A transmission from the engineer Isaac
tells us that he, his robot companion Raybury,
and the traveler Cassius have landed on the moon
only to find themselves in grave danger.
Based on the intelligence he provided,
a rescue operation is soon to be underway.
Note that the Foe may also pose a threat.
They've been confirmed to be on the move as of
late, and may be plotting to sabotage the
operation in one way or another.
Proceed with utmost caution
as you carry out your mission.
Event Promotional Video
(Video is in Japanese. For unofficial English subtitles, see this video.)
Event Schedule
This event's story is separated into four parts. The following three updates are scheduled during the event period.
Displayed time is based on your local machine's clock.
First Story Update:
10:00 UTC, March 4, 202119:00 JST, March 4, 2021
Second Story Update:
10:00 UTC, March 10, 202119:00 JST, March 10, 2021
Third Story Update:
10:00 UTC, March 16, 202119:00 JST, March 16, 2021
For each story update, new rewards will be added to honors loot, and the Very Hard and Extreme solo quests and Extreme and Impossible raid battles will be updated.
Trophies and first-time clear rewards obtained from clearing previous parts of the story cannot be picked up after the event story has been updated.
For new players
Complete each chapter, quest, and raid boss; each awards Crystal ×50 on first-time completion.
Damascus Crystals are a good long-term investment given their scarcity outside of events. Obtaining all three (and the Damascus Grain) is recommended if AP/Elixir consumption is not a concern.
In this type of story event, Very Hard (Solo), Extreme (Solo), and Proud are intended to be cleared once for their first-time clear rewards. The Solo battles are less efficient than Raids for farming honor, badges, and tokens. Note that this is not applicable to all event types.
Gold Brick is available from the 4th Token Drawbox. THIS ITEM CAN EXPIRE. Like all Token Drawbox items, it is sent to the Time Limit crate when obtained. Please remember to pick it up before it expires.
Sephira Evolite is available from reaching 8,000,000 honors.
Tranquil Ethos awarded from Bonus Story "Yesterday's Mirage" is used to uncap Eustace (Dark) to 5★.
Nerve Material awarded from the Challenge Battle can be exchanged for a Relic Buster Class Champion Weapon in the Shop under Quest Items > Event/Other > Exclusive Treasure.
Good luck! This solo content is intended as a challenge for experienced players. It may be impractical to clear without specific characters, summons, or advanced weapons. Please see the Strategy section for tips and suggestions!
Inflicts PoisonedHP is lowered on every turn Strength: 10% max HP (Cap: 2000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
Drop table last updated: 2017-11-01, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedStops enemy's charge diamonds from filling. Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Inflicts PoisonedHP is lowered on every turn Strength: 1000 HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Inflicts BurnedHP is lowered on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Drop table last updated: 2017-01-05, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Challenge Battle
Relic Buster
(Captain) is in a virtual space after connecting to Pyet-A. Complete combat training to test Relic Buster's functionality and to enhance the mind-body resonance with Pyet-A.
Wait for Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) to be off cooldown, then use Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) for the second time and expend all Cells on Blitz RaidInstantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) before charge attacking.
Previous Event Battles
These battles took place in previous Event Schedule updates and may no longer be available.
Good luck! This solo content is intended as a challenge for experienced players. It may be impractical to clear without specific characters, summons, or advanced weapons. Please see the Strategy section for tips and suggestions!
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedStops enemy's charge diamonds from filling. Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Inflicts DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all allies.
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedStops enemy's charge diamonds from filling. Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Wire CascadeNODTR 25%
Dark damage to all allies.
Inflicts ParalyzedCan't attack Duration: 1 turn on one ally.
Razor WireNODTR 75%
Dark damage to all allies.
Inflicts DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all allies.
Drop table last updated: 2017-01-05, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedStops enemy's charge diamonds from filling. Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Yum!NODTR 50%
6-hit Dark damage to random allies.
Inflicts SlashedHP is lowered on every turn Duration: 2 turns on all allies.
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immunity unknown?PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedStops enemy's charge diamonds from filling. Immune✕StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage?StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Inflicts SlashedHP is lowered on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
Drop table last updated: 2017-01-05, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Drop table last updated: 2017-01-05, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Daily Mission
Rewards of Daily Mission (Period 1)
Period: 10:00 UTC, February 26, 202119:00 JST, February 26, 2021 – 19:59 UTC, February 28, 202104:59 JST, March 1, 2021
EnglishThis is an unofficial, amateur translation.
『おかげで部下が助かった、礼を言う』
『そんな謙遜するなって、本心から褒めてるんだからさ』
『おい旅行者、その月の民がなぜ俺たちに手を貸した』
『やはりあの女の一派か、ならばこの男、敵だな』
『どうして自分を大事にしない!』
膨大だね。この中でどれか捨てるとしたら
選べるかい?カシウス
『STAY MOON』
僕はもう選んだんだ 僕のルーツに従って—
"Your quick actions saved my subordinates. I owe you my thanks."
"Aw, cut the modesty! I'm not dishing compliments just for fun. I really mean it!"
"Fickle as ever, moondweller. Why did you help us earlier then?"
"So you are working together. That makes you part of the Foe."
"Why won't any of you... think about not throwing your life away!"
That's a lot... If you had to make the choice to cast one of them aside...
Would you be able to, Cassius?
"HOME SWEET MOON"
I've decided to follow my roots—
Trailer Teaser Text
This text only appears in the voiced trailer pop-up window.
Bulletin: Request for Aid
Fellow Society members, we'd like to begin by
apologizing for contacting you on such short
notice. Before you read any further, please note
that you have the right to stop here and discard
this letter.
We're about to carry out a large-scale operation
and need as much help as we can get. Members
of all ranks are welcome. The details are as
follows:
• Rescue a traveler and his two companions.
• Engage in combat with any who get in the way.
Once again, participation is not mandatory.
Please do what you feel is right. All decisions
will be respected.
Operation codename:
Home Sweet Moon
We look forward to meeting up soon with those
able to join us.
Trivia
Guide
Data Records
Encrypted Messages
With English settings
With English settings
Decrypted Messages
This section contains spoilers. Continue reading at your own discretion.
DISPATCH GUIDELINES
PACKET CONSISTS OF THE FOLLOWING 3 BLOCKS:
HEADER: MESSAGE FLAG 0×F5 (1 BYTE) + DATA CLASS (7 BYTES) + DATA ADDRESS (11 BYTES) + DATA LENGTH (12 BYTES) IN SEQUENCE TOTALS 31 BYTES.
DATA: MESSAGES OF VARIABLE CLASS. NUANCE, AND LENGTH. BYTE RANGE MATCHES DATA LENGTH IN HEADER.
FOOTER: 2 BYTE CHECKSUM ADDED TO EACH BYTE IN HEADER AND DATA.