Lindwurm (Raid)/Grids
| Raid | Grids |
| Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own! For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ. |
| Team-Up to Power-Up!
Grid pages for progression raids tend to focus on setups for daily solos. If you've just reached these raids recently, this page may be too advanced for you right now. |
Agni Grids

Use the interactive search widget for more custom options.


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist


When MC's HP is 50% or above after normal attacks:
6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit).
Raise foe's

Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1.

At end of turn when a foe's

lvl is 7 or above:
Restore 10% of Fire allies' HP (Healing cap: 500).
All Fire allies gain

Strength: 10%.






AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
Varuna Grids

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ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets




Duration: 3 turns. Ammunition Belt


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.
Gain

Strength: 4% (Max: 20%)Duration: Indefinite upon multiattacks.

Supplement Water allies' damage by 100,000 and 10% boost to damage cap.

At end of turn after allies dealt 200 or more hits to the current target:
2000% Water damage to all foes (Damage cap: 2,430,000).
Remove 1 buff.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad


Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance




| This is set as a Quick Summon | ||||||||
Titan Grids

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Duration: Indefinite.
(Ends on recast.) Charge Conversion


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang


Multiplier: PerpetuityDuration: Indefinite to MC at battle start.

Reduce turn-based damage taken by Earth allies by 50%.
Gain

Strength: 30%Duration: 1 turn and

Strength: 10%Duration: 1 turn upon taking turn-based damage.


For every 5 triple attacks by earth allies:
2-hit, 400% Earth damage to a foe (Damage cap: ~635,000 per hit).
Inflict

Duration: Indefinite.
(

Duration: Indefinite effect specs increase up on each activation [Max: Lvl 5].)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||



Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang


Multiplier: PerpetuityDuration: Indefinite to MC at battle start.

Reduce turn-based damage taken by Earth allies by 50%.
Gain

Strength: 30%Duration: 1 turn and

Strength: 10%Duration: 1 turn upon taking turn-based damage.


For every 5 triple attacks by earth allies:
2-hit, 400% Earth damage to a foe (Damage cap: ~635,000 per hit).
Inflict

Duration: Indefinite.
(

Duration: Indefinite effect specs increase up on each activation [Max: Lvl 5].)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||




























































































































































