also Stamina-based due to the potency of Weapon s 1040020300.jpg Fediel's Spine, his frequent healing is helpful as well. Stamina dark is a relatively niche build compared to the ubiquitous use of Weapon s 1040604300.jpg Celeste Claw Omega and Npc s 3040092000 01.jpg Zooey (Grand) but it remains a viable playstyle, and Kou is worth considering if your party needs frequent healing, charge bar generation and a couple strong debuffs.

Strengths

  • Ability Ninth Dance Akezome.png Ninth Dance: AkezomeRestore 20% of caster's HP (Healing cap: 2000).
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Also gain Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 2 turns
    .
    heals on a 4-turn cooldown and gives Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    . If Kou has Status Ake-Zakura.pngAke-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    Duration: Indefinite
    (gained on ougi) this affects all allies.
    • Due to Icon Support Skill.png Ninth Family SuccessorWhen a foe uses a special attack:
      Activate Ninth Dance: Akezome.
      End cooldown for Ninth Dance: Sakuya.
      this skill auto-activates once a turn after a foe's special attack, filling Kou's charge bar (and, by extension, everyone else's) very quickly against foes with frequent triggers and/or few charge diamonds.
    • Because of its high healing cap of 2000 and his 2 healing EMPs, his party heal has slightly higher strength than Npc s 3040007000 01.jpg Lily's Ability Heal.png White HealRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff., and activates even more frequently, though unlike hers it won't always be party-wide.
  • Ability Vessel's Kindling.png Vessel's KindlingFill 1 charge diamond on all foes. If successful, inflict Status Foxflame 4.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Strength: 1% of max HP (Damage cap: 50,000)Duration: 4 turnsLocal status effect
    , Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
    Strength: 10%Base Accuracy: 200%Duration: 180 seconds
    , and Status DarkResDown.png25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    .
    inflicts all foes with Status Foxflame 4.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
    Strength: 10%Base Accuracy: 200%Duration: 180 seconds
    , and Status DarkResDown.png25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    - the latter two of which have 200% accuracy - as long as any foe has a charge diamond to fill.
  • Ability Ninth Dance Sakuya.png Ninth Dance: Sakuya400% Dark damage to all foes (Damage cap: ~485,000).
    Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    , Status DefenseUp.png50% DEF UpDEF is boosted
    Strength: 50%Duration: 1 turn
    , and Status Uplift.png5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
    Strength: 5%Duration: 3 turns
    (Max: 50%).
    At level 95:
    Damage increased to 700%.
    Damage cap increased to ~635,000.
    Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    upgraded to Status 1075.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
    Buff increased to Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    .
    Also gain Status Light Cut 40.png40% Light CutLight DMG is cut 40%
    Duration: 1 turn Light Damage Cut.
    .
    allows him to substitute, and goes off cooldown after every foe's special attack thanks to Icon Support Skill.png Ninth Family SuccessorWhen a foe uses a special attack:
    Activate Ninth Dance: Akezome.
    End cooldown for Ninth Dance: Sakuya.
    .
  • Skill charge attack.png Ebon Dance: Kage-Zakura450%Massive Dark damage to a foe.
    Inflict Status SA DMG Lowered 2.png20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Gain Status Ake-Zakura.pngAke-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    Duration: Indefinite
    . (Next Ninth Dance: Akezome affects all allies.)
    inflicts Status SA DMG Lowered 2.png20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , providing some extra safety for the party.
  • Strong synergy with the best Stamina- and ougi-focused Dark characters.
  • A good choice for full-auto healer, though his substitute can make him vulnerable when used at inappropriate times.
  • Very soft and cute.

Weaknesses

  • Unlike many healers, can't clear or protect from debuffs.
  • Loses significant utility against foes with no charge diamonds.
  • Effectiveness limited by the 4/7 uptime of Status Foxflame 4.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , and against opponents like Akasha which quickly build resistance to it.
    • His sturdiness as a tank is much lower when Foxflame is down since Ability Ninth Dance Sakuya.png Ninth Dance: Sakuya400% Dark damage to all foes (Damage cap: ~485,000).
      Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      , Status DefenseUp.png50% DEF UpDEF is boosted
      Strength: 50%Duration: 1 turn
      , and Status Uplift.png5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
      Strength: 5%Duration: 3 turns
      (Max: 50%).
      At level 95:
      Damage increased to 700%.
      Damage cap increased to ~635,000.
      Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      upgraded to Status 1075.pngSubstitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      .
      Buff increased to Status DefenseUp.png100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      .
      Also gain Status Light Cut 40.png40% Light CutLight DMG is cut 40%
      Duration: 1 turn Light Damage Cut.
      .
      only gives Status DefenseUp.png50% DEF UpDEF is boosted
      Strength: 50%Duration: 1 turn
      , so you rarely want to use him in this role (except against a fairly weak multi-hit attack that lets his Status Uplift.png5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
      Strength: 5%Duration: 3 turns
      refill his bar even faster).
  • Dark has so many powerful Stamina/ougi-centric characters that a character like Kou, who is just above-average at this role, is a situational choice at best if you have enough of: Npc s 3040035000 01.jpg Seox/Npc s 3040169000 01.jpg Nier/Npc s 3040265000 01.jpg Rei/Npc s 3040252000 01.jpg Vikala/Npc s 3040228000 01.jpg Anthuria (Yukata)/Npc s 3040206000 01.jpg Clarisse (Valentine)/Npc s 3040251000 01.jpg Helel ben Shalem/Npc s 3040189000 01.jpg Lady Grey (Halloween)/Npc s 3040287000 01.jpg Amira (Summer)/Npc s 3040209000 01.jpg Ferry (Grand) to fill a lineup.
    • The first two of those are free, by the way.
  • Not very useful in hard fights, due to the lack of utility outside a (situational at best) substitute and Status SA DMG Lowered 2.png20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • Unfortunately, these are also the only fights where you really need his potent healing, since most dark Stamina teams tend to have high dodge rates, and rarely take enough damage that you'd want his healing over something like Weapon s 1040813100.jpg Zechariah's Status Heal.pngRefreshHP is restored on every turn
      on ougi.
    • Filling charge diamonds in these fights is also very risky.
  • Unusual combination of weapon proficiencies that are shared with few Dark allies.
  • Lacks DA/TA or any boosts to his own attack.

How to Play

Good candidate for 2nd position, since he can frequently increase his own charge bar.

Synergy

Classes

  • Leader s 270301 01.jpg Rising Force: Kou has harp proficiency, and benefits from the class support skill New Wave, passively giving him 10% unique attack and 20% DEF. Ability Mosh Pit.png Mosh PitStatus Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    to the field.
    combined with his autocasts of Akezome give the party a minimum of 60% bar after every enemy special - 90% with Npc s 3040252000 01.jpg Vikala, who Kou should basically always be used with. Do note that her field effect conflicts with it, though.
  • Leader s 220301 01.jpg Kengo/Leader s 300301 01.jpg Chrysaor: Other ougi-centric classes which love the amount of charge bar Kou feeds them, and enable him to spam his ougi even more frequently. Both also share his katana proficiency.
  • Leader s 410301 01.jpg Lumberjack: He appreciates the Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    from Ability Woodcutter's Song.png Woodcutter's SongGain Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    Duration: 3 turns
    .
    At level 30:
    Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    Duration: 3 turns
    duration increased to 4 turns.
    , both the Status Uplift.pngUpliftedCharge bar is boosted on every turn
    and Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    /Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    provided by Ability Leaf Burning.png Leaf BurningGain Status 6812.pngLeaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
    Duration: Indefinite
    and a 4000-damage shield effect.
    (Every turn during Leaf Burning: All allies gain Status AttackUpStack.png4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
    Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
    , Status DefenseUpStack.png4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
    Strength: 4% (Max: 20%)Duration: Indefinite
    , and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Leaf Burning ends when shield effect ends.)
    , and Ability Dappled Sunlight.png Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
    From 2nd cast onward: Also remove 1 debuff from all allies.
    From 3rd cast onward: All allies also gain Status 1003.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    somewhat covers for his lack of debuff clears. They also share harp proficiency, and its mainhand choices cover some of his weaknesses.

Characters

  • Npc s 3040252000 01.jpg Vikala: Giving a character like Kou, who can give the party Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    constantly, a party-wide Status Uplift.png50% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 50%
    is just ridiculous. It does mean that you want to use his substitute even less than usual, since getting hit removes a stack of Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    , but since Status Foxflame 4.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    has a Status Blind.pngBlindedAttacks have a slight chance to miss
    -like effect, you have a higher chance to keep those stacks up. Being able to ougi with Vikala almost every turn due to his charge bar generation lets you maintain max Status Hype4.pngHypeATK is boosted
    and hit damage cap with even a weak grid.
  • Npc s 3040228000 01.jpg Anthuria (Yukata): Can clear debuffs and complement Kou's healing. Gives him permanent boosts to defense, DA/TA, and ougi specs with Status Ardent Dance.pngArdent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
    while also providing Status Uplift.pngUpliftedCharge bar is boosted on every turn
    , Status 1502.pngHypeATK is boosted
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    . Shares harp proficiency as well.
  • Npc s 3040265000 01.jpg Rei: You're just going to be using her to inflict Status 6803.pngCelestial VisionBoost to DMG taken (Can't be removed)
    Local status effect
    and buff an incoming ally with Status 6801.pngMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    but it'll improve your damage and charge bar generation, so as usual for any Dark team, use her if you have her. Kou isn't a great Status 6801.pngMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    target but you could use it on him if you really need guaranteed TA.
  • Npc s 3040222000 01.jpg Kolulu: Though his uncontrollable healing goes against her playstyle of staying at red HP to auto-activate Ability Tallyho.png Tallyho6-hit, 100% Dark damage to a foe (Damage cap: ~135,000 per hit).
    Inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 3 turnsLocal status effect
    .
    , they work together surprisingly well. Together they can easily cap DEF Down, and can substitute for each other when the other is at low HP, building more charge in the process. The effects of Status Foxflame 4.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    and Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Local status effect
    also reduce damage taken by the party, though whether they stack is unknown.
  • Npc s 3040209000 01.jpg Ferry (Grand): They cap DEF Down together, both have a skill that heals and gives Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , and she provides numerous benefits to him with Status Freigeist.pngFreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    , like guaranteed DA/TA, ougi specs, more charge bar gain, and an autorevive in case he substitutes something a bit too strong.

Weapons

  • Weapon s 1040414200.jpg Abyss Spine\Weapon s 1040809100.jpg Unheil: These have a similar effect in magna\primal grids, respectively: they give a big boost to your max HP and ougi numbers. Kou, and any party he's included in, wants as much of both those things as possible. Unheil also has a great ougi effect, but it isn't worth using bars on just for that.
  • Weapon s 1040307100.jpg Hermanubis: More max HP and more ougi cap, which stacks with the above weapons. Even in magna, this is worth using as a mainhand because it provides him much-needed DA/TA.
  • Weapon s 1040813100.jpg Zechariah: More max HP, as well as a large Stamina mod. As a mainhand, its Status Heal.pngRefreshHP is restored on every turn
    and Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    improve Kou's sturdiness.
  • Weapon s 1040911000.jpg Katana of Repudiation/Weapon s 1040911100.jpg Katana of Renunciation (with Γ Pendulum square.jpg γ Pendulum and stamina pendulum, if possible): Provides even more ougi cap, more max HP and Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    + healing on ougi.
  • Weapon s 1040020300.jpg Fediel's Spine: A very big stamina mod (especially good for magna players since it's multiplicative with that of Weapon s 1040813100.jpg Zechariah/stamina pendulum) that also adds massive supplemental damage based on how close to max HP you are. Gives charge bar on ougi.
  • Weapon s 1040909800.jpg Unsigned Kaneshige (Dark): Excellent synergy if you have it.


Extended Mastery Perks

Kou Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngBoost to healing specs.
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2023-03-02

Gamewith's recommended EMP build for Kou.

Priorities

Prioritize Support Skill and Healing. Then, take Dark ATK, Charge Bar, and C.A. DMG Cap.

Kou Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★☆
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngBoost to healing specs.
★☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2023-04-20
Kamigame's recommended EMP build for Kou.

Resources