Diantha (Summer)/Strategy

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Ratings

Diantha (Summer) Icon Gamewith.png 9.1This character's rating from GameWith out of 10 Icon Kamigame.png 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating. Label Type Special.png Label Race Human.png Label Weapon Harp.png
Npc m 3040129000 01.jpg
  • Role: Support
  • Provides 100% Status TripleUp.pngTA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Status Tlepilli Glow.pngTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageAll other allies gain Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    is good as most water teams are charge attack oriented.

Overview

Diantha (Summer) is a potent party buffer useful for longer battles, providing party-wide multiattack, healing, Bonus Damage, and special buffs. However, her lack of charge attack damage lowers her damage potential and results in lower party Chain Burst damage, in an element that typically leans towards charge attack burst damage.

How to Play

  • Diantha's main gimmick is using Skill charge attack.png Idol on the BeachRestore 10% of all allies' HP (Healing cap: 2500).
    All allies gain Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    and Status Tlepilli Glow.pngTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Strength: 30% ATK Up / 40% DA Up / 20% TA UpMultiplier: NormalDuration: 5.5 turnsSpecial buffApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    .
    as much as possible to maintain her Status Tlepilli Glow.pngTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    buffs, with a bonus party-wide heal for further sustain.
  • Icon Support Skill.png Summer Flower of Fate10% boost to double attack rate and 5% boost to triple attack rate for Water allies. and her Icon Extended Mastery Support Skill.png Extended Mastery Support SkillLessen fire DMG for all allies have party-wide benefits just by having her on the front line.
  • Ability Summer Encore.png Summer EncoreAll allies gain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    gives the party one turn of guaranteed triple attacks, useful for gaining charge bar and deals even more damage with buffs like Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    .
  • Ability Onstage.png OnstageAll other allies gain Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    provides a Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and boosts C.A. specs for all other allies, though she won't gain any of its effects.
  • Ability Standing Ovation.png Standing OvationAll allies gain Status Hype1.pngHypeATK is boosted
    Duration: 2 turns
    .
    provides Status Hype1.pngHypeATK is boosted
    , a unique buff that will stack with all other attack buffs, including Status Tlepilli Glow.pngTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    .

Synergy

Main Character

  • Class 180301 mc icon.pngElysian: Using Weapon s 1040809800.jpg Dante Alighieri as a main weapon, Elysian is a potent debuffer with Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 20% Element DEF DownElement DEF Down debuff based on weapon element
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
    and the weapon's second skill. Its charge attack, Disperazione FinaleMassive Water damage to a foe.
    All allies gain Status DebuffSuccessUp.png25% Debuff Success BoostedDebuff success rate is boosted
    Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    , also works well with Diantha's healing to keep the Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    buff at maximum effect. Diantha's passive buffs are reliable enough to forgo Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    , freeing up subskill slots for other skills.
    • Although Class 270201 mc icon.pngDrum Master is an alternate Harp class, its low personal damage, high multiattack rate, and role as a party buffer makes it a poor fit with Diantha.
  • Class 250301 wa icon.pngNekomancer: By using Diantha as the party's buffer, Nekomancer can be used as an auto-attacker who hits all enemies at once, with bonus damage from its support skill that stacks with the bonus damage from Diantha's C.A.
  • Class 130301 wa icon.pngWarlock: Works similarly as a Nekomancer team. In battles against multiple enemies, Ability Choke.png ChokeAll allies gain Status AttackUp.pngAttack AllAttacks each foe
    Duration: 3 turns
    .
    lets all allies attack all enemies to provide significant damage in conjunction with Summer EncoreAll allies gain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    . Alternatively—or additionally—Ability Choke.png ChaserAll allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    stacks with Diantha's bonus damage.

Summons

Extended Mastery Perks

Diantha (Summer) Stars: 17 EMP: 153
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngLessen fire DMG for all allies
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2019-06-05

Kamigame's recommended EMP build for Diantha (Summer).

Priorities

Prioritize Charge Bar first so she can C.A. as often as possible to maintain Tlepilli Glow and the bonus damage. Take both Healing nodes to improve her C.A. heals, as well as her Extended Mastery Support Skill. After that, take Critical and DA to improve her damage output.

Resources