03:00 UTC, February 28, 201912:00 JST, February 28, 2019 - 11:59 UTC, March 23, 201920:59 JST, March 23, 2019
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What Makes the Sky Blue III: 000 is a story event which also commemorates the 5th Birthday of Granblue Fantasy. According to the voiced trailer, 000 is pronounced "triple zero."
This page contains major event story spoilers. Continue reading at your own discretion.
Damascus Crystals are a good long-term investment given their scarcity outside of events. Obtaining all three (and the Damascus Grain) is recommended if AP/Elixir consumption is not a concern.
Farm at least 70× Gold Badge for the Silver Centrum, a somewhat rare item used to unlock Row IV Classes and forge High Level weapons.
In this type of story event, Very Hard (Solo), Extreme (Solo), and Maniac are intended to be cleared once for their first-time clear rewards. The Solo battles are less efficient than Raids for farming honor, badges, and tokens. Note that this is not applicable to all event types.
White Plume is used to uncap Sandalphon (Event) to 5★. It is only obtainable from this event.
"Which Atma Weapon should I get?"
Just like the previous events, all players have a chance to trade in for a free Atma Weapon upon completing the God's Reverie special chapter. These weapons provide a substantial amount of stat bonuses, not unlike the Bahamut Weapons provided in the What Makes the Sky Blue side story. Unlike Bahamut Weapons however, Atma Weapons take into consideration the weapon proficiencies of the classes and characters rather than their race. In addition, players may choose a specific element for the weapon. These weapons can also be upgraded by using Gauph Keys for better stat bonuses of their choice. Gauph Keys are obtained by trading Meteorite ×5, with three of them being available in the event rewards.
In general, picking an Atma Sword is the most ideal choice for most parties, due to the abundance of sword-proficient characters and popularity of sword-based classes, such as Dark Fencer and Holy Saber. However, players are also advised to check the weapon proficiencies of their characters. Ideally, choose a weapon based on characters (including the main character) with at least three similar proficiencies. If a class or character has two proficiencies, they will be affected by the weapon regardless of what they're currently using as their main hand weapon. Changing the class or character's skin does not change their proficiencies.
Choosing the element of the weapon relies solely if you want to use it as a main hand weapon. Atma Weapons make excellent main hands due to their ability to buff the entire team upon using a charge attack. Said buff increases the Elemental ATK of the party, the element of which is dependent on the element of the weapon. However, if the weapon is merely placed in the grid and not used as a main hand weapon, then the element of the weapon does not hinder parties of other elements.
With that said, all players, new or old, are highly recommended to obtain the free Atma Weapon which also means a free Ultima Core. Because Ultima Cores are normally limited to 4 per account, obtaining the Atma Weapon via the event increases it to 5, giving more players more flexibility in their party lineups. If players cannot decide on an Atma Weapon on or before March 30, 2019 JST, just pick any weapon provided God's Reverie was completed beforehand. Because Ultima Cores can be re-obtained by reducing the weapon, players can simply craft a new one from scratch should they finally decide on the weapon to choose from.
Becomes a Tank at level 100. Hostility UpMore likely to be attacked and DEF UpDEF is boosted have a 4/6 turn uptime.
Supplemental DMGDMG dealt is supplemented Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 50% more damage.Duration: 3 turns for the party.
Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
Eden's ExileEcliptica activates twice (Can't be removed) is a permanent damage and healing increase for the duration of that fight.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Inflicts BurnedHP is lowered on every turn Strength: 500 HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Avatar Cherub gains Dark MotivesATK and multiattack rate are boosted (Stackable / Can be removed by dealing more than 500,000 DMG within a turn) Duration: IndefiniteLocal status effect.
Inflicts BurnedHP is lowered on every turn Strength: 500 HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Avatar Cherub gains Dark MotivesATK and multiattack rate are boosted (Stackable / Can be removed by dealing more than 1,000,000 DMG within a turn) Duration: IndefiniteLocal status effect.
Inflicts BurnedHP is lowered on every turn Strength: 1000 HPDuration: 2 turns.
AnagenesisTR
Dark damage to all allies.
Inflicts CharmedAttacks are slightly limited Duration: 2 turns.
Immune to PoisonedHP is lowered on every turn , CharmedAttacks are slightly limited , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage and ParalysisCan't attack
Inflicts DEF DownDEF is lowered Duration: 2 turns and CursedCan't be healed Duration: 2 turns
AnagenesisOD 25%-TR
Dark damage to all allies.
Inflicts CharmedAttacks are slightly limited Duration: 2 turns.
Immune to PoisonedHP is lowered on every turn , CharmedAttacks are slightly limited , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage and ParalysisCan't attack
Normal attacks hit two allies.
After Avatar Belial attacks
Chance for Avatar Belial to gain Dark MotivesATK and multiattack rate are boosted (Stackable / Can be removed by dealing more than 2,000,000 DMG within a turn) Local status effect.
Drop table last updated: 2017-11-01, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Inflicts SlashedHP is lowered on every turn Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on one ally.
Inflicts SlashedHP is lowered on every turn Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on one ally.
Inflicts SlashedHP is lowered on every turn Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on one ally.
Inflicts BurnedHP is lowered on every turn Strength: 500 HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
CherubikonODTR
Dark damage to all allies.
Avatar Cherub gains Dark MotivesATK and multiattack rate are boosted (Stackable / Can be removed by dealing more than 500,000 DMG within a turn) Duration: IndefiniteLocal status effect.
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Inflicts BurnedHP is lowered on every turn Strength: 2000 HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Normal attacks hit two allies.
After Avatar Belial attacks
Chance for Avatar Belial to gain Dark MotivesATK and multiattack rate are boosted (Stackable / Can be removed by dealing more than 2,000,000 DMG within a turn) Local status effect.
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Inflicts BurnedHP is lowered on every turn Strength: 1000 HPDuration: 2 turns.
AnagenesisTR
Dark damage to all allies.
Inflicts CharmedAttacks are slightly limited Duration: 2 turns.
Immune to PoisonedHP is lowered on every turn , CharmedAttacks are slightly limited , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage and ParalysisCan't attack
Inflicts DEF DownDEF is lowered Duration: 2 turns and CursedCan't be healed Duration: 2 turns
AnagenesisOD 25%-TR
Dark damage to all allies.
Inflicts CharmedAttacks are slightly limited Duration: 2 turns.
Immune to PoisonedHP is lowered on every turn , CharmedAttacks are slightly limited , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage and ParalysisCan't attack
Normal attacks hit two allies.
After Avatar Belial attacks
Chance for Avatar Belial to gain Dark MotivesATK and multiattack rate are boosted (Stackable / Can be removed by dealing more than 2,000,000 DMG within a turn) Local status effect.
Drop table last updated: 2017-01-05, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Cost to Host: 0 AP before first clear; 15 AP after clearing
Unlock: Clear Ending
Wave
Name
Lvl
HP
Charge
Mode
Boss
Helel ben Sahar
0
25,000,000
◇◇◇
No
Special Attacks
Triggers and Notes
Dawn's Embrace
Helel Ben Sahar gains God's ReverieTakes plain DMG at end of turn when taking DMG 5 or more times within 1 turn (Can't be removed) Duration: Indefinite.
All allies gain RefreshHP is restored on every turn Duration: Indefinite.
Morning Star
Multi-hit Light damage to random allies.
Inflicts ConfusedAllies can be targeted (Substitute and Counter are ineffective)
Sprout
Multi-hit Light damage to random allies.
Inflicts BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on one ally.
Singularity, in order to fulfill Lord Lucifer's last wishes,
the fallen angels must be annihilated.
But the power of that pair is a threat unlike any other.
To archangels, their nightmarish intellect and
weapons that can strike down immortals are...
Hey, red dragon, how long are you going to rest on my head?
We're having a serious discussion here, and you're making me look foolish.
Hey, Girl in Blue! Don't you dare read that note!
No, it's nothing... I mean, there's nothing wrong with me writing a poem!
What did I ever do to you two?
You two really throw me off my stride.
I forgot what I was talking about...
Oh, that's right.
Next up in Granblue Fantasy,
000 (Triple Zero)
What Makes the Sky Blue, Part III
Heh, days as lively as these are new to me.
Trailer Teaser Text
This text only appears in the voiced trailer pop-up window.
Archangels, fallen angels, and skydwellers—
Their intertwining fates converge toward terminus.
Hear the wails from the abode of the damned.
Look up, far above the crimson-dyed sky,
to where an ancient tower keeps vigil.
Anointed supreme primarch, skydwellers, and the singularity must determine whether the blue sky survives or burns.
What is Lucilius's grand finale?
Will the promise with Lucifer be fulfilled?
And who is the Speaker watching it all unfold?
Next up in Granblue Fantasy,
"What Makes the Sky Blue III
000"