Agielba/Strategy

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Ratings

Agielba Label Type Defense.png Label Race Draph.png Label Weapon Sabre.png
Npc m 3040017000 01.jpg
  • Role: Defender/Attacker
  • Protects the party from single-target attacks with his unique Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect.
  • Highly survivable with high DEF, a strong Status Armored.pngArmoredChance of lowering DMG taken
    Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    .
  • Good damage output for a defensive character.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.5 A A S 2023-06-14
Icon Kamigame.png Kamigame 9.0 B B A 2023-06-15

Overview

Agielba is a Defense character that focuses on taking hits for the party due to both his active and passive skills, and mitigating them with his high defenses and his ability to heal himself. As such, his key role is to protect his party from potentially lethal attacks. He is also capable of defending and attacking at the same time. By taking damage, he can enhance his damage output and retaliate with counter attacks, while using his charge attack can boost his defenses significantly to the point where he can take negligible damage.

Strengths

  • High defense and base HP make him difficult to kill
  • Can survive potentially lethal damage, albeit only once
  • Skills and charge attack are highly synergistic with each other
  • Redirects some attacks away from allies due to his FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    , Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
    Strength: 40%Duration: 3 turns
    .
    At level 90:
    No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    .
    Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
    Duration: 4 turns
    .
    Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    and passive support skill
  • Self-sustainability due to Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000 HP)Duration: 2 turns
    from KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
    .
    End cooldown for caster's other skills.
  • KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
    .
    End cooldown for caster's other skills.
    allows for burst damage or for emergency situations when Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and/or Status Armored.pngArmoredChance of lowering DMG taken
    is needed
  • High uptime with Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
    buff, especially in conjunction with KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
    .
    End cooldown for caster's other skills.
  • Unique multiplier of Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
    buff allows it to stack multiplicatively with other attack buffs
  • Further gains the following strengths upon 5★ uncap:
    • Upon uncapping, auto-activation of Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
      Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
      .
      At level 100:
      Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
      Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      .
      upon charge attack helps with one-turn-kill setups and is further improved at level 100
    • At level 90, FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      , Status DefenseUp.png20% DEF UpDEF is boosted
      Strength: 20%Duration: 3 turns
      , and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      .
      At level 55:
      Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
      Strength: 40%Duration: 3 turns
      .
      At level 90:
      No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      and Status DefenseUp.pngDEF UpDEF is boosted
      Duration: 3 turns
      .
      Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
      Duration: 4 turns
      .
      Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      .
      gains significant upgrades:
      • Now provides a better defense buff and debuff immunity, and caps Wind damage taken, further improving his resilience
      • Substitute effect now lasts 4 turns, taking damage away from other allies at a significantly higher uptime, as well as take in more damage to make full use of his Status Jammed.pngJammedATK is greatly boosted based on how low HP is
        buff
      • Full-Force CounterCounters with the max number of hits while in effect effect synergizes with other CounterStatus Counter DodgeDMG.pngDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
        Counter attacks grant 5% charge bar per hit.

        Status Counter.pngTank-and-CounterCounters upon taking DMG
        Counter attacks grant 5% charge bar per hit.

        Status Counter.pngDodge-and-CounterDodge and counter one-ally attacks
        Counter attacks grant 5% charge bar per hit.
        effects
    • At level 95, cooldown cut from Hardened MercWhen a foe uses a special attack: 1-turn cut to Agielba's skill cooldowns.
      When Agielba has Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      :
      AmplifyMultiplier: Seraphic normal attack damage by 15%.
      support skill allows him to manage his skills more easily
    • At level 95, any Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      buff gained including from other allies also amplifies his normal attacks and counter attacks
    • At level 100, Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      from Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
      Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
      .
      At level 100:
      Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
      Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      .
      gives him a multiattack option which his base form is sorely lacking

Weaknesses

  • Only good in tanking and lacks other utility that improve the party's effectiveness
  • No team-wide defensive skills to prevent hard hitting all-ally attacks
  • Has increased reliance on getting hit and lowers his importance in raids that are constantly afflicted by statuses that prevent them from attacking
  • Does not synergize well with effects that prevent taking damage, such as Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    or Status Dodge 1.pngDodge AllTakes no DMG or debuffs while in effect for a set period
    , as it prevents him from counter attacking
  • Prior to level 90, cannot reliably drop his HP below 50% to make full use of the Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 3 turns
    buff
  • Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000 HP)Duration: 2 turns
    is tied to his KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
    .
    End cooldown for caster's other skills.
    , and is separate from his main tanking skill, FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    , Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
    Strength: 40%Duration: 3 turns
    .
    At level 90:
    No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    .
    Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
    Duration: 4 turns
    .
    Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    , causing him to require more clicks
  • Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000 HP)Duration: 2 turns
    may heal him enough that reduce the effectiveness of Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 3 turns
    and other Enmity effects
  • Cannot counter attack while Guarding in Battle System 2.0
  • Not very efficient in full auto due to his dependency on skill timings:
    • Prior to level 90, FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      , Status DefenseUp.png20% DEF UpDEF is boosted
      Strength: 20%Duration: 3 turns
      , and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      .
      At level 55:
      Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
      Strength: 40%Duration: 3 turns
      .
      At level 90:
      No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      and Status DefenseUp.pngDEF UpDEF is boosted
      Duration: 3 turns
      .
      Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
      Duration: 4 turns
      .
      Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      .
      may be cast on non-special attack turns, lowering its effectiveness as a tanking ability
    • KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
      .
      End cooldown for caster's other skills.
      can potentially cause FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      , Status DefenseUp.png20% DEF UpDEF is boosted
      Strength: 20%Duration: 3 turns
      , and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      .
      At level 55:
      Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
      Strength: 40%Duration: 3 turns
      .
      At level 90:
      No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      and Status DefenseUp.pngDEF UpDEF is boosted
      Duration: 3 turns
      .
      Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
      Duration: 4 turns
      .
      Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
      Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
      .
      to activate twice in a single turn, effectively wasting the first activation
    • KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
      .
      End cooldown for caster's other skills.
      is always cast before Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
      Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
      .
      At level 100:
      Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
      Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      .
      , preventing the latter to activate twice in a single turn
  • At 5★, the ability to auto-activate Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
    Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
    .
    At level 100:
    Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
    Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .
    upon charge attack may leave Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 3 turns
    and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    susceptible to dispels.
  • At level 90, the Substitute effect now lasts 4 turns, which can potentially cause him to take too much damage enough to knock him out, especially outside of Wind raids

How to Play

As a defense character, Agielba functions to take potentially lethal attacks away from the other party members, and does so by timing his skills and, if needed, charge attacks.

Agielba works well against foes with lots of single-target or multi-hit attacks. He is well-suited in fights where enemies can hit him, as to be able to counter attack and make use of his Status Jammed.pngJammedATK is greatly boosted based on how low HP is
buff to full effect.

He is not recommended in fights where foes only or mostly does party-wide attacks, as Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is rendered moot. Prior to level 90, he is also not recommended in fights where enemies are constantly afflicted by statuses such as Status Paralysis.pngParalyzedCan't attack
, as this prevents him from making full use of his counter attacks.

Party Position

As a frontliner, Agielba can work well in any position in the party but has lower priority in the second and third positions. With his FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
At level 55:
Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
Strength: 40%Duration: 3 turns
.
At level 90:
No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
and Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.
Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
Duration: 4 turns
.
Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
, he can gain charge bar from taking hits and dealing counter attacks. With his KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
.
End cooldown for caster's other skills.
, he can also fill his charge bar with Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. At level 100, he also gains charge bar from Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
.
At level 100:
Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
, in addition to a Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
. These tools allow him to contribute to the party's chain bursts. However, as he does not grant any party-wide buffs on charge attacks, he can easily be replaced by characters, such as Npc s 3040356000 01.jpg Elmott (SSR), who can provide those buffs. Conversely, he can fill these positions if using a character with a low charge bar gain, such as Npc s 3040221000 01.jpg Kallen Kouzuki, or characters who uses charge bar for their skills, such as Npc s 3040130000 01.jpg Grea, who may prefer the fourth position.

Tanking and Mitigating Damage

In general, use FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
At level 55:
Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
Strength: 40%Duration: 3 turns
.
At level 90:
No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
and Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.
Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
Duration: 4 turns
.
Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
when a foe is expected to deal single-target or multi-hit attacks. The Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
effect redirects attacks to him, while the Status DefenseUp.pngDEF UpDEF is boosted
allows it to reduce the incoming damage. In addition, the skill can be used in conjunction with the following:

  • Skill charge attack.png Final Dawn470%Massive Fire damage to a foe.
    Gain Status Armored.png100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    for 0.5 turns.
    provides Status Armored.pngArmoredChance of lowering DMG taken
    , which further reduces incoming damage. This is his main method of negating large damage.
  • Ability m 14 3.png KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
    .
    End cooldown for caster's other skills.
    provides Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to enable Agielba use his charge attack when he's low on meter.
  • Ability m 14 3.png KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
    .
    End cooldown for caster's other skills.
    also provides Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    , which allows Agielba to heal back damage through his attacks and counter attacks.
    • However, this is potentially lethal if used while afflicted by Status Zombie.pngZombifiedReceives DMG if healed
      .
  • Icon Support Skill.png Broad-Minded30% boost to DEF and +10 boost to hostility.
    Starts battle with Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    provides Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    which allows Agielba to survive potentially lethal single-target attacks.
    • However, this effect only works if his current HP is higher than 25%.

If necessary, KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
.
End cooldown for caster's other skills.
also refreshes the cooldown of FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
At level 55:
Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
Strength: 40%Duration: 3 turns
.
At level 90:
No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
and Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.
Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
Duration: 4 turns
.
Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
if Agielba is needed to tank damage again.

Dealing Damage

Although Agielba is not the best attacker, he is capable of dealing good amount of damage thanks to his abilities:

  • Ability m 56 3.png FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    , Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
    Strength: 40%Duration: 3 turns
    .
    At level 90:
    No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    .
    Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
    Duration: 4 turns
    .
    Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    can also be used to sneak in three counter attacks for extra damage.
  • Ability Turn the Tables.png Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
    Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
    .
    At level 100:
    Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
    Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .
    is a decent nuke which becomes stronger the less HP he has.
  • Ability Turn the Tables.png Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
    Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
    .
    At level 100:
    Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
    Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .
    also provides a unique Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    buff whose values are multiplied by other attack buffs.
  • Ability m 14 3.png KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
    .
    End cooldown for caster's other skills.
    fills up the charge bar which can be used to contribute to chain bursts or to simply do burst damage for one turn.
  • Ability m 14 3.png KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
    .
    End cooldown for caster's other skills.
    also refreshes his other skills to reuse them for dealing extra damage.
    • Notably, Ability Turn the Tables.png Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
      Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
      .
      At level 100:
      Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
      Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      .
      can be used again in 3 turns after the first use to provide Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      for 6 turns straight.
  • His Icon Extended Mastery Support Skill.png Extended Mastery Support SkillSlight chance to counter upon taking damage. allows him to counter attack by chance even when Ability m 56 3.png FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    , Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
    Strength: 40%Duration: 3 turns
    .
    At level 90:
    No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    .
    Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
    Duration: 4 turns
    .
    Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    is on cooldown.

Upon uncapping to 5★, his damage dealing abilities increases significantly:

  • Upon uncapping, Skill charge attack.png Dawn's Desolation500%Massive Fire damage to a foe.
    Gain Status Armored.png100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    for 0.5 turns.
    Activate Turn the Tables.
    now auto-activates Ability Turn the Tables.png Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
    Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
    .
    At level 100:
    Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
    Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .
    for extra damage.
  • At level 90, Ability m 2038 3.png FortitudeGain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    , Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , and Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Buff increased to Status DefenseUp.png40% DEF UpDEF is boosted
    Strength: 40%Duration: 3 turns
    .
    At level 90:
    No longer gain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    .
    Gain Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
    Duration: 4 turns
    .
    Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    upgraded to Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    now deals up to five counter attacks and will always hit the maximum amount due to Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
    .
  • At level 95, Icon Support Skill.png Hardened MercWhen a foe uses a special attack: 1-turn cut to Agielba's skill cooldowns.
    When Agielba has Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    :
    AmplifyMultiplier: Seraphic normal attack damage by 15%.
    improves his normal and counter attack damage even further due to providing an amplified effect while Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    is active. Its cut to all skill cooldowns also allow him to sneak in more skill usage in longer fights.
  • At level 100, Ability m 2039 1.png Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
    Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
    .
    At level 100:
    Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
    Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .
    damage now always deals its maximum modifier, while also providing both charge bar and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    which increases his offensive abilities further.

Because Agielba's 1st and 3rd skills and his charge attack are also used for tanking, Agielba already deals damage simply by performing his primary function as a tank. However, this also means that he cannot always use them freely, especially when up against enemies with attacks that needs mitigating.

Notable Debuff Interactions

In general, all debuffs should be cleared whenever possible. However, there are certain debuffs that could affect Agielba more or less compared to other characters.

  • Status SkillSeal.pngSkill SealedCan't use skills
    is particularly crippling to Agielba as he requires his skills to perform well.
  • Status 1007.pngC.A. SealedCan't use charge attack
    prevents him using his charge attack and mitigate attacks using his Status Armored.pngArmoredChance of lowering DMG taken
    buff.
  • Statuses that can negatively affect charge bar have different implications for Agielba:
    • Status Shorted.pngShortedCharge bar is frozen
      completely prevents KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
      .
      End cooldown for caster's other skills.
      from providing him 100% charge bar.
    • Status Collapse.pngCharge CutInstantly reduces Charge Bar by
      , Status Collapse.pngCollapsedCharge bar is lowered on every turn
      and other similar effects can prevent him from using his charge attack if KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
      .
      End cooldown for caster's other skills.
      is used too early.
    • Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
      can be completely ignored especially if KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
      .
      End cooldown for caster's other skills.
      is off cooldown.
  • Status Cursed.pngCursedCan't be healed
    and other statuses that prevent healing (except Status Zombie.pngZombifiedReceives DMG if healed
    ) negates the effects of Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    • However, this effect can be used to exploit Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
      Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
      .
      At level 100:
      Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
      Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      .
      and Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      instead, due to Agielba's HP staying low for increased damage values.
  • Status Zombie.pngZombifiedReceives DMG if healed
    can make Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    deal damage to Agielba instead of heal him.
  • Status DefenseDown.pngDEF DownDEF is lowered
    can be largely ignored due to his innate defense from skills and EMPs, as well as providing little effect when Status Armored.pngArmoredChance of lowering DMG taken
    is active.

Synergy

Class Synergies

  • Leader s 200301 01.jpg Doctor: The class has plenty of synergies with Agielba. Potion RefinementCreate 1 green potion.
    All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 1 turn
    .
    At level 30:
    All allies also gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    , in particular, clears any harmful debuffs from Agielba at the end of the turn, as well as creating an extra green potion, in case Agielba cannot heal himself in time. In addition, the class' EMP skills are all beneficial for Agielba:
    • Ability Nutrients.png NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      Strength: 45%-15%Duration: 3 turns
      and Status HealUp.pngRecovery Cap Boosted (1000)Recovery cap is boosted
      Strength: 1000Duration: 3 turns
      .
      provides Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      , which is multiplied by Agielba's Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      . It also grants Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
      , which increases Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      's healing effects, thus keeping Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      at full power.
    • Ability Maddening Vitality.png Maddening VitalityGrant another ally Status 1502.pngHypeATK is boosted
      Duration: 4 turns
      , Status 1003.png70% Debuff Res. UpDebuff resistance is boosted
      Strength: 70%Duration: 4 turns
      , and Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
      Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
      .
      Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
      Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
      on target ally.
      provides Status 1502.pngHypeATK is boosted
      which further boosts Agielba's damage, and Status Counter.pngTank-and-CounterCounters upon taking DMG
      Counter attacks grant 5% charge bar per hit.
      which synergizes with Agielba's passive Hostility, as well as giving extra counter attacks for Agielba to work with Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      and Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
      effects. However, its Status Max HP Down Stack.pngMax HP Lowered (Stackable)Max HP is lowered (Stackable)
      At 100%, leaves 1 max HP
      makes it a liability for Agielba's tanking abilities in longer fights.
    • Ability Adrenaline Rush.png Adrenaline RushAll allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
      Strength: 100%Duration: 2 turns
      .
      Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)
      Duration: 3 turns
      on all allies after effect ends.
      gives Agielba a massive boost to charge bar, allowing him to get his charge attack ready for multiple triggers. However, the Status Shorted.pngShortedCharge bar is frozen
      after-effect prevents him from gaining 100% charge bar from KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns
      .
      End cooldown for caster's other skills.
      , so plan ahead on when to use it.

Character Synergies

  • Npc s 3040202000 01.jpg Athena: She and Agielba have both synergistic and conflicting abilities with each other:
    • Their Status Armored.pngArmoredChance of lowering DMG taken
      status from charge attacks do not stack—Agielba's will always overwrite Athena's, including the duration.
    • Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
      Duration: 1 turn Wind Damage Cut.
      , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
      Duration: 3 turns
      , and Status Heal.pngRefreshHP is restored on every turn
      Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
      .
      At level 90:
      Status Heal.pngRefreshHP is restored on every turn
      Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
      healing cap increased to 800.
      All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
      Duration: Indefinite
      .
      covers for Agielba's lack of team-wide mitigation. Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
      also helps Agielba's own mitigation if the opponent is capable of dealing non-wind elemental damage, and cap each damage instance to 2,000 with Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
      . The heal is minor and is unlikely to prevent Agielba from taking advantage of his Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      buff.
    • Ability Glare of Glafkos.png Glare of GlafkosInflict Status DoubleDown.png100% DA DownDouble attack rate is lowered
      Strength: 100%Base Accuracy: 80%Duration: 180 seconds
      , Status Blind.pngBlindedAttacks have a slight chance to miss
      Base Accuracy: 90%Duration: 180 seconds
      , and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
      Base Accuracy: 100%
      on all foes.
      makes Agielba's counter attacks unreliable to use against normal attacks due to the Status Blind.pngBlindedAttacks have a slight chance to miss
      and Status DoubleDown.pngDA DownDouble attack rate is lowered
      statuses. However, its Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
      effect allows him to time his skills on charge attacks and triggers more easily.
    • Ability m 1485 3.png PalladiumAll allies gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
      Duration: Indefinite
      and Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
      Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      .
      gives Agielba Status Repel.pngUnchallengedNext DMG received will be ineffective
      , preventing him from taking damage and deal counter attacks, though this is mitigated by the fact that it has a long initial standby and cooldown.
    • Agielba's Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      and hostility from his support skill may prevent Athena from getting targetted for a few turns and may take her a longer time to gain Status 6366.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
      stacks as a result. This especially more conflicting when Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      is upgraded into Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
      as the latter's substitute effect lasts for 4 turns.
  • Npc s 3040260000 01.jpg Scathacha (Valentine): Ability m 1113 3.png Follow Your HeartAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    worth 25% of their max HP (Max: 5000).
    (Consumes 25% of each ally's max HP.)
    reduces all allies' HP by 25%, including Agielba's, allowing him to make good use of his Ability Turn the Tables.png Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
    Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns
    .
    At level 100:
    Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
    Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .
    . The Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    effect can also improve Agielba's tanking abilities immensely when combined with his high defenses, with the caveat of being unable to make use of his counters until the shield breaks. Scathacha is also able to grant Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    from her charge attack, which can enhance Agielba's. Conversely, Agielba's party mitigation may allow Scathacha to consume Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
    for her Ability m 1115 1.png Mellow QuestUp to 2400% Fire damage to a foe based on number of Status 67781.pngSprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
    and remove 1 buff.
    instead of her healing skill.
  • Npc s 3040274000 01.jpg Reinhardtzar (Grand):
    • Although Agielba is not a Melee-specialty character, he nonetheless has a lot of counters, which allow Reinhardtzar to gain charge bar through his Soul FlareReinhardtzar gains Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%
      Strength: 5%
      when a Fire ally counters.
      support skill.
    • Reinhardtzar can provide Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
      Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
      and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 1000 HP)Duration: 2 turns
      which synergizes well with Agielba's Status 3205.pngDawn's BlazonWhile in effect: DEF is boosted / Debuff resistance is sharply boosted / Counters with the max number of hits / Receives foe attacks in place of an ally (Excludes all-foe all-ally attacks) / Cap wind DMG taken at 2,000 per hit (Can't be removed)
      effect.
    • Ability m 1174 3.png Rekki UnleashedGain Status 6855.pngRekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 3 turns
      .
      (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
      is a 3-turn Substitute and has effects which does not synergize with Agielba at first glance. However, it can also take some heat off of Agielba while his skills are on cooldown. Likewise, Agielba's own skills allow him redirect damage away from Reinhardtzar when it is on cooldown.

Extended Mastery Perks

Agielba Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithWindDmgDown.pngWind Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ★☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWindDmgDown.pngWind Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ★★★ ☆☆☆
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWindDmgDown.pngWind Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithReflect.pngReflect
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngSlight chance to counter upon taking damage.
★☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2017-09-07

Gamewith's recommended EMP build for Agielba.

Priorities

Prioritise DEF and HP first due to his increased Hostility. After that, take Critical and his Extended Mastery Support Skill.

Agielba Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithWindDmgDown.pngWind Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWindDmgDown.pngWind Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWindDmgDown.pngWind Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithReflect.pngReflect
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngSlight chance to counter upon taking damage.
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2020-07-06

The EMP set makes use of the high HP to take advantage of the Status Jammed.pngJammedATK is greatly boosted based on how low HP is
status and Enmity-based grids, as a higher max HP makes it more difficult for Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
to heal Agielba back to full health. This build also synergizes well with weapons with HP skills, such as Weapon s 1040015000.jpg Scimitar of Brahman. Criticals make it recommended for on-element content (fighting against Wind opponents).

Priorities

Prioritize Criticals, one node at a time, followed by health. If using against non-wind opponents, hold off Criticals until later. Take one star on each Defense node if necessesary. Due to Agielba's Defense from his passive skills, abilities and charge attack, it has a lower priority, but should not be ignored completely. Finally, take Extended Mastery Support Skill. If there are points left, such as using a Perpetuity Ring square.jpg Perpetuity Ring, either take some points to Wind DMG Lowered, max out Defense, or combine both.

Over Mastery Bonus

Most over mastery bonuses work well with Agielba. Take note of some bonuses, however:

  • Icon Bonus Debuff Success.png Debuff Success is largely useless on Agielba due to his lack of debuffs.
  • Icon Bonus Defense.png Dodge can increase Agielba's tankiness, but also risks reducing his chances of getting hit. This can prevent him from doing a counter attack from his first skill and Extended Mastery Support Skill, and reduce the effectiveness of his second skill.
  • Icon Bonus Healing.png Healing also increases the healing cap of Kagutsuchi's Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    .

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