Advanced Grids/Celeste/Burst NA
These setups will typically employ the use of 

Strength: 20%. Some setups may also use the Dark Opus Weapon as a main weapon to utilize the 
granted on Charge Attack. Characters and summons that provide 
to the rest of the party, deal high normal attack damage through modifiers such as 
Assassin (Buff) or 
, provide an alternative source of 
, or increase their normal attack hit count with 
effects are typically preferred.
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Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.) |
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Strength: 70%Duration: 3 turns. Pandemonium |
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Source:
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Strength: 70%Duration: 3 turns. Pandemonium Strength: 30% and Strength: 10%Duration: 3 turns. (Additional effect when 7 are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite.) Celestial Genesis (Consumes up to 50% of current HP.) Splitting Spirit |
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Replacements: Ramsund Militis Replacements: Ramsund Militis Replacements: Does NOT need to be uncapped. Replacements: Does NOT need to be uncapped. Replacements: If using double-sided Celeste Omega: Replacements: If using double-sided Celeste Omega: |
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An alternative to Onmyoji. This class uses more buttons in its rotation but has less Lockout due to the lack of chain bursts. This can be beneficial if racing against other players.
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Replacements: Ramsund Militis Replacements: Ramsund Militis |
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Strong Alternative Characters: (Non-Exhaustive)
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