Arriet/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    

Overview[edit | edit source]

Arriet is a support character with both a party-wide buff and a Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all enemies.
-like skill. As a result, for players who have not yet unlocked Row IV or EXII classes, she allows greater freedom in class and subskill selection.

Strengths[edit | edit source]

  • Ability Quick.png Philanthropy1-turn cut to a Wind ally's skill cooldowns and grant Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 1 turn
    .
    can be used to reduce the target's skill cooldown by 1 and/or let them "catch up" by letting them attack twice with Status Routine Step.pngDouble StrikeAttacks twice each turn
    .
  • Ability Rage.png Secret GardenAll allies gain Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Multiplier: NormalDuration: 3 turns
    and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    At level 75:
    Buffs increased to Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    and Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3 turns
    .
    is good for teams centered around charge attacks, or for new players with less sources of multiattack, by boosting the amount of charge bar gained through normal attacks or Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
    .
  • Ability Duration2.png EuphoriaAll allies gain Status Overdrive Curbed.pngMode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    .
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    works as a substitute for Miserable Mist, good for players who have not yet unlocked Dark Fencer or do not want to use it.
  • Her charge attack's Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    can make the target lose their turn if it lands.

Weaknesses[edit | edit source]

  • Debuff success rate is lower, even with her support skill, than Dark Fencer's innate debuff success rate, making Dark Fencer a more reliable debuffer.
  • Lacks debuff success rate EMPs to improve her chances at landing her debuffs. (This is due to the ATK/DEF Down effects on Euphoria being added in her May 2018 rebalance, and her EMPs were left untouched.)
  • Sleep, while potentially powerful, is removed after taking damage, including Chain Burst damage. (The target will still miss their action that turn if she successfully landed Sleep.) She will almost never take full advantage of Sleep's 3 turns as a result.
  • Lacks utility for later-game teams; a main character with a Row IV/EXII class and Niyon can more or less completely phase her out unless trying to form a Harp-proficiency team.

How to Play[edit | edit source]

Ability Quick.png Philanthropy1-turn cut to a Wind ally's skill cooldowns and grant Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
grants Double Strike, which makes a character attack twice in addition to their regular attack or charge attack. This means, for example, you can use it on a character with 80% charge bar, making them hit twice and then use their charge attack.

Arriet's charge attack causes sleep, which is a very powerful local debuff that can disable a boss when it hits a trigger or has full charge crystals.

Synergy[edit | edit source]

Main Character[edit | edit source]

Characters[edit | edit source]

  • Kokkoro: By using Arriet's Secret Garden before Kokkoro's Ability Speed Up.png Speed UpAll allies gain Status DmgUp.pngDMG BoostedDMG dealt is boosted
    Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
    and Status Uplift.pngCharge Bar +25%Instantly boosts Charge Bar by 25%
    Strength: 25%
    .
    , the charge bar boost will increase from 25% to around 33%. Kokkoro brings potent multiattack buffs for Wind allies through her passives and charge attack to take further advantage of the boosted charge bar gain. Furthermore, Kokkoro does not deal damage with her charge attack, so Kokkoro and Arriet using a charge attack together (without the MC and the fourth party member) will not trigger a Chain Burst that would break Arriet's Sleep.
  • Monika: Monika wants to charge attack as much as possible to lower the cooldowns on her skills, so Arriet's boost to charge bar gain will assist with that. Arriet also has a Hostility Down EMP to increase Monika's chances of getting targeted.

Weapons[edit | edit source]

  • Harp of Westerly Winds: The harp from the Between Frost and Flame side story grants a 5% boost to debuff success rate to all allies when equipped as the main weapon, improving Arriet's chances of landing Ability Duration2.png EuphoriaAll allies gain Status Overdrive Curbed.pngMode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    .
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    . It also reduces enemy debuff resistance as a charge attack attack effect, though likely not as strong as Superstar's Soul Soloist.

Extended Mastery Perks[edit | edit source]

Arriet Pts: 9
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithModeBarCut.pngMode Bar Cut
★☆☆★★☆★★★
5%8%10%
ZenithEarthDmgDown.pngEarth Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithHostilityDown.pngHostility Down
★☆☆★★☆★★★
-3-4-5
ZenithSupportSkill.pngLessen earth DMG for all allies
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2017-09-04

Gamewith's recommended EMP build for Arriet.

Priorities[edit | edit source]

Prioritise her Extended Mastery Support Skill first. Then take Critical, followed by DA and ATK (Overdrive). If you are using her with Korwa or Rosetta, Hostility Down helps ensure they take the hits.

Resources[edit | edit source]

References[edit | edit source]