News:GameNews 2021-12-22

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2021-12-22

The original update notes in English are located at http://game.granbluefantasy.jp/#news/detail/5563/2/0/1

General Changes

  • The debuff GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    had the following changes.
    • Before: HP is lowered each turn / Multiattack rate is lowered
    • After: Multiattack rate is lowered based on lvl (Max: 10 / Can't be removed)

Character Balance Changes

Cagliostro (Dark)


  •  Arcana EvolutionAll Dark allies gain 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    , 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    REWORKED
    • OLD EFFECT
      • All Dark allies gain 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
        . All allies gain 20% ATK UpATK is boosted
        Strength: 20%Duration: 3 turns
        and 20% DEF UpDEF is boosted
        Strength: 20%Duration: 3 turns
        . (Uses 10% of charge bar)
    • NEW EFFECT
      • All Dark allies gain 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
        , 20% ATK UpATK is boosted
        Strength: 20%Duration: 3 turns
        , 20% DEF UpDEF is boosted
        Strength: 20%Duration: 3 turns
        , and Dispel CancelEffects that remove buffs will be nullified (1 time)
        .
  •  NehushtanAll allies gain 20% Dark ATK UpDark ATK is boosted
    Strength: 20%Duration: 7 turns
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns
    .
    At level 75:
    RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 300)Duration: 7 turns
    healing cap increased to 300.
    Buff increased to 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    .
    REWORKED
    • OLD EFFECT
      • All allies gain RefreshHP is restored on every turn
        Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns
        and 20% Dark ATK UpDark ATK is boosted
        Strength: 20%Duration: 7 turns
        .
    • NEW EFFECT
      • All allies gain RefreshHP is restored on every turn
        Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns
        , 20% Dark ATK UpDark ATK is boosted
        Strength: 20%Duration: 7 turns
        and UnchallengedNext DMG received will be ineffective
        .
    • Now classified as a buff skill (yellow border).
  •  Nucleosynthesis350% Dark damage to a foe (Damage cap: ~440,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    (When Cagliostro has 10 or more buffs: Activates twice.)
    REWORKED
    • OLD EFFECT
      • 350% Dark damage to a foe (Damage cap: ~420,000). All allies gain Recovery Cap Boosted (1000)Recovery cap is boosted
        Strength: 1000Duration: 1 turn
        .
    • NEW EFFECT
      • 350% Dark damage to a foe (Damage cap: ~420,000). Inflict DelayReduce a foe's filled charge diamonds by 1
        .
        (When Cagliostro has 10 or more buffs: Activates twice.)
    • The skill's animations have been changed.
  •  Restorative TransmutationBoost to Dark allies' healing cap based on their number of buffs (Max: 300).
    When Cagliostro has 10 or more buffs: Restore 10% of all allies' HP at end of turn (Healing cap: 800).
    REWORKED
    • OLD EFFECT
      • ~3% chance to fully recover HP upon taking damage.
    • NEW EFFECT
      • Boost to dark allies' healing cap based on their number of buffs.
        When Cagliostro has 10 or more buffs: Restore all allies' HP at end of turn.

Freezie


  •  Binding Kill ShotMassive Dark damage to a foe.
    Inflict GravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    .
    REWORKED
    • OLD EFFECT
    • NEW EFFECT
      • Massive Dark damage to a foe.
        Inflict GravitySpecial attack max charge turn is extended
        Duration: 180 seconds
        .
  •  Ruthless RicochetConsume 1 AmmunitionConsumed upon using Ruthless Ricochet (Can't be removed)
    Duration: Indefinite
    to deal 3-hit, 100% Dark damage to a foe (Damage cap: ~220,000 per hit).
    Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Starts battle with 3 AmmunitionConsumed upon using Ruthless Ricochet (Can't be removed)
    . Can't recover Ammunition.)
    At level 55:
    Effect increased to Charge Bar +25%Instantly boosts Charge Bar by 25%
    Strength: 25%
    .
  •  FallschirmAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    .
    REWORKED
    • OLD EFFECT
      • All allies gain 30% DA UpDouble attack rate is boosted
        Strength: 30%Duration: 3 turns
        , 15% TA UpTriple attack rate is boosted
        Strength: 15%Duration: 3 turns
        , and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
        Strength: 10%Duration: 3 turns
        .
    • NEW EFFECT
      • All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
        Duration: 2 turns
        and Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
        Duration: 2 turns
        .
    • Skill cooldown: 7 > 12 turns. (6 > 10 turns when upgraded.)
  •  Cursed MaliceSwitch into Dark Mutation mode.
    (Ends all skills' cooldown. Can't recast.)
    • REMOVED No longer consumes 100% of charge bar.
  •  Scharfe Schneide7-hit, 150% Dark damage to random foes (Damage cap: ~200,000 per hit).
    Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
  •  Hone InstinctsGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 30%Duration: 2 turns
    .
    REWORKED
    • OLD EFFECT
      • Gain TA UpTriple attack rate is boosted
        Duration: 2 turns
        and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
        Strength: 50% chance of dealing 50% more damage.Duration: 2 turns
        .
    • NEW EFFECT
      • Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
        Duration: 2 turns
        and Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
        Duration: 2 turns
        .
    • Skill cooldown: 7 > 12 turns. (6 > 10 turns when upgraded.)

Jeanne d'Arc (Dark)


  •  Reverse ShiftMassive Dark damage to a foe.
    All allies gain 20% Dark ATK UpDark ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Light CutLight DMG is cut 20%
    Duration: 2.5 turnsLight Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • The additional effects animation was changed.
  •  Anti-ReversalInflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    on a foe.
    Self-inflict ImpurityHP and charge bar lowered each turn
    Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP
    .
    At level 55:
    Debuff increased to 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    .
    • The skill's animations have been changed.
  •  InciteGain InciteATK, DEF, and multiattack rate are boosted (Can't be removed)
    Duration: 6 turns
    (Stats change for 6 turns).
    On the 6th turn: InciteATK, DEF, and multiattack rate are boosted (Can't be removed)
    changes to Incite (Hit to Stats)ATK, DEF, and multiattack rate are lowered / Hostility is boosted (Can't be removed)
    Duration: 1 turn
    .
    REWORKED
    • OLD EFFECT
      • ATK, DEF, and multiattack rate are boosted for 5 turns.
        On the 6th turn: ATK, DEF, and multiattack rate are lowered.
    • NEW EFFECT
      • ATK, DEF, and multiattack rate are boosted for 5 turns.
        On the 6th turn: ATK, DEF, and multiattack rate are lowered. Hostility is boosted.
    • Skill name changed to Incite (formerly Incision).
    • The skill icon and animations have been changed.
  •  Eternal ChaosGain Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    .
    End cooldown for caster's other skills.
    (Can only be used when below 25% HP.)
    REWORKED
    • OLD EFFECT
      • Gain UndyingCan withstand lethal DMG (Leaves 1 HP)
        Duration: 5 turns
        , then knocked out after 5 turns. (Effect removed upon full HP recovery. Can't be cast if HP is full).
    • NEW EFFECT
      • Gain Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
        Duration: 5 turns
        .
        End cooldown for caster's other skills.
        (Can only be used when below 25% HP.)
  •  La Pucelle d'ArcStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    Boost to ATK based on how low HP is.
    • ADDED Starts battle with UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
      .
  •  Corrupted MaidenGain 50% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 50%Duration: Indefinite
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    upon taking turn-based damage.
    NEW

Veight


  •  Bleeding Edge450%Massive Dark damage to a foe.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  •  Inner Fear6-hit Dark damage to random foes (Damage cap: ~104,000 per hit).
    Inflict 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 90%Duration: 180 seconds
    and 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 90%Duration: 180 seconds
    on all foes.
    At level 55:
    Damage increased to 100% per hit.
    • Skill name changed to Inner Fear (formerly Inner Fire).
    • The skill icon and animations have been changed.
  •  Noble BloodGain AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
    Multiplier: PerpetuityDuration: Indefinite
    . (Ends upon taking damage 2 times.)
    At level 100:
    Also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    .
    AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
    Multiplier: PerpetuityDuration: Indefinite
    upgraded to Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    . (Effects increased and no longer ends upon taking damage. Can't recast.)
    • REMOVED No longer self-inflicts BacklashATK, DEF, and multiattack rate are lowered from awakening backlash
      Duration: 1 turn
      upon taking damage.
    • AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
      can no longer be dispelled.
    • The skill icon and animations have been changed.
  •  Scarlet SlayerFill 1 charge diamond on a foe.
    If successful, all allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite
    , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    • REMOVED If successful, all allies gain 20% C.A. DMG UpCharge attack DMG is boosted
      Strength: 20%Duration: 8 turns
      .
    • ADDED If successful, all allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      , C.A. DMG Up (1 time)Charge attack DMG is boosted
      Duration: Indefinite
      and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
      Duration: 1
      .
    • Skill cooldown: 12 > 7 turns.
    • The skill icon and animations have been changed.
  •  Blood BladeRestore HP based on normal attack and C.A. damage dealt (Healing cap: 500).
    At level 90:
    When a Dark ally drains a foe's HP: 50% chance to gain Dodge-and-Counter (1 time)Dodge and counter one-ally attacks
    Strength: 200%Duration: 2 turns1.5 turns when gained during the attack phaseCounter attacks grant 5% charge bar per hit.
    .
    REWORKED
    • OLD EFFECT
      • Slight chance to restore HP upon attack (Restore amount based on damage dealt [Healing cap: 300]).
    • NEW EFFECT
      • Restore HP based on normal attack and C.A. damage dealt.
  •  Pride of VampireWhen a foe uses a special attack: Activate Inner Fear. NEW
    • Activate Inner Fear when a foe uses a special attack.