This page only contains information unique to this iteration of Dread Barrage. For event basics, see the Dread Barrage main article. For details on the Revenant Weapons required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, February 13, 202419:00 JST, February 13, 2024 - 09:59 UTC, February 20, 202418:59 JST, February 20, 2024
Displayed time is based on your local machine's clock.
The February 2024 and 9th iteration of Dread Barrage features Water foes.
Clear as many battles as possible to maximize your Event Rewards. Being a member of an active crew is required to clear all Event Missions, but it is still possible to complete easier missions and obtain the lower honors rewards even in a weaker or inactive crew.
Changes in the February 2024 Rerun
A new trophy that can be obtained based on the number of valiant crosses triggered has been added. Valiant crosses triggered in battles ending in defeat won't count.
The 300-Badge Exchange Item will now be added to the stock each run of Dread Barrage, starting with this run.
300-Badge Exchange Item
Lapis Merit
The number of valor badges that can be obtained as honor loot has been increased.
Damage dealt by valiant crosses and Cross lvl will now increase more easily based on the number of crew members in your crew.
The number of characters that will appear to assist for special backup and valiant crosses has been increased when there are less than five star characters set by your crew members.
Unlock: Defeat 1★ boss 20 times total by your crew
Wave
Name
Lvl
HP
Charge
Mode
Boss
Eal
75
21,500,000
◇◇
No
Special Attacks
Triggers and Notes
SlimeTR 50%
Effect: Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) / DA UpDouble attack rate is boosted Local status effect (Self)
Unlock: Defeat 2★ boss 75 times total by your crew
Wave
Name
Lvl
HP
Charge
Mode
Boss
Rising Sunfish
90
60,000,000
◇◇
No
Special Attacks
Triggers and Notes
Raging WaveTR 75%
Targets: Random allies Deals: Water DMG (4-hit / 250%) Effect: ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Targets: Random allies Deals: Water DMG (3-hit / 350%) Effect: BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / Strong ArmedCan't be healed Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Unlock: Defeat 4★ boss 200 times total by your crew
Wave
Name
Lvl
HP
Charge
Mode
Boss
Flame-Red Sea Churner
150
288,750,000
◇◇
Yes
Special Attacks
Triggers and Notes
Flaming LeapTR 85% 50%
Targets: All allies Deals: Water DMG (350%) Effect: BurnedHP is lowered on every turn Strength: 5% max HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) / ATK UpATK is boosted Local status effect / Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Flying FishTR 25%
Targets: All allies Deals: Water DMG (350%) Effect: ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / ShadowedAttack is restricted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / 100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% (All allies) / 5 Debuff Effects Removed (Self) (Debuffs only inflicted on allies that take DMG)
Unlock: May appear after clearing any ★ boss battle, 2/day
Wave
Name
Lvl
HP
Charge
Mode
Boss
Fluke Skywalker
95
170,625,000
◇◇
Yes
Special Attacks
Triggers and Notes
Frenzied FilletingODTR 75%
Targets: Random allies Deals: Water DMG (10-hit / 75%) Effect: 100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% / Putrefied (3000)HP is lowered on every turn Strength: 3000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / ATK Lowered (All allies) / DEF UpDEF is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Melting AcidODTR 50%
Targets: All allies Deals: Water DMG (450%) Effect: Buff Effect Removed / DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / DA UpDouble attack rate is boosted Local status effect / Debuff Res. UpDebuff resistance is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG) TR 50% only:DEF UpDEF is boosted based on lvl (Can't be removed / Lvl lowers upon calling a summon) Duration: Indefinite (Self)
Golden HornODTR 25%
Targets: One ally Deals: Water DMG (950%) Effect: Strong Armed (One ally) / Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Water DMG (450%) Effect: 8 Buff Effects Removed / DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / DA UpDouble attack rate is boosted Local status effect / TA UpTriple attack rate is boosted Local status effect / Debuff Res. UpDebuff resistance is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG) TR 50% only:DEF UpDEF is boosted based on lvl (Can't be removed / Lvl lowers upon calling a summon) Duration: Indefinite (Self)
Golden HornNTR 35%
Targets: One ally Deals: Water DMG (950%) Effect: StoneCan't attack and receives big DMG Duration: 2.5 turnsTakes 120% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Strong ArmedCan't be healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) / Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Unlock: May appear after clearing any ★ boss battle after Day 4After 19:00 JST, 2/day
Wave
Name
Lvl
HP
Charge
Mode
Boss
Fluke Skywalker
175
375,375,000
◇◇
Yes
Special Attacks
Triggers and Notes
Golden HornNODTR 85% 35%
Targets: One ally Deals: Water DMG (950%) Effect: StoneCan't attack and receives big DMG Duration: 2.5 turnsTakes 120% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Strong ArmedCan't be healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn / Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Water DMG (450%) Effect: 8 Buff Effects Removed / DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / DA UpDouble attack rate is boosted Local status effect / TA UpTriple attack rate is boosted Local status effect / Debuff Res. UpDebuff resistance is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG) TR 50% only:DEF UpDEF is boosted based on lvl (Can't be removed / Lvl lowers upon calling a summon) Duration: Indefinite
A Valiant Battle will become playable from 10:00 UTC, February 18, 202419:00 JST, February 18, 2024, once 400,000 total crew honors have been obtained.
Targets: One ally Deals: Water DMG Effect: Strong ArmedCan't be healed Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (One ally) / Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Melting AcidNOD
Targets: All allies Deals: Water DMG (450%) Effect: 4 Buff Effects Removed / DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) / DA UpDouble attack rate is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Both Crew and Individual Honors requirements must be met to obtain loot.
Completing missions during the event earns rewards. Some missions must be completed individually, while others are completed collectively by the entire Crew. The missions are as follows:
Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.