Diantha (Summer)/Strategy
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Contents
Ratings
Diantha (Summer) | ![]() |
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Overview
Diantha (Summer) is a potent party buffer useful for longer battles, providing party-wide multiattack, healing, Bonus Damage, and special buffs. However, her lack of charge attack damage lowers her damage potential and results in lower party Chain Burst damage, in an element that typically leans towards charge attack burst damage.
How to Play
- Diantha's main gimmick is using
Idol on the BeachRestore 10% of all allies' HP (Healing cap: 2500).
All allies gain10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining. andTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
Strength: 30% ATK Up / 40% DA Up / 20% TA UpMultiplier: NormalDuration: 5.5 turnsSpecial buffApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.. as much as possible to maintain herTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
Special buff and10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10% buffs, with a bonus party-wide heal for further sustain. Summer Flower of Fate10% boost to double attack rate and 5% boost to triple attack rate for Water allies. and her
Extended Mastery Support SkillLessen fire DMG for all allies have party-wide benefits just by having her on the front line.
Summer EncoreAll allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn . gives the party one turn of guaranteed triple attacks, useful for gaining charge bar and deals even more damage with buffs like10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%.OnstageAll other allies gain
80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite,20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite, andCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. provides aCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% and boosts C.A. specs for all other allies, though she won't gain any of its effects.Standing OvationAll allies gain
HypeATK is boosted
Duration: 2 turns. providesHypeATK is boosted
, a unique buff that will stack with all other attack buffs, includingTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
Special buff.
Synergy
Main Character
Elysian: Using
Dante Alighieri as a main weapon, Elysian is a potent debuffer with
Dirge for the DeadInflict
15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds. and the weapon's second skill. Its charge attack, Disperazione FinaleMassive Water damage to a foe.
All allies gain25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. andStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.., also works well with Diantha's healing to keep theStrengthATK is greatly boosted based on how high HP is
buff at maximum effect. Diantha's passive buffs are reliable enough to forgoCall of the AbyssHarp: All allies gain
80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%., freeing up subskill slots for other skills.- Although
Drum Master is an alternate Harp class, its low personal damage, high multiattack rate, and role as a party buffer makes it a poor fit with Diantha.
- Although
Nekomancer: By using Diantha as the party's buffer, Nekomancer can be used as an auto-attacker who hits all enemies at once, with bonus damage from its support skill that stacks with the bonus damage from Diantha's C.A.
Warlock: Works similarly as a Nekomancer team. In battles against multiple enemies,
ChokeAll allies gain
Attack AllAttacks each foe
Duration: 3 turns. lets all allies attack all enemies to provide significant damage in conjunction with Summer EncoreAll allies gain100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .. Alternatively—or additionally—ChaserAll allies gain
20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns. stacks with Diantha's bonus damage.
Summons
Ti Icniuhtli Xolotl: Easy way to grant
HypeATK is boosted
to make use of herSeaside RevivalChance to dodge all foe attacks while Diantha has
HypeATK is boosted
..
Extended Mastery Perks
Diantha (Summer) | Stars: 17 | EMP: 153 | ||||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ||||||||||||||||||||||||||||||
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☆☆☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Last update: 2019-06-05 |
Kamigame's recommended EMP build for Diantha (Summer).
Priorities
Prioritize Charge Bar first so she can C.A. as often as possible to maintain Tlepilli Glow and the bonus damage. Take both Healing nodes to improve her C.A. heals, as well as her Extended Mastery Support Skill. After that, take Critical and DA to improve her damage output.Resources
- Reddit Character Discussion (2018-04-03)
- Reddit Character Discussion (2020-07-15) (post-June 2019 Rebalance)