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CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
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Cost to Host: 40 AP, Bait Chunk ×10 |
Cost to Join: 3 EP |
Unlock: Finals Day 1-4, own at least 10× Bait Chunk |
TweetDeck: Lvl 95 Mars Lv95 マーズ |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Mars |
95 |
131,250,000 |
◇◇ |
Yes |
100%~61,000 ATKEstimated damage taken from a 61,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 4,575 | 3,431 | 2,288 | 10 | Neutral | 6,100 | 4,575 | 3,050 | 10 | Disadvantage | 9,150 | 6,863 | 4,575 | 15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% | 0%All dark damage taken reduced by 0%.
50%~74,000 ATKEstimated damage taken from a 74,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 5,550 | 4,163 | 2,775 | 10 | Neutral | 7,400 | 5,550 | 3,700 | 10 | Disadvantage | 11,100 | 8,325 | 5,550 | 15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% | 0%All dark damage taken reduced by 0%.
25%~98,000 ATKEstimated damage taken from a 98,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 7,350 | 5,513 | 3,675 | 10 | Neutral | 9,800 | 7,350 | 4,900 | 10 | Disadvantage | 14,700 | 11,025 | 7,350 | 14 DEFEstimated damage dealt to a 14 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 107.14% | 142.86% | 214.29% | Neutral | 71.43% | 95.24% | 142.86% | Disadvantage | 53.57% | 71.43% | 107.14% | 0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedStops enemy's charge diamonds from filling. Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Not immuneLocal status effect〇
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Special Attacks |
Triggers and Notes |
- Burnout Blaze N OD TR 75%
- Targets: All allies
Deals: Light DMG (200%) Effect: 3 Buff Effects Removed / 30% ATK DownATK is lowered Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / 30% DEF DownDEF is lowered Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
- Blazing Penetration OD TR 50%
- Targets: All allies
Deals: Light DMG (300%) Effect: 3 Buff Effects Removed / BlindedAttacks have a slight chance to miss Duration: 3 turns / Supplemental DMG (1000)DMG taken is supplemented Strength: 1000Duration: 3 turns (All allies) / Supplemental DMG (1000)DMG dealt is supplemented Strength: 1000Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Excited Rampage N OD TR 25%
- Targets: Random allies
Deals: Light DMG (8-hit / 100%) Effect: Repel (4 times)Reflects DMG Strength: 1000Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. / DA UpDouble attack rate is boosted Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Self)
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- Starts battle with Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed)
Duration: IndefiniteUnofficial status name.
- Normal attacks hit 3 times.
- Support SkillScarlet Flame Lance lvl rises by 1 upon making a normal attack / Scarlet Flame Lance lvl lowers by 2 upon activating a special attack / Scarlet Flame Lance lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed)
Duration: IndefiniteUnofficial status name
- Scarlet Flame Lance lvl:
- Rises by 1 upon making a normal attack
- Lowers by 2 upon activating a special attack
- Lowers by 3 upon a chain burst activation of 4 or more chains
- ATK, multiattack rate, and number of normal attack hits are boosted based on lvl
- Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Local status effect: 10% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
- Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Local status effect: 20% ATK Up, Multiattack Rate Up, normal attack increased to 4 hits total
- Scarlet Flame LanceATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Local status effect: 30% ATK Up, Multiattack Rate Up, normal attack increased to 5 hits total
- Casts Burnout Blaze.
- Unleashes True Power. (Boost to ATK.)
- Removes all debuffs from self.
- Casts Blazing Penetration.
- Unleashes True Power+. (Boost to ATK.)
- Casts Excited Rampage.
- Mode bar is reset.
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N - Normal, OD - Overdrive, TR - Trigger |