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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
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Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Violet Knight |
200 |
280,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Inflicts Skill RestraintSkills can be used only 9 times (Can't be removed)
Duration: Indefinite on all allies, including sub allies.
- Violet Knight gains Violet ArmorHP won't lower below 15% / Effect changes at 15% (Can't be removed)
Duration: IndefiniteLocal status effect.
- 23 hits of Water damage to random allies.
- Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on one ally.
- 13 hits of Water damage to random allies.
- Inflicts Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Duration: IndefiniteAt 100%, leaves 1 max HP on all allies.
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- Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- Normal attacks hit three times.
- Skill RestraintSkills can be used only 9 times (Can't be removed)
- Each time a character uses a skill, the counter decreases by 1.
- Upon reaching 0, it is replaced by Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite.
- Auto-activating skills does not decrease the counter.
- Persists through death - if a character dies and is revived, their Skill Restraint counter will be the same as it was when they died.
- Casts Hard Rain.
- Casts No Return.
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Second Phase | Violet Knight |
200 |
196,000,000 (70%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Violet Knight gains Barbed SpearATK is boosted (Can't be removed)
.
- 23 hits of Water damage to random allies.
- Inflicts Hostility UpMore likely to be attacked
on one ally.
- 13 hits of Water damage to random allies.
- Inflicts Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Duration: IndefiniteAt 100%, leaves 1 max HP on all allies.
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- Normal attacks now hit four times.
- Gains OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
Duration: 1 turn Local status effect at the end of every turn for the first five turns of this phase.
- The amount of damage required starts at 3,600,000 and increases by an additional 3,600,000 each turn, for a maximum of 18,000,000 on the fifth turn.
- If Violet Knight has OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
Local status effect at end of turn:
- Casts Release Force.
- Barbed SpearATK is boosted (Can't be removed)
increases Violet Knight's attack strength with each level, and grants Violet Knight additional effects depending on its level. The current level also includes the effects of weaker levels.
- Barbed SpearATK is boosted (Can't be removed)
: Attacks deal more damage.
- Barbed SpearATK is boosted (Can't be removed)
: Defense increased.
- Barbed SpearATK is boosted (Can't be removed)
: Violet Knight recovers 1,800,000 HP at the end of each turn.
- Barbed SpearATK is boosted (Can't be removed)
: Defense increased. Violet Knight recovers 2,000,000 HP at the end of each turn.
- Barbed SpearATK is boosted (Can't be removed)
: Damage dealt becomes superior-element damage.
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Third Phase | Violet Knight |
200 |
112,000,000 (40%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Removes all debuffs from Violet Knight.
- Violet Knight gains Debuff Res. UpDebuff resistance is boosted
Duration: 8 turnsLocal status effect.
- 23 hits of Water damage to random allies.
- Inflicts Supplemental DMGDMG taken is supplemented
on all allies.
- 13 hits of Water damage to random allies.
- Inflicts Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Duration: IndefiniteAt 100%, leaves 1 max HP on all allies.
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- Normal attacks now hit five times.
- 40% Trigger:
- Casts Recovery Steps.
- Casts Hard Rain.
- Casts No Return.
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Fourth Phase | Violet Knight |
200 |
42,000,000 (15%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Imperatorial Violet TR 15%
- Violet Knight gains Violet Armor (15%)Elemental DMG taken is reduced for the first 25 hits each turn (Can't be removed)
Duration: IndefiniteLocal status effect.
- 23 hits of Water damage to random allies.
- Inflicts Hostility UpMore likely to be attacked
on one ally.
- 13 hits of Water damage to random allies.
- Inflicts Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Duration: IndefiniteAt 100%, leaves 1 max HP on all allies.
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- Normal attacks now hit six times.
- Elemental damage dealt to Violet Knight is limited to a maximum of 100,000 damage per instance for the first 25 hits each turn.
- After 25 hits in a turn have reached the 100,000 damage cap, damage is dealt normally.
- Charge Attacks are always considered one damage instance, regardless of animation.
- Plain Damage and Supplemental Damage are unaffected by this buff.
- Casts Hard Rain.
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N - Normal, OD - Overdrive, TR - Trigger |