Sandalphon (Event)/Strategy

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Ratings

Sandalphon (Event)  

  • Role: Attacker
  • Becomes a Tank at level 100. Hostility UpMore likely to be attacked
    and DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Supplemental DMGDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Eden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 B A A 2023-05-18
Kamigame 8.5 C B B 2023-05-18

Overview

Sandalphon is a fairly strong textbook example of a jack-of-all-trades character. With all of his skills in place, he is a very self-sufficient character as well as a team player with the right synergy. As a result, he is versatile and very easy to use.

At 5★, he greatly improves. A notable change is his newly upgraded charge attack that activates on every other C.A.: Ain Soph Aur ++500%Massive Light damage to a foe.
Inflict Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
Base Accuracy: 100%Duration: IndefiniteLocal status effect
.
Gain White WingNext charge attack changes to Paradise Lost (Can't be removed)
Duration: Indefinite
.
. Along with boosting damage, it grants a permanent buff to  Ecliptica800% Light damage to a foe (Damage cap: ~690,000).
Restore caster's HP based on 50% of damage dealt (Healing cap: 800).
At level 75:
Damage cap increased to ~800,000.
Healing cap increased to 900.
At level 90:
Damage cap increased to ~900,000.
Healing cap increased to 1000.
(When Eden's ExileEcliptica activates twice (Can't be removed)
Duration: Indefinite
is in effect:
Activates twice.)
for the remainder of the fight which causes it to activate twice when used. With Ecliptica800% Light damage to a foe (Damage cap: ~690,000).
Restore caster's HP based on 50% of damage dealt (Healing cap: 800).
At level 75:
Damage cap increased to ~800,000.
Healing cap increased to 900.
At level 90:
Damage cap increased to ~900,000.
Healing cap increased to 1000.
(When Eden's ExileEcliptica activates twice (Can't be removed)
Duration: Indefinite
is in effect:
Activates twice.)
getting its own buff at level 90 to increase damage and self healing, Sandalphon becomes an excellent nuker who can also sustain himself in longer fights.

At level 95  DefianceChance to remove 1 debuff at the start of each turn.
At level 95:
Debuff removal chance increased to 100%.
RevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
is buffed to grant a permanent RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
effect and guarantee a debuff removal at turn start, further boosting his survivability. And at level 100  Alone in HeavenGain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 4 turns
, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 4 turns
, 15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 350%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
At level 100:
Buff increased to 30% DEF UpDEF is boosted
Strength: 30%Duration: 4 turns
.
Also gain Hostility UpMore likely to be attacked
Strength: +10Duration: 4 turns
.
(When Eden's ExileEcliptica activates twice (Can't be removed)
Duration: Indefinite
is in effect:
Also gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: Indefinite
.)
grants increased defense along with Hostility UpMore likely to be attacked
Duration: 4 turns
, allowing Sandalphon to lure attacks away from characters who do not want to get hit.

Strengths

  • Relatively easy-to-use character with straightforward skills who fits in many team set-ups.
  • The damage skill has a small heal attached to it for sustain. After 5★ it becomes extremely powerful after gaining the Eden's ExileEcliptica activates twice (Can't be removed)
    buff to make the skill activate twice.
  • Brings some small party-wide buffs with  The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    Sandalphon gains Light of Atonement6-hit light DMG to a foe at end of turn / Remove 1 buff
    Duration: 3 turns
    .
    .
  • First support skill has a chance to remove a debuff. After 5★ it guarantees a debuff removal and adds a permanent RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    effect.
  • Comes with Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    to survive one attack that would normally K.O. him.
  • Becomes stronger over time with Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
    Local status effect
    and his  Extended Mastery Support SkillGain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Multiplier: NormalDuration: Indefinite
    upon using charge attack.
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    .
  • His Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    works with any drain effect, making him last more time in long fights.

Weaknesses

  • Not as strong in shorter battles where his sustain isn't needed and he doesn't have time to build up his strength.
  • Self-sufficient, but brings little utility for the rest of the party.

How to Play

Before 5★, Sandalphon is a balanced character who deals decent damage and has some good survivability. After 5★, he becomes an incredible self-sustainer for long battles who also deals respectable damage.

  •  Alone in HeavenGain 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 4 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 4 turns
    , 15% DEF UpDEF is boosted
    Strength: 15%Duration: 4 turns
    , and Tank-and-Counter (5 times)Counters upon taking DMG
    Strength: 350%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 100:
    Buff increased to 30% DEF UpDEF is boosted
    Strength: 30%Duration: 4 turns
    .
    Also gain Hostility UpMore likely to be attacked
    Strength: +10Duration: 4 turns
    .
    (When Eden's ExileEcliptica activates twice (Can't be removed)
    Duration: Indefinite
    is in effect:
    Also gain Shield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500Duration: Indefinite
    .)
    gives Sandalphon 50% DA UpDouble attack rate is boosted
    Strength: 50%
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%
    for 4 turns as well as a Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    for up to 5 hits. The reliable multi-attacks means he can use his charge attack more often, and the counter-attacks help whittle down the enemy.
  •  Ecliptica800% Light damage to a foe (Damage cap: ~690,000).
    Restore caster's HP based on 50% of damage dealt (Healing cap: 800).
    At level 75:
    Damage cap increased to ~800,000.
    Healing cap increased to 900.
    At level 90:
    Damage cap increased to ~900,000.
    Healing cap increased to 1000.
    (When Eden's ExileEcliptica activates twice (Can't be removed)
    Duration: Indefinite
    is in effect:
    Activates twice.)
    is Sandalphon's nuke, which can hit for respectable damage with a minor heal as a bonus.
    • After 5★, Eden's ExileEcliptica activates twice (Can't be removed)
      from Ain Soph Aur ++500%Massive Light damage to a foe.
      Inflict Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
      Base Accuracy: 100%Duration: IndefiniteLocal status effect
      .
      Gain White WingNext charge attack changes to Paradise Lost (Can't be removed)
      Duration: Indefinite
      .
      will make it activate twice on use. With Ecliptica's damage and heal cap boosts after level 90, this results in some serious damage output.
  •  The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    Sandalphon gains Light of Atonement6-hit light DMG to a foe at end of turn / Remove 1 buff
    Duration: 3 turns
    .
    is a party-wide 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.
    and Supplemental DMGDMG dealt is supplemented
    which makes Sandalphon viable for a minor support role.
  •  Ain Soph Aur450%Massive Light damage to a foe.
    Inflict Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
    Base Accuracy: 100%Duration: IndefiniteLocal status effect
    .
    inflicts the local debuff Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
    Duration: indefiniteLocal status effect
    , which increases his charge attack damage and cap; if his  Extended Mastery Support SkillGain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Multiplier: NormalDuration: Indefinite
    upon using charge attack.
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    is unlocked, he will also gain ATK Up (Stackable)ATK is boosted while active (Stackable)
    .

Synergy

  • Seruel: While Sandalphon doesn't really need Seruel's Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , it can still protect him from getting hit by multiple debuffs since he only removes one at the start of each turn (and before 5★, the debuff removal isn't guaranteed). At level 100, Seruel's Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    affects all allies, helping Sandalphon charge attack more often.
  • Sophia: Having Sophia as a sub-ally boosts his healing by 200, making Sandalphon's self-healing even stronger. Should the two find themselves together on the front lines, Sophia's  MedicamentRestore an ally's HP (Healing cap: 3000). Fully restore target's HP if target is below 25% HP. will fully restore his HP if it drops below 25%, keeping him alive longer.
  • Sevastien: Like Sophia, Sevastien benefits Sandalphon the most as a sub-ally. The end-of-turn healing from both of their support skills will take effect, giving Sandalphon a 650 HP heal every turn at minimum. Combined with Sophia's support skill and a 3★ Healing EMP node, Sandalphon will be recovering a non-insignificant 1180 HP per turn.
  • Zooey : Sandalphon's  The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    Sandalphon gains Light of Atonement6-hit light DMG to a foe at end of turn / Remove 1 buff
    Duration: 3 turns
    .
    can shorten the cooldown of Zooey's  The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
    All Light allies gain Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
    ATK is boosted /
    DEF is boosted /
    (Can't be removed)
    Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    and activations of counter can grant additional healing from the drain effect of Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
    ATK is boosted /
    DEF is boosted /
    (Can't be removed)
    .

Extended Mastery Perks

Sandalphon (Event) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon using charge attack.
★★★ ☆☆☆ ★★★ ☆☆☆ ★★★
Last update: 2019-03-08

Gamewith's recommended EMP build for Sandalphon.

Priorities

Prioritize maxing Critical and Light ATK, followed by Skill DMG Cap and then his Support Skill. Max Charge Attack DMG node as last one if you need the CA damage. Rest of the points can be spend freely (taking Def UP is recommended). However, Double Attack Rate is not important because his buff's duration and strength from  Alone in HeavenGain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 4 turns
, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 4 turns
, 15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 350%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
At level 100:
Buff increased to 30% DEF UpDEF is boosted
Strength: 30%Duration: 4 turns
.
Also gain Hostility UpMore likely to be attacked
Strength: +10Duration: 4 turns
.
(When Eden's ExileEcliptica activates twice (Can't be removed)
Duration: Indefinite
is in effect:
Also gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: Indefinite
.)
is already good enough; neither is Debuff Resistance thanks to his support skill.
Sandalphon (Event) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon using charge attack.
★★★ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-03-10

Kamigame's recommended EMP build for Sandalphon.

Prioritize Critical first, then take his Support Skill and Skill DMG Cap. Healing is also extremely good if Sandalphon is regularly being used in longer fights; as it also boosts healing cap, with Ecliptica's level 90 upgrade and 3★ in Healing (20% boost), Sandalphon with Eden's ExileEcliptica activates twice (Can't be removed)
can heal 2400 HP with an Ecliptica use. It will also raise the healing cap from his passive RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
from 500 to 600 HP.

Resources

References