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CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
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Cost to Host: 50 AP, Bait Chunk ×20 |
Cost to Join: 3 EP, must be in the same crew as the host |
Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Elil |
150 |
288,750,000 |
◇◇ |
Yes |
100%~94,000 ATKEstimated damage taken from a 94,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 7,050 | 5,288 | 3,525 | 10 | Neutral | 9,400 | 7,050 | 4,700 | 10 | Disadvantage | 14,100 | 10,575 | 7,050 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All fire damage taken reduced by 0%.50%All plain damage taken reduced by 50%.
50%~132,000 ATKEstimated damage taken from a 132,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 9,900 | 7,425 | 4,950 | 10 | Neutral | 13,200 | 9,900 | 6,600 | 10 | Disadvantage | 19,800 | 14,850 | 9,900 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All fire damage taken reduced by 0%.50%All plain damage taken reduced by 50%.
25%~165,000 ATKEstimated damage taken from a 165,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 12,375 | 9,281 | 6,188 | 10 | Neutral | 16,500 | 12,375 | 8,250 | 10 | Disadvantage | 24,750 | 18,563 | 12,375 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All fire damage taken reduced by 0%.50%All plain damage taken reduced by 50%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Immune✕CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedStops enemy's charge diamonds from filling. Not immune〇StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
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Special Attacks |
Triggers and Notes |
- 5-hit Wind damage to all allies.
- Inflicts SlashedHP is lowered on every turn
Strength: 2500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% DEF DownDEF is lowered Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Cannot SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) hits, but can Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) .
- Wind damage to all allies.
- Elil gains 30% ATK UpATK is boosted
Strength: 30%Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Dodge Rate UpChance to dodge DMG and debuffs Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- TR 50% only: Also inflicts Skill SealedCan't use skills
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on all allies.
- Elil also gains 20% ATK UpATK is boosted
Strength: 20%Duration: 180 seconds.
- 6-hit Wind damage to random allies.
- Removes 5 buffs from all allies.
- Elil gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and TA UpTriple attack rate is boosted Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
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- Normal attacks hit all allies.
- Upon entering Overdrive
- Fills all charge diamonds.
- Casts Kurgal.
- Removes all debuffs from Elil.
- Mode bar is reset.
- Casts Melammu.
- Casts Duranki.
- Casts Melammu.
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N - Normal, OD - Overdrive, TR - Trigger |