Unite and Fight/January 2025/Optimus Grids/NM200
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Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.) . 5% boost to Water allies' DMG Cap. |
Source:
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Must push 65%
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ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets Duration: 3 turns. Ammunition Belt |
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No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. . 5% boost to Water allies' DMG Cap. |
Source:
- https://www.youtube.com/watch?v=sepz6sI-o-k - quwatoro
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| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%)Duration: 1 turn based on lvl (Max: 60%). Spring's Gate When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. . 5% boost to Water allies' DMG Cap. Replacements: Worldvexing Angelos AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.) |
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