Advanced Grids/Luminiera/SUBHL

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10% Execute

These setups are focused on setting up specifically to finish the last 10% of a Super Ultimate Bahamut raid due to how difficult the raid becomes. There are many ways to set up a 10% Execute grid because Florence (Halloween) allows for significant over-damaging. Be sure to check out each video showcases to find one that best suits your playstyle.

This grid or team setup is old and may not work as optimally as it used to.
Please use this section as a reference for creating your own updated setup.
Replacements:
Any character with multi-turn Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
.
Alexiel (Summer)

Main Summon

Support Summon
Attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
Blitz Raid
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
Substitute
Remove 1 debuff from all parties. Clarity
Knightcode's StaminaMedium boost to light allies' ATK based on how high HP is Knightcode's Verity IIBig boost to light allies' critical hit rate Knightcode's StaminaMedium boost to light allies' ATK based on how high HP is Knightcode's Verity IIBig boost to light allies' critical hit rate Knightcode's StaminaMedium boost to light allies' ATK based on how high HP is Knightcode's ResolveMedium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG)
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Radiant SovereignUnworldly boost to Light allies' ATK. Astral Pierce II50%-10% boost to Light allies' skill damage cap based on how high their HP is.
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Knightcode's Progression IIIBig boost to Light allies' elemental ATK based on the number of turns passed Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP Concrio VentusBoost to Humans' and Erunes' ATK and HP. Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted
.
Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum.
5% boost to Light allies' DMG Cap.
Light's MajestySmall boost to Light allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Arcanum15% boost to charge attack DMG cap Fulgor Fortis10% boost to DMG cap


Showcase:

This grid or team setup is old and may not work as optimally as it used to.
Please use this section as a reference for creating your own updated setup.
Replacements:
Any character with multi-turn Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
.
Alexiel (Summer)

Main Summon

Support Summon
Attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
Blitz Raid
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
200%-300% elemental damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Fighting Spirit
Replacements:
This weapon is ideally Harmonia
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap Authority's TriumMassive boost to light allies' multiattack rate White CovenantSupplement damage dealt by second, third, and fourth hits of Light allies' normal attacks. Radiant SovereignUnworldly boost to Light allies' ATK. Astral Pierce II50%-10% boost to Light allies' skill damage cap based on how high their HP is.
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Cosmic Sword II50% boost to ATK and HP of equipped swords. Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Sword Voltage IIBoost to ATK based on how many sabres are equipped Blaze's ExertionBoost to fire allies' multiattack rate based on how high their HP is
Concrio IgnisBoost to Humans' and Draphs' ATK and HP. Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party. Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Arcanum15% boost to charge attack DMG cap Fulgor Fortis10% boost to DMG cap


Showcase:

This grid or team setup is old and may not work as optimally as it used to.
Please use this section as a reference for creating your own updated setup.
Replacements:
Any character with multi-turn Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
.
Alexiel (Summer)

Main Summon

Support Summon
Attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
Blitz Raid
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
200%-300% elemental damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Fighting Spirit
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap Knightcode's StaminaMedium boost to light allies' ATK based on how high HP is Knightcode's ResolveMedium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG)
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation50% boost to skill DMG cap Knightcode's Progression IIIBig boost to Light allies' elemental ATK based on the number of turns passed Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP Knightcode's Might IIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP Concrio IgnisBoost to Humans' and Draphs' ATK and HP. Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted
.
Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum.
5% boost to Light allies' DMG Cap.
Light's MajestySmall boost to Light allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor Fortis10% boost to DMG cap


Showcase: