Diantha (Summer)/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    
This page is a Strategy stub. Please help us expand it by contributing relevant data.
See Meta:Manual of Style/Character Pages/Strategy for more info.

Ratings

Diantha (Summer)

  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageGain HypeATK is boosted
    Duration: 3 turns
    .
    All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: Indefinite
    , 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
    Strength: 5% (Max: 50%)Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (When caster's HypeATK is boosted
    is 4:

    Restore all allies' HP [Healing cap: 2000].)
    is good as most water teams are charge attack oriented.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.3 B A A 2023-09-21
Kamigame 8.5 B B B 2023-11-01

Overview

Diantha (Summer) is a potent party buffer useful for longer battles, providing party-wide multiattack, healing, Bonus Damage, and special buffs. However, her lack of charge attack damage lowers her damage potential and results in lower party Chain Burst damage, in an element that typically leans towards charge attack burst damage.

How to Play

  • Diantha's main gimmick is using  Idol on the BeachRestore 10% of all allies' HP (Healing cap: 2500).
    All allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    and Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Strength: 30% ATK Up / 50% DA Up / 25% TA UpMultiplier: NormalDuration: 5.5 turnsStacking: Special BuffApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    .
    Diantha gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    as much as possible to maintain her Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    buffs, with a bonus party-wide heal for further sustain.
  •  Summer Flower of FateWhen a Water chain burst activates:
    Extend all allies' HypeATK is boosted
    based on number of chains.
    Cut to debuff durations based on number of chains.
    and her  Extended Mastery Support SkillLessen fire DMG for all allies
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    have party-wide benefits just by having her on the front line.
  •  Summer EncoreAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    gives the party one turn of guaranteed triple attacks, useful for gaining charge bar and deals even more damage with buffs like 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    .
  •  OnstageGain HypeATK is boosted
    Duration: 3 turns
    .
    All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: Indefinite
    , 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
    Strength: 5% (Max: 50%)Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (When caster's HypeATK is boosted
    is 4:

    Restore all allies' HP [Healing cap: 2000].)
    provides a Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and boosts C.A. specs for all other allies, though she won't gain any of its effects.
  •  Standing OvationAll allies gain HypeATK is boosted
    Duration: 3 turns
    .
    (When caster's HypeATK is boosted
    is 4:

    All allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .)
    provides HypeATK is boosted
    , a unique buff that will stack with all other attack buffs, including Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    .

Synergy

Main Character

  • Elysian: Using Dante Alighieri as a main weapon, Elysian is a potent debuffer with  Dirge for the DeadInflict 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 20% Element DEF DownElement DEF Down debuff based on weapon element
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
    and the weapon's second skill. Its charge attack, Disperazione Finale450%Massive Water damage to a foe.
    All allies gain 25% Debuff Success BoostedDebuff success rate is boosted
    Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    After 5★:
    Damage increased to 550%.
    StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    effect increased.
    25% Debuff Success BoostedDebuff success rate is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    duration increased to 3.5 turns.
    , also works well with Diantha's healing to keep the StrengthATK is greatly boosted based on how high HP is
    buff at maximum effect. Diantha's passive buffs are reliable enough to forgo  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
    Strength: 80%
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and 35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain 40% DA UpDouble attack rate is boosted
    Strength: 40%
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and 35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    , freeing up subskill slots for other skills.
    • Although Drum Master is an alternate Harp class, its low personal damage, high multiattack rate, and role as a party buffer makes it a poor fit with Diantha.
  • Nekomancer: By using Diantha as the party's buffer, Nekomancer can be used as an auto-attacker who hits all enemies at once, with bonus damage from its support skill that stacks with the bonus damage from Diantha's C.A.
  • Warlock: Works similarly as a Nekomancer team. In battles against multiple enemies,  ChokeAll allies gain Attack AllAttacks each foe
    Duration: 3 turns
    .
    lets all allies attack all enemies to provide significant damage in conjunction with  Summer EncoreAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    . Alternatively—or additionally— ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    stacks with Diantha's bonus damage.

Summons

Extended Mastery Perks

Diantha (Summer) Stars: 17 EMP: 153
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
HP
★☆☆★★☆★★★
250500750
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Healing
★☆☆★★☆★★★
10%15%20%
Lessen fire DMG for all allies
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2019-06-05

Kamigame's recommended EMP build for Diantha (Summer).

Priorities

Prioritize Charge Bar first so she can C.A. as often as possible to maintain Tlepilli Glow and the bonus damage. Take both Healing nodes to improve her C.A. heals, as well as her Extended Mastery Support Skill. After that, take Critical and DA to improve her damage output.

Resources