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Yggdrasil Mino Skill: When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Support: At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
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Main Summon |
Support Summon |
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Decimate |
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Cosmic Sword II50% boost to ATK and HP of equipped swords. Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Radiant SovereignUnworldly boost to Light allies' ATK. Astral Pierce II50%-10% boost to Light allies' skill damage cap based on how high their HP is.
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Knightcode's Might IIBig boost to light allies' ATK Sephira Light-TekMassive boost to light allies' critical hit rate in Arcarum
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Lu Woh's AuthorityBoost to Light allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Black BarrierDark DMG reduction to all allies. Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP
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Teachers' Guidance IIIAmplify Light allies' damage against Dark foes by 23%. Light's MajestySmall boost to light allies' ATK and max HP
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Showcase:
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Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation50% boost to skill DMG cap Knightcode's Stamina IIBig boost to Light allies' ATK based on how high HP is
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Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
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Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
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Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
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Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
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Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
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Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Arcanum15% boost to charge attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Comments:
- This setup is built around clear speed instead of safety. Ideally Vira (Grand) will tank Soul Breaker Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 40% .
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Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP is Scandere Arcanum15% boost to charge attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Thunder of the SunriseBig boost to Light allies' ATK Scales of the SunriseLessen Dark damage.
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation50% boost to skill DMG cap Knightcode's Stamina IIBig boost to Light allies' ATK based on how high HP is
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Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
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Cosmic Sword II50% boost to ATK and HP of equipped swords. Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
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Sword Voltage IIBoost to ATK based on how many sabres are equipped Blaze's ExertionBoost to fire allies' multiattack rate based on how high their HP is
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Comments: