News:GameNews 2017-06-28

From Granblue Fantasy Wiki
Jump to: navigation, search

2017-06-28[edit]

The July balance update is scheduled for July 7th. Please refrain from updating wiki character pages with these updates until the scheduled date.

Character update translations provided by /u/lalaca with permission.

SSR Character Balance Updates[edit]

Agielba[edit]
  • Charge Attack added effect: Gain
    Status DefenseUp.pngDEF UpDEF is boosted
    for 1 turn.
  • Ability Cover.png 
    FortitudeGain
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 1 turns
    ,
    Status DefenseUp.pngDEF UpDEF is boosted

    Duration: 3 turns
    , and
    Status Counter.pngCounters on DMGCounters upon taking DMG

    Duration: 3 turns
    Counter attacks grant 5% charge bar per hit.
    for up to 3 hits.
    At level 55:
    Buff increased to
    Status DefenseUp.png40% DEF UpDEF is boosted

    Strength: 40%
    Duration: 3 turns
    .
    added effect: Gain
    Status Counter.pngCounters on DMGCounters upon taking DMG

    Counter attacks grant 5% charge bar per hit.
    for up to 3 hits.
  • Ability Rage.png 
    KagutsuchiGain 50%-150%
    Status Jammed.pngJammedATK is greatly boosted as HP is lowered

    Strength: 50%-150%
    Duration: 2 turns
    and
    Status Drain.pngDrainDamage dealt is partially absorbed to HP (Can't be removed)

    Strength: 10% of damage dealt (Healing cap: 2000 HP)
    Duration: 2 turns
    , healing Agielba for 10% of damage dealt (Healing cap: 2000 HP).
    : Cooldown reduced.
Beatrix[edit]
  • Charge Attack added effect: Gain
    Status Jammed.pngJammedATK is greatly boosted as HP is lowered
    .
  • Embrasque Pact added effect: Increased dodge rate based on how low HP is.
Cagliostro[edit]
  • Ability Clear.png 
    PhantasmagoriaGain
    Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

    Strength: 30~35% chance of dealing 30% more damage.
    Duration: 3 turns
    ,
    Status Reversed Ouroboros.pngReversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted

    Duration: 3 turns
    Special buff
    , and remove 1 debuff.
    At level 75:
    Effect enhanced.
    At level 100:
    Now affects all allies.
    reworked: Remove 1 debuff from self, critical hit rate UP, special effect (multiattack rate UP, ATK/DEF UP). Cooldown reduced. (affects all allies at Lvl 100 with no penalty)
  • Heal Skill Icon.png 
    ReinforceHeal all allies for 200 + 25% HP and grant
    Status Heal.pngRefreshHP is restored on every turn

    Strength: 200 HP / turn
    Duration: 3 turns
    (Healing cap: 2000 HP).
    added effect: Also grants
    Status Heal.pngRefreshHP is restored on every turn
    .
Cerberus[edit]
  • Charge Attack: Improved triple attack rate.
  • Ability Miserable.png 
    Triad DeceptionInflict
    Status Charm.pngCharmedAttacks are slightly limited
    ,
    Status Blind.pngBlindedAttacks have a slight chance to miss
    , and
    Status Burned.pngBurnedHP is lowered on every turn
    on one enemy.
    : Debuff success rate improved.
  • Infernal Heaven: Improved triple attack rate. Inflicts
    Status DebuffResDown.pngDebuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    on triple attack.
Charlotta[edit]
  • 5★ Charge Attack: Break condition for bonus damage removed. Base damage and damage cap increased.
  • Ability ArmorBreak.png 
    Blue Moon200%-300% Water damage to one enemy and inflict
    Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
    Base Accuracy: 80%
    (Damage cap: 440,000).
    At level 55:
    Damage increased to 250%-350%.
    At level 90:
    Damage increased to 350%-450%. Debuff success rate increased to 100%.
    : Debuff success rate improved.
  • Ability Drive.png 
    Sword of Lumiel400%-500% Water damage to one enemy in Overdrive and cut its mode bar (Damage cap: 600,000).
    At level 100:
    Damage increased to 550%. No longer requires Overdrive. Also gain
    Status Repel.pngUnchallengedNext DMG received will be ineffective

    Duration: 1 turns
    .
    (Lvl 100) reworked: 550% Water damage, reduce enemy Mode Bar, and gain
    Status Repel.pngUnchallengedNext DMG received will be ineffective
    for 1 turn.
  • Captain of Holy Knights added effect: Gain status boosts (ATK and multiattack rate) every turn (max 5 turns). Ends when hit.
Clarisse[edit]
Chat Noir[edit]
  • Charge Attack (with Forewarning): Reduced turn count until damage.
  • Charge Attack (with Riddle): Debuff success improved. Phantom Thief now inflicts
    Status Paralysis Purple.pngParalyzedCan't attack

    This type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    instead.
  • Ability Gravity 1.png 
    A Spectacular HeistPlain damage to one enemy based on 1%-5% of its current HP and remove 1 buff. (Damage cap: ~700,000)
    : Cooldown reduced, charge bar cost removed.
  • Don't Trust Your Eyes: more Dodges with Riddle status.
De La Fille[edit]
  • Charge Attack added effect: All allies gain
    Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    for up to 1 hit.
  • Ability Counter.png 
    Jewel MirrorGain
    Status Counter.pngCounters on DodgeOverrides one-foe one-ally attack and strikes foe

    Counter attacks grant 5% charge bar per hit.
    up to 3 hits. Gain
    Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: Ends upon taking damage.
    . Counter attacks deal 100%-700% damage. (Bonus Light DMG effect ends upon taking damage.)
    At level 55:
    Counter attack damage increased to 200%-700%.
    reworked: Gain
    Status Counter.pngCounters on DodgeOverrides one-foe one-ally attack and strikes foe

    Counter attacks grant 5% charge bar per hit.
    for up to 3 hits. Grants
    Status Bonus Damage.pngBonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    until damaged.
Eustace[edit]
  • Charge Attack added effect: All allies gain
    Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    if 5 stacks of Loaded are consumed.
  • Ability Battery.png 
    Anti-SocialConsume own charge bar to gain
    Status Loaded0.pngLoadedCharge bar was absorbed by weapon
    (Max:
    Status Loaded.pngLoadedCharge bar was absorbed by weapon
    ). Gain
    Status AttackUp.pngATK UpATK is boosted

    Duration: 3 turns
    based on
    Status Loaded0.pngLoadedCharge bar was absorbed by weapon
    lvl. See Notes below.
    added effect: Increases ATK based on Loaded stacks.
Feena[edit]
  • Charge Attack added effect: Damage cap increased based on
    Status Crushed1.pngCrushedCharge attack DMG and charge attack DMG cap is boosted
    stacks.
Io (Grand)[edit]
  • Charge Attack reworked: Buffs allies based on Mystic Vortex stacks (
    Status Heal.pngRefreshHP is restored on every turn
    ,
    Status Strength.pngStrengthATK is greatly boosted as HP is raised
    ,
    Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    ).
  • Ability Flowery Seven.png 
    Flowery Seven7-hit superior element damage to random enemies. Damage cap increases based on
    Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted

    Can't be removed
    lvl.
    At level 55:
    Damage increased.
    : Base damage increased; damage cap increased based on Vortex stacks.
  • Ability Mystic.png 
    Mystic VortexConvert charge bar to gain
    Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted

    Can't be removed
    . (Raises
    Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted

    Can't be removed
    lvl based on charge bar amount used.)
    reworked: Max 3 stacks, based on charge bar level (consumes existing bar instead of flat 25%?). Resets stacks on Charge Attack use, not skill use.
  • Enchanted Light reworked: All allies' Light damage increased based on Vortex stacks.
Melissabelle[edit]
  • Ability Hairsaber.png 
    Right Hairsaber5-hit Wind damage to random enemies (Damage cap: ~82,000 per hit). Hits increase by 1 with each cast (Max: 10 hits).
    : Increased damage.
  • Ability Hairsaber.png 
    Left Hairsaber6-hit Wind damage to random enemies (Damage cap: ~82,000 per hit). Hits increase by 1 with each cast (Max: 10 hits).
    : Increased damage.
  • Automatic Follicle Defense System reworked: Increases Counter rate based on how low HP is; skill damage cap UP.
  • Golden Luster added effect: Increased damage each time a damaging skill is used (max 10 stacks). Effect is about 5%/stack, tested in Trial Battles
Societte[edit]
  • Charge Attack added effect: Next use of Opening Dance: Kagura is cast on all allies.
  • Ability Heal.png 
    First Dance: KaguraHeal one ally up to 2000 HP. Grants
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

    Strength: 500 HP or 10% charge bar
    Duration: 3 turns
    and
    Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10%
    Duration: 3 turns
    .
    added effect: Also grant
    Status Bonus Damage.pngBonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    .
Vaseraga[edit]
  • 5★ Charge Attack:
    Status Aubade Grynoth.pngAubade GrynothNext Instinction's DMG and DMG cap boosted
    effect increased.
  • Ability Sacrifice.png 
    Forgotten TalesGain
    Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Duration: 3 turns
    and
    Status Overdrive Curbed.pngMode Bar Cut BoostedCut to overdrive gauge is boosted

    Duration: 3 turns
    30% increased Overdrive cut
    .
    At level 100:
    Buff becomes a unique modifier and effect increased to
    Status AttackUp.png50% ATK UpATK is boosted

    Strength: 50%
    Duration: 3 turns
    Unique modifier
    . Also gain
    Status Bonus Damage.png20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: 3 turns
    .
    (Lvl 100): Improved ATK boost.
  • Feel No Pain added effect: Increases DEF based on how low HP is.
Zeta[edit]
  • Charge Attack added effect: Gain
    Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    .
  • Ability Lead.png 
    Spear of ArvessFire damage to one enemy and inflict
    Status Arvess Fermare.pngArvess FermareTargeted by a skill

    Duration: 90 seconds
    (Damage cap: ~440,000).
    At level 55:
    Damage increased to 300%-350%.
    reworked: Fire damage to one enemy; inflicts
    Arvess FelmareUnofficial, amateur translation
    debuff (works like Jamil's Hitmark).
  • Ability Assassin.png 
    RhapsodyGain
    Status AttackUp.png20% ATK UpATK is boosted

    Strength: 20%
    Duration: 1 turns
    for 1 turn, and
    Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

    Strength: 7%
    Duration: 1 hit
    and
    Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked

    Strength: 230%
    Duration: 1 hit
    2/3 effectiveness when used with Charge Attack
    for 1 hit.[1]
    At level 75:
    Effect enhanced.
    reworked: ATK boost changed from enemy in Break to enemy with
    Arvess FelmareUnofficial, amateur translation
    debuff. Additional boost if enemy is in Break.
  • Ability Fire.png 
    Thousand Flames250%-350% Fire damage to all enemies and inflict
    Status Lock.pngBreak Boosted (Time)Break mode time is extended
    (Damage cap: ~480,000).
    added effect: Inflicts
    Status Lock.pngBreak Boosted (Time)Break mode time is extended
    .

SR Character Balance Updates[edit]

Abby[edit]
  • Ability Counter.png 
    Lemme Handle This, Bobo!Gain
    Status Counter.pngCounters on DodgeOverrides one-foe one-ally attack and strikes foe

    Duration: 2 turns
    Counter attacks grant 5% charge bar per hit.
    for up to 3 hits and
    Status AggroUpArrow.pngHostility UpMore likely to be attacked

    Duration: 2 turns
    .
    At level 45:
    Effect enhanced.
    added effect: Hostility UP.
  • Ability Rage.png 
    Raging ArmGain
    Status AttackUp.png100% ATK UpATK is boosted

    Strength: 100%
    Duration: 2 turns
    .
    reworked: duration increased.
  • I'll Slice Ya in Two!: increased damage against Wind.
Cagliostro (Event)[edit]
  • Ability Clear.png 
    PhantasmagoriaRemove 1 debuff. Gain
    Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

    Duration: 3 turns
    and
    Status Reversed Ouroboros.pngReversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted

    Duration: 3 turns
    Special buff
    .
    At level 65:
    Now affects all allies.
    reworked: Remove 1 debuff from self, gain critical hit rate UP, DA UP, ATK/DEF UP. Cooldown reduced.
Claudia[edit]
  • Charge Attack added effect:
    Status EarthResDown.pngEarth DEF DownDEF is lowered for earth DMG
    .
  • Ability Attack.png 
    Body Blow200% Earth damage to one enemy and inflict
    Status DoubleDown.pngDA DownDouble attack rate is lowered

    Duration: 180 seconds
    .
    At level 45:
    Damage increased to 250%.
    added effect: Inflicts
    Status DoubleDown.pngDA DownDouble attack rate is lowered
    . Damage cap increased and cooldown reduced.
  • Ability Focus.png 
    SiestaGain
    Status SkillUp.png50% Skill DMG Up (Stackable)Skill DMG and accuracy are boosted (Stackable)

    Strength: 50%
    , boost to skill hit rate, and self-inflict
    Status DefenseDown.png30% DEF DownDEF is lowered (Can't be removed)

    Strength: 30%
    Duration: 1 turns
    .
    reworked: boosts skill damage AND accuracy. Cooldown reduced. (*TL note:* the change we've all been waiting for...!)
Daetta (SR)[edit]
  • Ability Impact.png 
    Steel GramLight damage to all enemies (damage increases with fewer enemies).
    At level 45:
    Damage increased.
    : Damage cap increased.
  • Ability Miserable.png 
    Full Break IILight damage to one enemy and cut its mode bar. Inflict
    Status AttackDown.pngATK DownATK is lowered

    Duration: 180 seconds
    and
    Status DefenseDown.pngDEF DownDEF is lowered

    Duration: 180 seconds
    .
    At level 65:
    Effect enhanced.
    : Light damage to one enemy.
  • Ability Steroid.png 
    Beastial PowerGain
    Status AttackUp.pngATK UpATK is boosted

    Duration: 3 turns
    ,
    Status DefenseUp.pngDEF UpDEF is boosted

    Duration: 3 turns
    ,
    Status DoubleUp.pngDA UpDouble attack rate is boosted

    Duration: 3 turns
    , and
    Status TripleUp.pngTA UpTriple attack rate is boosted

    Duration: 3 turns
    .
    : Cooldown reduced.
Dorothy[edit]
  • Charge Attack added effect:
    Status FireResDown.pngFire DEF DownDEF is lowered for fire DMG
    .
  • Ability Clear.png 
    Laundry!I'll remove all debuffs just for you and boost your charge bar!
    (Remove all debuffs from the Main Character and grant 50% charge bar.)
    reworked: Remove all debuffs from MC and boost charge bar.
  • Ability Rage.png 
    At Your Service!I will boost attack and defense just for you!
    (Main Character gains
    Status AttackUp.pngATK UpATK is boosted
    and
    Status DefenseUp.pngDEF UpDEF is boosted
    .)
    : Increased ATK/DEF UP.
Keehar[edit]
  • Ability Arrow.png 
    VintostusBig damage to all enemies based on enemies' number of debuffs.
    At level 45:
    Effect enhanced.
    reworked: Damage scales based on enemies debuffs (similar to Sidewinder's Bullseye Run). Base damage and damage cap increased.
  • Ability Killstreak.png 
    Shtrifen BreezeWind damage to all enemies with a debuff.
    Breeze: Base damage and damage cap increased.
Mishra[edit]
  • Ability Miserable.png 
    MiserableInflict
    Status AttackDown.png10% ATK DownATK is lowered

    Strength: 10%
    Duration: 180 seconds
    and
    Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG

    Duration: 180 seconds
    on one enemy.
    At level 45:
    Debuff increased to
    Status AttackDown.png15% ATK DownATK is lowered

    Strength: 15%
    Duration: 180 seconds
    .
    added effect:
    Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG
    . Debuff success rate improved.
  • Ability BlindShot.png 
    Dusk TrailWater damage to one enemy and inflict
    Status Blind.pngBlindedAttacks have a slight chance to miss

    Duration: 180 seconds
    .
    At level 65:
    Enhanced effect.
    : Base damage and damage cap increased. Debuff success rate improved.
  • Pursuit of Beauty reworked: Debuff resistance increased.
Yaia[edit]
  • Charge Attack reworked: No longer deals damage. Heals other allies and boosts their ATK/DEF.
  • Ability Porridge.png 
    PorridgeEverybody get happy! (All allies gain
    Status Heal.pngRefreshHP is restored on every turn

    Duration: 4 turns
    .)
    : Healing improved, Cooldown reduced.
  • Ability Yaia.png 
    Hurray!All allies gain
    Status AttackUp.pngATK UpATK is boosted

    Strength: Medium
    Duration: 5 turns
    .
    : Cooldown reduced.

R Character Balance Updates[edit]

Elmelaura[edit]
Leonora[edit]
Richard[edit]
  • Ability DebuffRes.png 
    Resist DrawRandom change to all allies' DEF
    At level 45:
    Effect enhanced.
    : change to allies' DEF minimum value decreased, maximum value increased. Adjusted randomness to favor positive effect. Cooldown reduced.
  • Ability Rage.png 
    Wild CardRandom change to all allies' ATK
    : change to allies' ATK minimum value decreased, maximum value increased. Adjusted randomness to favor positive effect. Cooldown reduced.
Walder[edit]
  • Ability Camouflage.png 
    CamouflageGain
    Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    .
    At level 45:
    Also gain
    Status AttackUp.pngATK UpATK is boosted
    .
    added effect: Also gain
    Status AttackUp.pngATK UpATK is boosted
    .
  • Ability BlackDown.png 
    Black DownEarth damage to one enemy and inflict BlindBlind.
    : Base damage and damage cap increased.

Main Summon Cooldown Update[edit]

Main summon initial cooldown will be reduced by uncap. Each uncap from 1★ to 3★ will reduce the initial cooldown by one turn. If the summon is 4★, the summon will be usable on turn 1. This does not change the cooldown after it has been used, or if it is not your main summon.

Item Drop Updates[edit]

  • Hecate_Mk2 https://twitter.com/Hecate_mk2/status/883276420046233600