Kaede is an all-around supportive character who provides buffs, debuffs, and heals. Her special party-wide buff Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) can be maintained indefinitely under the right conditions, and she provides healing through a combination of her party-wide RefreshHP is restored on every turn and Recovery Cap BoostedRecovery cap is boosted . While she also has some helpful debuffs, the skill's random nature makes it too unreliable to make her a dedicated debuffer.
Strengths
Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) from KoikazeAll allies gain Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up, 20% DA Up, 10% TA UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. is an exceptional special buff which increases party's firepower. It extends for 2 turns everytime she deals Charge Attack.
Can recover up to 3500 HP in 4 turns by her Charge Attack alone, followed with Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and Recovery Cap BoostedRecovery cap is boosted Strength: 500 HPDuration: 3 turns..
RefreshHP is restored on every turn strength can artificially increases when combined with other source of HP recovery per turn.
Can land potent debuffs with 0-turn cooldown with It's Coming to Me!Inflict a random debuff on all foes. (Consumes 10% of charge bar.).
Able to sustain herself from her Verdure LadyRevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. Extend the duration of Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Stacking: Special Buff by 2 turns upon using charge attack..
Weaknesses
Very long cooldown for her supporting skills. Charge bar and multiattack support for frequent Charge Attack is required to keep the buff active.
It's Coming to Me!Inflict a random debuff on all foes. (Consumes 10% of charge bar.) is unreliable to land ATK/DEF/Wind DEF Down debuffs since it only lands one debuff per click and due to its random nature.
How to Play
Cast KoikazeAll allies gain Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up, 20% DA Up, 10% TA UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. at Turn 1 to buff allies with Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) . There is no need to worry about her buffs being dispelled, since it can't be removed.
After dealing a charge attack, cast Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and Recovery Cap BoostedRecovery cap is boosted Strength: 500 HPDuration: 3 turns. to increase RefreshHP is restored on every turn strength.
Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and Recovery Cap BoostedRecovery cap is boosted Strength: 500 HPDuration: 3 turns. can be casted intentionally when HP sustain is not needed.
Cast It's Coming to Me!Inflict a random debuff on all foes. (Consumes 10% of charge bar.) when needed. Note that it expends 10% of her charge bar to randomly land a debuff to foes.
Synergy
As she needs to deal Charge Attack to extend Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) duration, any source of DA UpDouble attack rate is boosted and TA UpTriple attack rate is boosted is appreciated.
Charge bar support such as Charge Bar Gain UpCharge bar gain is boosted , UpliftedCharge bar is boosted on every turn , and Charge Bar +Instantly boosts Charge Bar by is always welcome to allow her to deal Charge Attack more frequently, or to land more debuffs from It's Coming to Me!Inflict a random debuff on all foes. (Consumes 10% of charge bar.) with lesser charge bar cost.
Characters
μ's First-Years: Can help Kaede to frequently deal Charge Attack faster and get away with casting It's Coming to Me!Inflict a random debuff on all foes. (Consumes 10% of charge bar.) more often with their I Don't Understand!All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. and Maki Rin PanaAll allies gain RefreshHP is restored on every turn Strength: (Healing cap: 300)Duration: 3 turns and 25% Charge Bar Gain UpCharge bar gain is boosted Strength: 25%Duration: 3 turns.. Maki Rin PanaAll allies gain RefreshHP is restored on every turn Strength: (Healing cap: 300)Duration: 3 turns and 25% Charge Bar Gain UpCharge bar gain is boosted Strength: 25%Duration: 3 turns. and Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and Recovery Cap BoostedRecovery cap is boosted Strength: 500 HPDuration: 3 turns. can help Kaede to deal Charge Attack faster, resulting her buff to extend longer.
Andira 5★: Buffs from TricumuloAll allies gain LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted Duration: 6 turnsLevel 100: Can't be removed. (Effect specs increase for 3 turns, then decay until end.) At level 100: LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted Duration: 6 turnsLevel 100: Can't be removed now has maximum effectiveness for all 6 turns and can't be removed. From 2nd cast onward:LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted Duration: 6 turnsLevel 100: Can't be removed also boosts critical hit rate50% chance of dealing 20% more damage.. From 3rd cast onward:LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted Duration: 6 turnsLevel 100: Can't be removed also boosts damage cap by 10%. and KoikazeAll allies gain Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up, 20% DA Up, 10% TA UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. can coexist together to greatly increase allies' firepower, besides helping Kaede to land debuffs easier.
Sevastien (Sub): His Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). can help sustain party longer when combined with Kaede's Charge Attack and Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and Recovery Cap BoostedRecovery cap is boosted Strength: 500 HPDuration: 3 turns., for 1650 HP(500+500) + (150+500) per turn, which is helpful for Full Auto battles.