Advanced Grids/Luminiera/Fediel

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Yggdrasil Mino
Skill:
When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Support:
At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).

Main Summon

Support Summon
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
Wild Magica
5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
Decimate
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Cosmic Sword II50% boost to ATK and HP of equipped swords. Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Radiant SovereignUnworldly boost to Light allies' ATK. Astral Pierce II50%-10% boost to Light allies' skill damage cap based on how high their HP is.
Knightcode's Might IIBig boost to light allies' ATK Sephira Light-TekMassive boost to light allies' critical hit rate in Arcarum Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Lu Woh's AuthorityBoost to Light allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Black BarrierDark DMG reduction to all allies. Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP Teachers' Guidance IIIAmplify Light allies' damage against Dark foes by 23%. Light's MajestySmall boost to light allies' ATK and max HP


Showcase:


Yggdrasil Mino
Skill:
When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Support:
At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
Used for his  Lord of Flames AglowBoost to Light allies' skill specs based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Percival is a sub ally.)
passive. Any character that can help clear the last % HP can work here as well.

Main Summon

Support Summon
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Gain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
Pandemonium
400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
Wild Magica
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation50% boost to skill DMG cap Knightcode's Stamina IIBig boost to Light allies' ATK based on how high HP is Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Arcanum15% boost to charge attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%. Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK


Comments:

  • This setup is built around clear speed instead of safety. Ideally Vira (Grand) will tank  Soul Breaker Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 40% .

Any character that will finish off the last % HP if needed.

Main Summon

Support Summon
Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
Duration: 2 turns
.
Vinland
5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
Decimate
Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
Jomsborg
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP is Scandere Arcanum15% boost to charge attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%. Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Thunder of the SunriseBig boost to Light allies' ATK Scales of the SunriseLessen Dark damage. Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation50% boost to skill DMG cap Knightcode's Stamina IIBig boost to Light allies' ATK based on how high HP is Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Cosmic Sword II50% boost to ATK and HP of equipped swords. Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped. Sword Voltage IIBoost to ATK based on how many sabres are equipped Blaze's ExertionBoost to fire allies' multiattack rate based on how high their HP is


Comments:

  • Press Tikoh's  AssistenzaSwitch to Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode.
    (At end of turn: Restore 20% of Light allies' HP [Healing cap: 1000] and remove 1 debuff.
    Can't normal attack. Ends upon recast.)
    at the start of battle.
  • Vira (Grand) is ideal for tanking a lot of the hits as well as tanking  Soul Breaker Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 40% .
  • Danua (SSR) can be used backline in a FA Guard setup with her EMP skill unlocked.