Ratings
Μ's Second-Years
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- Role: Support/Debuffer
- CharmedAttacks are slightly limited
, 15% ATK DownATK is lowered Strength: 15% and 15% DEF DownDEF is lowered Strength: 15% in one button.
- Strongly buffs allies with StrengthATK is greatly boosted based on how high HP is
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- Provides Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." which is rare among Light characters.
- Can instantly fill charge bar every 7 turns.
- Shines in front line with 10% C.A. damage boost to all allies.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.0
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B
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B
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B
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2020-05-16
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Kamigame
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7.5
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D
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C
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D
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2023-11-01
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Overview
μ's Second-Years are a support character that bring two very important buffs to the table: StrengthATK is greatly boosted based on how high HP is
and Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
Strengths
- Most accessible source of Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Light, which is extremely useful against most Dark bosses.
- Party-wide StrengthATK is greatly boosted based on how high HP is
Strength: 10%-20%Duration: 3 turns is a powerful buff that is stronger relative to how high each party member's HP is. Light teams prefer staying at high HP, making Strength buffs particularly potent.
- 15% Light ATK UpLight ATK is boosted
Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining. on Charge Attack buffs the party further and has relatively long uptime; the additional 500 HP is nice for keeping HP high.
- Otonokizaka Second-Years10% boost to all allies' C.A. DMG. passively increases the whole party's C.A. damage as long as they are on the front lines.
Weaknesses
- A 9-turn cooldown on Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is extremely long, especially when the skill has no other effect. Any debuff that is inflicted while Veil is on cooldown will have to be waited out if no other form of debuff removal is available.
- Debuff is dual-sided, which does not stack with (and is overwritten by) Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.. Reaching the DEF Down 50% cap will require at least two other DEF Down skills that stack with each other.
- StrengthATK is greatly boosted based on how high HP is
is a potent buff, but μ's on their own are not very good at maintaining the party's HP in tougher fights. 500 HP is a tiny cap easily reached even by relative beginners, and they have no means of boosting their healing output through Extended Mastery Perks.
- Otonokizaka Second-Years10% boost to all allies' C.A. DMG. boosts C.A. damage, but not its damage cap; it may lose some value with players who can hit cap.
How to Play
Although μ's Second-Years have a rather straightforward kit with very little learning curve, understanding how to use Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." optimally is particularly important when Don't Forget to Smile!All allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". has a whopping 9-turn cooldown.
Veil nullifies all debuffs that are applied on a single turn, even if it comes from multiple enemies. Knowing when to time it for maximum effect goes a long way; learning raid triggers and enemy specials comes in handy, especially while soloing.
μ's Second-Years are useful for tackling Celeste Omega but should be used with caution. Celeste's favorite debuff, ZombifiedReceives DMG if healed
, is a pain for μ's (and a party with them in it) to be afflicted by, since their C.A. will inflict a 500 HP healing penalty on anyone that's Zombified. Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." can block the first Bizarre Fog or Aubade Oblivion that comes your way, but Celeste's charge diamonds fill far faster than μ's can keep up. Having someone else bring a skill like ClarityRemove 1 debuff from all parties. as insurance is a good idea.
Synergy
Characters
Light Staff characters for Atma Staff teams: Clarisse (Light), Fif, Io (Grand), Sarunan, Sophia
- Sophia: Sophia's "synergy" with μ's is by being away from the frontlines—she prefers sitting in the backlines, only appearing if MetanoiaRevive an ally with 50% HP. is needed. Because Sophia's C.A. deals no damage, she won't benefit from Otonokizaka Second-Years10% boost to all allies' C.A. DMG., and their Light ATK UpLight ATK is boosted
on C.A. won't stack. However, Zeyen PriestessWhen Sub Ally: 200 HP boost to Light allies' healing cap. passively boosts all healing caps by 200 HP, marginally raising μ's C.A. heal to 700 HP.
Extended Mastery Perks
Resources