News:GameNews 2021-12-22
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2021-12-22
The original update notes in English are located at http://game.granbluefantasy.jp/#news/detail/5563/2/0/1
General Changes
- The debuff GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
had the following changes.- Before: HP is lowered each turn / Multiattack rate is lowered
- After: Multiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Character Balance Changes
Cagliostro (Dark)
- Arcana EvolutionAll Dark allies gain 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 40% more damage.Duration: 3 turns, 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns, and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. REWORKED- OLD EFFECT
- All Dark allies gain 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 40% more damage.Duration: 3 turns. All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns and 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns. (Uses 10% of charge bar)
- All Dark allies gain 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- NEW EFFECT
- All Dark allies gain 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 40% more damage.Duration: 3 turns, 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns, and Dispel CancelEffects that remove buffs will be nullified (1 time)
.
- All Dark allies gain 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- OLD EFFECT
- NehushtanAll allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 7 turns, Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite, and RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns.
At level 75:
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 7 turns healing cap increased to 300.
Buff increased to 25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 7 turns. REWORKED- OLD EFFECT
- All allies gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns and 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 7 turns.
- All allies gain RefreshHP is restored on every turn
- NEW EFFECT
- All allies gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns, 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 7 turns and UnchallengedNext DMG received will be ineffective
.
- All allies gain RefreshHP is restored on every turn
- Now classified as a buff skill (yellow border).
- OLD EFFECT
- Nucleosynthesis350% Dark damage to a foe (Damage cap: ~440,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
(When Cagliostro has 10 or more buffs: Activates twice.) REWORKED- OLD EFFECT
- 350% Dark damage to a foe (Damage cap: ~420,000). All allies gain Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 1 turn .
- 350% Dark damage to a foe (Damage cap: ~420,000). All allies gain Recovery Cap Boosted (1000)Recovery cap is boosted
- NEW EFFECT
- 350% Dark damage to a foe (Damage cap: ~420,000). Inflict DelayReduce a foe's filled charge diamonds by 1
.
(When Cagliostro has 10 or more buffs: Activates twice.)
- 350% Dark damage to a foe (Damage cap: ~420,000). Inflict DelayReduce a foe's filled charge diamonds by 1
- The skill's animations have been changed.
- OLD EFFECT
- Restorative TransmutationBoost to Dark allies' healing cap based on their number of buffs (Max: 300).
When Cagliostro has 10 or more buffs: Restore 10% of all allies' HP at end of turn (Healing cap: 800). REWORKED- OLD EFFECT
- ~3% chance to fully recover HP upon taking damage.
- NEW EFFECT
- Boost to dark allies' healing cap based on their number of buffs.
When Cagliostro has 10 or more buffs: Restore all allies' HP at end of turn.
- Boost to dark allies' healing cap based on their number of buffs.
- OLD EFFECT
Freezie
- Binding Kill ShotMassive Dark damage to a foe.
Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds. REWORKED- OLD EFFECT
- Massive Dark damage to a foe.
Gain DA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
- Massive Dark damage to a foe.
- NEW EFFECT
- Massive Dark damage to a foe.
Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds.
- Massive Dark damage to a foe.
- OLD EFFECT
- Ruthless RicochetConsume 1 AmmunitionConsumed upon using Ruthless Ricochet (Can't be removed)
Duration: Indefinite to deal 3-hit, 100% Dark damage to a foe (Damage cap: ~220,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Starts battle with 3 AmmunitionConsumed upon using Ruthless Ricochet (Can't be removed)
. Can't recover Ammunition.)
At level 55:
Effect increased to Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%.- ADDED Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. When enhanced, Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%. - The damage cap has been increased.
- The accuracy of DEF Down (Stackable)DEF is lowered (Stackable)
will be boosted when upgraded to Ruthless Ricochet+. - Skill cooldown: 3 > 0 turns.
- ADDED Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
- FallschirmAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns. REWORKED- OLD EFFECT
- All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.
- All allies gain 30% DA UpDouble attack rate is boosted
- NEW EFFECT
- All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Duration: 2 turns.
- All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- Skill cooldown: 7 > 12 turns. (6 > 10 turns when upgraded.)
- OLD EFFECT
- Cursed MaliceSwitch into Dark Mutation mode.
(Ends all skills' cooldown. Can't recast.)- REMOVED No longer consumes 100% of charge bar.
- Scharfe Schneide7-hit, 150% Dark damage to random foes (Damage cap: ~200,000 per hit).
Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%.- Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% increased to Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%.
- Charge Bar +10%Instantly boosts Charge Bar by 10%
- Hone InstinctsGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns. REWORKED- OLD EFFECT
- Gain TA UpTriple attack rate is boosted
Duration: 2 turns and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 2 turns.
- Gain TA UpTriple attack rate is boosted
- NEW EFFECT
- Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Duration: 2 turns.
- Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- Skill cooldown: 7 > 12 turns. (6 > 10 turns when upgraded.)
- OLD EFFECT
Jeanne d'Arc (Dark)
- Reverse ShiftMassive Dark damage to a foe.
All allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 20% Light CutLight DMG is cut 20%
Duration: 2.5 turnsLight Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining..- The additional effects animation was changed.
- Anti-ReversalInflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe.
Self-inflict ImpurityHP and charge bar lowered each turn
Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP.
At level 55:
Debuff increased to 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.- The skill's animations have been changed.
- InciteGain InciteATK, DEF, and multiattack rate are boosted (Can't be removed)
Duration: 6 turns (Stats change for 6 turns).
On the 6th turn: InciteATK, DEF, and multiattack rate are boosted (Can't be removed)
changes to Incite (Hit to Stats)ATK, DEF, and multiattack rate are lowered / Hostility is boosted (Can't be removed)
Duration: 1 turn . REWORKED- OLD EFFECT
- ATK, DEF, and multiattack rate are boosted for 5 turns.
On the 6th turn: ATK, DEF, and multiattack rate are lowered.
- ATK, DEF, and multiattack rate are boosted for 5 turns.
- NEW EFFECT
- ATK, DEF, and multiattack rate are boosted for 5 turns.
On the 6th turn: ATK, DEF, and multiattack rate are lowered. Hostility is boosted.
- ATK, DEF, and multiattack rate are boosted for 5 turns.
- Skill name changed to Incite (formerly Incision).
- The skill icon and animations have been changed.
- OLD EFFECT
- Eternal ChaosGain Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
Duration: 5 turns.
End cooldown for caster's other skills.
(Can only be used when below 25% HP.) REWORKED- OLD EFFECT
- Gain UndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 5 turns, then knocked out after 5 turns. (Effect removed upon full HP recovery. Can't be cast if HP is full).
- Gain UndyingCan withstand lethal DMG (Leaves 1 HP)
- NEW EFFECT
- Gain Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
Duration: 5 turns.
End cooldown for caster's other skills.
(Can only be used when below 25% HP.)
- Gain Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
- OLD EFFECT
- La Pucelle d'ArcStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
Boost to ATK based on how low HP is.- ADDED Starts battle with UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
.
- ADDED Starts battle with UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
- Corrupted MaidenGain 50% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Strength: 50%Duration: Indefinite and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% upon taking turn-based damage. NEW- Gain Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% upon taking turn-based damage.
- Gain Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Veight
- Bleeding Edge450%Massive Dark damage to a foe.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.- 10% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. changed to Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.
- 10% Dodge Rate UpChance to dodge DMG and debuffs
- Inner Fear6-hit Dark damage to random foes (Damage cap: ~104,000 per hit).
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 90%Duration: 180 seconds and 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 90%Duration: 180 seconds on all foes.
At level 55:
Damage increased to 100% per hit.- Skill name changed to Inner Fear (formerly Inner Fire).
- The skill icon and animations have been changed.
- Noble BloodGain AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
Multiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.)
At level 100:
Also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite.
AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
Multiplier: PerpetuityDuration: Indefinite upgraded to Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite. (Effects increased and no longer ends upon taking damage. Can't recast.)- REMOVED No longer self-inflicts BacklashATK, DEF, and multiattack rate are lowered from awakening backlash
Duration: 1 turn upon taking damage. - AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
can no longer be dispelled. - The skill icon and animations have been changed.
- REMOVED No longer self-inflicts BacklashATK, DEF, and multiattack rate are lowered from awakening backlash
- Scarlet SlayerFill 1 charge diamond on a foe.
If successful, all allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite.- REMOVED If successful, all allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 8 turns. - ADDED If successful, all allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, C.A. DMG Up (1 time)Charge attack DMG is boosted
Duration: Indefinite and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
Duration: 1. - Skill cooldown: 12 > 7 turns.
- The skill icon and animations have been changed.
- REMOVED If successful, all allies gain 20% C.A. DMG UpCharge attack DMG is boosted
- Blood BladeRestore HP based on normal attack and C.A. damage dealt (Healing cap: 500).
At level 90:
When a Dark ally drains a foe's HP: 50% chance to gain Dodge-and-Counter (1 time)Dodge and counter one-ally attacks
Strength: 200%Duration: 2 turns1.5 turns when gained during the attack phaseCounter attacks grant 5% charge bar per hit.. REWORKED- OLD EFFECT
- Slight chance to restore HP upon attack (Restore amount based on damage dealt [Healing cap: 300]).
- NEW EFFECT
- Restore HP based on normal attack and C.A. damage dealt.
- OLD EFFECT
- Pride of VampireWhen a foe uses a special attack: Activate Inner Fear. NEW
- Activate Inner Fear when a foe uses a special attack.