Permanently provides healing and removes 1 debuff whenever a foe uses a special attack, but requires several turns for the initial activation.
Passively grants Bonus Wind DMG effect to Harp-specialty Wind allies based on their number of buffs.
Passively increases Wind allies' Wind ATK based on the level of TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) on her foe.
Grants Double StrikeAttacks twice each turn Duration: 1 turn to a single ally, or Triple StrikeAttacks 3 times each turn Duration: 1 turn if the target is a Harp-specialty ally.
Grants constant 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 3 turns to all allies, increasing their charge attack rate.
Inflicts 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual on all foes.
Removes 1 buff from her foe whenever she uses her charge attack.
Effective in setups that consist entirely of Harp-specialty Wind allies.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Arriet is a support character who fits in many setups as she has a variety of buffs that work well for both normal attacks and charge attacks. Nevertheless, she shows her maximum potential when she is placed in a party that is full of Harp-specialty Wind characters.
Strengths
Grants Triple StrikeAttacks 3 times each turn Duration: 1 turn that enables a single ally to perform powerful burst for a single turn.
Grants a total of 5 buffs to all allies in a single skill through Secret GardenAll allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite, and 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 3 turns. At level 95: All allies also gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite., which can be reused every time she uses her charge attack.
Inflicts 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual on all foes, providing some flexibility for the Main Character.
Removes 1 buff from her foe whenever she uses her charge attack
Removes 1 debuff from all Wind allies and also heals them whenever her foe uses a special attack.
Weaknesses
SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Mode Bar Cut BoostedCut to overdrive gauge is boosted Strength: 70%Duration: 3 turns are often irrelevant in most high difficulty contents.
Requires TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds to reach level 10 in order to maximize her support skill, but it takes too long for her to do it on her own.
Requires other Harp-specialty Wind allies to fully make use of Heavenly FantasiaBonus Wind DMG effect to Harp-specialty Wind allies based on their number of buffs (Max: 20%)..
How to Play
Use Philanthropy1-turn cut to a Wind ally's skill cooldowns and grant Double StrikeAttacks twice each turn Duration: 1 turn . At level 90: If target is a Harp-specialty ally: Grant Triple StrikeAttacks 3 times each turn Duration: 1 turn instead. on any character who is capable of dealing high damage. It is also possible to use it tactically to reduce the skill cooldowns of a single ally in some situations.
Use EuphoriaInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual on all foes. Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain Mode Bar Cut BoostedCut to overdrive gauge is boosted Strength: 70%Duration: 3 turns. whenever it is available to raise the level of TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on her foe.
Use Armonia MisteriosaGain Armonia MisteriosaWhen a harp-specialty wind ally normal attacks: Deals 2-hit wind DMG to a foe / When a foe uses a special attack: Restores wind allies' HP and removes 1 debuff (Can't be removed) Duration: Indefinite. End cooldown for other skills. (When a Harp-specialty Wind ally multiattacks: 1-turn cut to this skill's standby. Can't recast.) when it is ready, but only after using all her other skills first, as it ends their cooldowns upon casting.
Synergy
Classes
Rising Force's Everlasting BondsForm a band with Harp-specialty main allies to amp up stats. (All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: Indefinite. [Boost to specs based on number of Harp-specialty allies. Can't cast if there are no other Harp-specialty main allies. Can't recast.]) is very powerful when used in a party that fully consists of Harp-specialty allies, allowing the party to have up to 100% TA Up permanently for the entire battle.
Characters
Caro is capable of raising TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds reliably while also covering the debuffs and buffs that are missing from Arriet.
Narmaya (Grand) deals very high damage in a single turn with Double StrikeAttacks twice each turn Duration: 1 turn , and Arriet can be used as a substitute for Korwa (Summer) to fill that purpose.
Niyon is a Harp-specialty character that is great for many situations, raising TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds for Arriet's Harpist of the GodsBoost to Wind allies' Wind ATK based on foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) lvl. (Takes effect even when Arriet is a sub ally.) while also preventing all buffs from being removed if she is level 150.