Ratings
Narmaya (Grand)
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- Top tier attacker who is good in both short and long content
- Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMG effect. increases the firepower of allies
- Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Taking less DMG and reflects attacks Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!.'s substitute effect can protect allies from danger
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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10
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SS
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S
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A
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2021-04-30
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Kamigame
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10
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SS
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A
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C
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2024-01-31
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Overview
Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element
Duration: 4 turns. and Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. are the core of Grand Narmaya. Use Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. on auto attack turns to maximize damage output. Although Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG
Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!. is useful in a pinch, you will primarily use the damage version of the linked skill instead.
Strengths
- Meta defining burst damage.
- Good for full auto teams.
- Isolated Idling grants Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG
Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! at level 75 making for a strong survivability tool
Weaknesses
- Linked sk1 and sk2 makes her tradeoff defense for attack or vice versa.
- Can't charge own charge bar through attacks
How to Play
Naru can fit in any team, but she is truly exceptional at auto attack bursting.
The core concept behind using Narmaya to burst is to pair her with Korwa (Summer) and some sort of further damage steroid, the choice of which varies depending on the content. If you find yourself without Korwa, you can use Arriet as a budget alternative, however she will perform significantly worse.
Below are some example setups to build around Narmaya. Please note that these are generalized concepts and not optimized setups. Look for specific guides for min-maxing.
Galleon Setups
Blue Chest
Tag TeamAll allies instantly perform a normal attack without using up a turn.
Replicard Sandbox Setups
Idean Mobs
World's Veil (Hanged Man) & Goliath Vanguard (The Tower)
ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.
Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Blazing Everwing (The Devil), Hundred-Armed Hulk & Dimensional Riftwalker (The Star), Hoarfrost Icequeen (Justice), Faymian Fortress (The Moon), Mad Shearwielder & Writhing Despair (Death)
Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns.
Tag TeamAll allies instantly perform a normal attack without using up a turn.
Rageborn One (The Sun), Harbinger Simurgh (Temperance),
Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns.
Tag TeamAll allies instantly perform a normal attack without using up a turn.
Wind and Thunder God (Judgement)
Synergy
Characters
- Korwa (Summer): Provides Double StrikeAttacks twice each turn
as well as a huge 50% Wind ATK UpWind ATK is boosted
Strength: 50% and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1 turn to maximize the use of Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element
Duration: 4 turns. and Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
- Arriet: Budget s.Korwa. Provides Double StrikeAttacks twice each turn
for use with Narmaya's bursting skills
- Anila (Summer): guarantees Bonus DMGDeals bonus DMG for one-foe one-ally attacks
in the form of Sunny Summer Sheep-Shift10% Bonus Wind DMG effect to Wind allies' triple attacks., as well as Puffy Summer TowersGrant an ally 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. being another potential source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
- Niyon: At level 130, Niyon provides top of the line overcap with DefenduRaise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns.
At level 85:
All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns.
At level 130:
Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns.
Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3 turns.
All allies also gain KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns.
- Sho: Provides solid overcap with King's MarchGain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.
(When below 25% HP: Affects all allies.), similar to Niyon, for those who have not heavily invested in Niyon's transcendence
Off-Element Characters
- Nier: Used for Darkwind setups - dark Main Character with wind grid and Narmaya - to cap defense down with Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Strength: 50% DEF DownDuration: 4 turns, and provide damage steroids from World of Death and LoveAll foes' and allies' ATK is boosted / Allies deal bonus DMG for one-foe attacks.
Strength: 20% ATK Up / 30% Bonus Dark DMGMultiplier: UniqueDuration: 3 turnsField effect
Local status effect
- Alanaan & Katzelia: This pair, the former frontlined and latter backlined, is used for off-element bursting. Alanaan allows off-element crits for the rest of the party with Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect
Local status effect, debuffs enemy defense, and places a debuff on the party. Katzelia then provides passive attack buffs via Judgement ReversedWhen Sub Ally:
Refresh effect to Wind allies when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
At level 95:
Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect (Healing cap: 1000).
Also boost Wind allies' DEF by 30% when debuffed.
- Illnott (Summer): Illnott is a hybrid of Nier and Alanaan ideal for high defense opponents, such as UBHL
Main Character Classes
- Luchador is Narmaya's best friend. Tag TeamAll allies instantly perform a normal attack without using up a turn. allows Narmaya to get an extra use of Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. as well as any short duration buffs from other characters
- Relic Buster can fill Narmaya's charge bar on demand with Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
- Warlock can grant Narmaya the ability to hit multiple enemies with ChokeAll allies gain Attack AllAttacks each foe
Duration: 3 turns. in order to capitalize on Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. in battles with multiple targets
Summons
- Freyr (Summon): Provides a potent 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 2 turns as well as 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns to maximize burst turns
- Rose Queen (Summer): Provides a unique attack buff, Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000) and 30% ATK UpATK is boosted
Strength: 30%Multiplier: Unique., and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
- Qilin: Skill reset for Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. (and usually Tag TeamAll allies instantly perform a normal attack without using up a turn. too)
Extended Mastery Perks
Resources